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Small Java program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphic characters
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Small Java program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphic characters
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Algorithm (for each 4x8 pixel cell mapped to a unicode block graphics character):
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1. Find the color channel that has the biggest range of values for the current cell
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2. Split the range in the middle
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3. Average the colors above and below and create a corresponding bitmap for the cell
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3. Compare the bitmap to the assumed bitmaps for the unicode block graphics characters
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Usage:
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Usage:
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