Merge branch 'master' of https://github.com/stefanhaustein/TerminalImageViewer
This commit is contained in:
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d543b3b2c9
2 changed files with 86 additions and 78 deletions
12
README.md
12
README.md
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@ -1,6 +1,6 @@
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# TerminalImageViewer
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Small Java program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphic characters
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Small Java\* program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphic characters.
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Algorithm (for each 4x8 pixel cell mapped to a unicode block graphics character):
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@ -9,8 +9,9 @@ Algorithm (for each 4x8 pixel cell mapped to a unicode block graphics character)
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3. Average the colors above and below and create a corresponding bitmap for the cell
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3. Compare the bitmap to the assumed bitmaps for various unicode block graphics characters
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\*) **C++ port** available at at https://github.com/stefanhaustein/tiv
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Usage:
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## Usage
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```
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javac TerminalImageViewer.java
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@ -19,6 +20,13 @@ java TerminalImageViewer [-w <width-in-characters>] <image-filename-or-url>
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```
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## Common problems
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- If you see strange horizontal lines, the characters don't fully fill the character cell. Remove additional line spacing in your terminal app
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- Wrong colors? Try -256 to use a 256 color palette instead of 24 bit colors or -grayscale for grayscale.
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## Examples
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![Examples](http://i.imgur.com/8UyGjg8.png)
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If multiple images match the filename spec, thumbnails are shown.
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@ -32,7 +32,7 @@ public class TerminalImageViewer {
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"Image file name required.\n\n" +
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" - Use -w and -h to set the maximum width and height in characters (defaults: 80, 24).\n" +
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" - Use -256 for 256 color mode, -grayscale for grayscale and -stdin to obtain file names from stdin.\n" +
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" - When multiple files are supplied, -c sets the number of images per row (default: 4).");
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" - When multiple files are supplied, -c sets the number of images per row (default: 4).");
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return;
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}
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@ -76,7 +76,7 @@ public class TerminalImageViewer {
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} else if (start == args.length - 1 && (isUrl(args[start]) || !new File(args[start]).isDirectory())) {
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convert(args[start], maxWidth, maxHeight);
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} else {
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// Directory-style rendering.
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// Directory-style rendering.
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int index = 0;
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int cw = (maxWidth - 2 * (columns - 1) * 4) / (4 * columns);
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int tw = cw * 4;
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@ -102,7 +102,7 @@ public class TerminalImageViewer {
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sb.setLength(sl - 2);
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sb.append(" ");
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} catch (Exception e) {
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// Probably no image; ignore.
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// Probably no image; ignore.
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}
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}
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dump(image, mode);
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@ -165,7 +165,7 @@ public class TerminalImageViewer {
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/**
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* ANSI control code helpers
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* ANSI control code helpers
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*/
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static class Ansi {
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public static final String RESET = "\u001b[0m";
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@ -182,7 +182,7 @@ public class TerminalImageViewer {
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int index = Arrays.binarySearch(options, v);
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if (index < 0) {
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index = -index - 1;
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// need to check [index] and [index - 1]
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// need to check [index] and [index - 1]
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if (index == options.length) {
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index = options.length - 1;
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} else if (index > 0) {
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0.3 * sqr(grayQ-r) + 0.59 * sqr(grayQ-g) + 0.11 * sqr(grayQ-b)) {
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colorIndex = 16 + 36 * rIdx + 6 * gIdx + bIdx;
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} else {
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colorIndex = 232 + grayIdx; // 1..24 -> 232..255
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colorIndex = 232 + grayIdx; // 1..24 -> 232..255
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}
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return (bg ? "\u001B[48;5;" : "\u001B[38;5;") + colorIndex + "m";
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}
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static int[] BITMAPS = new int[] {
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0x00000000, '\u00a0',
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// Block graphics
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// Block graphics
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// 0xffff0000, '\u2580', // upper 1/2; redundant with inverse lower 1/2
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// 0xffff0000, '\u2580', // upper 1/2; redundant with inverse lower 1/2
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0x0000000f, '\u2581', // lower 1/8
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0x000000ff, '\u2582', // lower 1/4
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0x0000000f, '\u2581', // lower 1/8
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0x000000ff, '\u2582', // lower 1/4
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0x00000fff, '\u2583',
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0x0000ffff, '\u2584', // lower 1/2
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0x0000ffff, '\u2584', // lower 1/2
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0x000fffff, '\u2585',
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0x00ffffff, '\u2586', // lower 3/4
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0x00ffffff, '\u2586', // lower 3/4
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0x0fffffff, '\u2587',
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// 0xffffffff, '\u2588', // full; redundant with inverse space
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// 0xffffffff, '\u2588', // full; redundant with inverse space
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0xeeeeeeee, '\u258a', // left 3/4
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0xcccccccc, '\u258c', // left 1/2
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0x88888888, '\u258e', // left 1/4
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0xeeeeeeee, '\u258a', // left 3/4
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0xcccccccc, '\u258c', // left 1/2
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0x88888888, '\u258e', // left 1/4
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0x0000cccc, '\u2596', // quadrant lower left
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0x00003333, '\u2597', // quadrant lower right
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0xcccc0000, '\u2598', // quadrant upper left
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// 0xccccffff, '\u2599', // 3/4 redundant with inverse 1/4
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0xcccc3333, '\u259a', // diagonal 1/2
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// 0xffffcccc, '\u259b', // 3/4 redundant
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// 0xffff3333, '\u259c', // 3/4 redundant
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0x33330000, '\u259d', // quadrant upper right
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// 0x3333cccc, '\u259e', // 3/4 redundant
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// 0x3333ffff, '\u259f', // 3/4 redundant
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0x0000cccc, '\u2596', // quadrant lower left
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0x00003333, '\u2597', // quadrant lower right
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0xcccc0000, '\u2598', // quadrant upper left
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// 0xccccffff, '\u2599', // 3/4 redundant with inverse 1/4
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0xcccc3333, '\u259a', // diagonal 1/2
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// 0xffffcccc, '\u259b', // 3/4 redundant
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// 0xffff3333, '\u259c', // 3/4 redundant
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0x33330000, '\u259d', // quadrant upper right
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// 0x3333cccc, '\u259e', // 3/4 redundant
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// 0x3333ffff, '\u259f', // 3/4 redundant
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// Line drawing subset: no double lines, no complex light lines
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// Simple light lines duplicated because there is no center pixel int the 4x8 matrix
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// Line drawing subset: no double lines, no complex light lines
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// Simple light lines duplicated because there is no center pixel int the 4x8 matrix
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0x000ff000, '\u2501', // Heavy horizontal
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0x66666666, '\u2503', // Heavy vertical
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0x000ff000, '\u2501', // Heavy horizontal
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0x66666666, '\u2503', // Heavy vertical
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0x00077666, '\u250f', // Heavy down and right
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0x000ee666, '\u2513', // Heavy down and left
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0x66677000, '\u2517', // Heavy up and right
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0x666ee000, '\u251b', // Heavy up and left
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0x00077666, '\u250f', // Heavy down and right
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0x000ee666, '\u2513', // Heavy down and left
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0x66677000, '\u2517', // Heavy up and right
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0x666ee000, '\u251b', // Heavy up and left
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0x66677666, '\u2523', // Heavy vertical and right
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0x666ee666, '\u252b', // Heavy vertical and left
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0x000ff666, '\u2533', // Heavy down and horizontal
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0x666ff000, '\u253b', // Heavy up and horizontal
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0x666ff666, '\u254b', // Heavy cross
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0x66677666, '\u2523', // Heavy vertical and right
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0x666ee666, '\u252b', // Heavy vertical and left
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0x000ff666, '\u2533', // Heavy down and horizontal
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0x666ff000, '\u253b', // Heavy up and horizontal
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0x666ff666, '\u254b', // Heavy cross
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0x000cc000, '\u2578', // Bold horizontal left
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0x00066000, '\u2579', // Bold horizontal up
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0x00033000, '\u257a', // Bold horizontal right
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0x00066000, '\u257b', // Bold horizontal down
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0x000cc000, '\u2578', // Bold horizontal left
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0x00066000, '\u2579', // Bold horizontal up
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0x00033000, '\u257a', // Bold horizontal right
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0x00066000, '\u257b', // Bold horizontal down
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0x06600660, '\u254f', // Heavy double dash vertical
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0x06600660, '\u254f', // Heavy double dash vertical
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0x000f0000, '\u2500', // Light horizontal
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0x0000f000, '\u2500', //
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0x44444444, '\u2502', // Light vertical
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0x44444444, '\u2502', // Light vertical
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0x22222222, '\u2502',
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0x000e0000, '\u2574', // light left
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0x0000e000, '\u2574', // light left
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0x44440000, '\u2575', // light up
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0x22220000, '\u2575', // light up
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0x00030000, '\u2576', // light right
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0x00003000, '\u2576', // light right
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0x00004444, '\u2575', // light down
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0x00002222, '\u2575', // light down
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0x000e0000, '\u2574', // light left
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0x0000e000, '\u2574', // light left
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0x44440000, '\u2575', // light up
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0x22220000, '\u2575', // light up
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0x00030000, '\u2576', // light right
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0x00003000, '\u2576', // light right
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0x00004444, '\u2575', // light down
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0x00002222, '\u2575', // light down
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// Misc technical
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// Misc technical
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0x44444444, '\u23a2', // [ extension
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0x22222222, '\u23a5', // ] extension
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0x44444444, '\u23a2', // [ extension
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0x22222222, '\u23a5', // ] extension
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//12345678
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0x0f000000, '\u23ba', // Horizontal scanline 1
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0x00f00000, '\u23bb', // Horizontal scanline 3
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0x00000f00, '\u23bc', // Horizontal scanline 7
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0x000000f0, '\u23bd', // Horizontal scanline 9
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0x0f000000, '\u23ba', // Horizontal scanline 1
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0x00f00000, '\u23bb', // Horizontal scanline 3
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0x00000f00, '\u23bc', // Horizontal scanline 7
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0x000000f0, '\u23bd', // Horizontal scanline 9
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// Geometrical shapes. Tricky because some of them are too wide.
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// Geometrical shapes. Tricky because some of them are too wide.
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// 0x00ffff00, '\u25fe', // Black medium small square
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0x00066000, '\u25aa', // Black small square
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// 0x00ffff00, '\u25fe', // Black medium small square
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0x00066000, '\u25aa', // Black small square
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/*
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0x11224488, '\u2571', // diagonals
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0x11224488, '\u2571', // diagonals
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0x88442211, '\u2572',
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0x99666699, '\u2573',
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0x000137f0, '\u25e2', // Triangles
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0x000137f0, '\u25e2', // Triangles
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0x0008cef0, '\u25e3',
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0x000fec80, '\u25e4',
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0x000f7310, '\u25e5'
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Arrays.fill(bgColor, 0);
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Arrays.fill(fgColor, 0);
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// Determine the minimum and maximum value for each color channel
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// Determine the minimum and maximum value for each color channel
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int pos = p0;
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 4; x++) {
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min[i] = Math.min(min[i], d);
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max[i] = Math.max(max[i], d);
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}
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pos++; // Alpha
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pos++; // Alpha
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}
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pos += scanWidth - 16;
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}
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// Determine the color channel with the greatest range.
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// Determine the color channel with the greatest range.
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int splitIndex = 0;
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int bestSplit = 0;
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for (int i = 0; i < 3; i++) {
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splitIndex = i;
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}
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}
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// We just split at the middle of the interval instead of computing the median.
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// We just split at the middle of the interval instead of computing the median.
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int splitValue = min[splitIndex] + bestSplit / 2;
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// Compute a bitmap using the given split and sum the color values for both buckets.
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// Compute a bitmap using the given split and sum the color values for both buckets.
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int bits = 0;
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int fgCount = 0;
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int bgCount = 0;
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for (int i = 0; i < 3; i++) {
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avg[i] += data[pos++] & 255;
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}
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pos++; // Alpha
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pos++; // Alpha
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}
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pos += scanWidth - 16;
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}
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// Calculate the average color value for each bucket
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// Calculate the average color value for each bucket
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for (int i = 0; i < 3; i++) {
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if (bgCount != 0) {
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bgColor[i] /= bgCount;
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}
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}
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// Find the best bitmap match by counting the bits that don't match, including
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// the inverted bitmaps.
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// Find the best bitmap match by counting the bits that don't match, including
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// the inverted bitmaps.
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int bestDiff = Integer.MAX_VALUE;
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boolean invert = false;
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for (int i = 0; i < BITMAPS.length; i += 2) {
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}
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}
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// If the match is quite bad, use a shade image instead.
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// If the match is quite bad, use a shade image instead.
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if (bestDiff > 10) {
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invert = false;
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character = " \u2591\u2592\u2593\u2588".charAt(Math.min(4, fgCount * 5 / 32));
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}
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// If we use an inverted character, we need to swap the colors.
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// If we use an inverted character, we need to swap the colors.
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if (invert) {
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int[] tmp = bgColor;
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bgColor = fgColor;
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