update: images

This commit is contained in:
Danil Pavlov 2023-04-06 12:56:18 +02:00
parent 410337eb74
commit 5295d91595
7 changed files with 111 additions and 107 deletions

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@ -11,7 +11,7 @@ The result will be a Kotlin Multiplatform project targeting Android and iOS.
## Set up an environment ## Set up an environment
> **Important**. You will need a Mac with macOS to write and run iOS-specific code on simulated or real devices. > **Important**. You need a Mac with macOS to write and run iOS-specific code on simulated or real devices.
> This is an Apple requirement. > This is an Apple requirement.
To work with this template, you need the following: To work with this template, you need the following:
@ -24,7 +24,7 @@ To work with this template, you need the following:
### Check your environment ### Check your environment
Before you start, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to ensure you have all the tools and that your development environment is configured correctly. When you install all the tools, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to ensure that your development environment is configured correctly:
1. Install KDoctor with [Homebrew](https://brew.sh/): 1. Install KDoctor with [Homebrew](https://brew.sh/):
@ -56,8 +56,7 @@ Otherwise, KDoctor will highlight which parts of your setup still need configura
## Examine the project structure ## Examine the project structure
1. Open the project in Android Studio. Open the project in Android Studio and switch the view from **Android** to **Project** to see all the files and targets belonging to the project:
2. Switch the project view from **Android** to **Project** to see all the files and targets belonging to the project.
<img src="readme_images/open_project_view.png" height="300px"> <img src="readme_images/open_project_view.png" height="300px">
@ -68,7 +67,7 @@ Your Compose Multiplatform project includes three modules:
This is a Kotlin module that contains the logic common for both Android and iOS applications, the code you share between platforms. This is a Kotlin module that contains the logic common for both Android and iOS applications, the code you share between platforms.
This `shared` module is also where you write your Compose Multiplatform code. This `shared` module is also where you write your Compose Multiplatform code.
You can find the shared root `@Composable` function for your app in `shared/src/commonMain/kotlin/App.kt`. In `shared/src/commonMain/kotlin/App.kt`, you can find the shared root `@Composable` function for your app.
It uses Gradle as the build system. You can add dependencies and change settings in `shared/build.gradle.kts`. It uses Gradle as the build system. You can add dependencies and change settings in `shared/build.gradle.kts`.
The shared module builds into an Android library and an iOS framework. The shared module builds into an Android library and an iOS framework.
@ -91,9 +90,10 @@ To run your application on an Android emulator:
1. Create an [Android virtual device](https://developer.android.com/studio/run/managing-avds#createavd). 1. Create an [Android virtual device](https://developer.android.com/studio/run/managing-avds#createavd).
2. In the list of run configurations, select `androidApp`. 2. In the list of run configurations, select `androidApp`.
3. Choose your virtual device and click **Run**. 3. Choose your virtual device and click **Run**:
<img src="readme_images/run_on_android.png" height="60px"> <img src="readme_images/run_on_android.png" height="60px">
<img src="readme_images/android_app_running.png" height="200px"> <img src="readme_images/android_app_running.png" height="200px">
<details> <details>
@ -105,44 +105,47 @@ To install an Android application on a real device Android device or an emulator
### On iOS ### On iOS
#### Running on an iOS simulator #### Running on a simulator
Once you have configured your environment correctly, To run your application on an iOS simulator in Android Studio, modify the `iosApp` run configuration:
you can select which iOS simulator to run your application in Android Studio by modifying the `iosApp` run configuration.
In the list of run configurations, select **Edit Configurations** and navigate to **iOS Application** | **iosApp**. 1. In the list of run configurations, select **Edit Configurations**:
In the **Execution target** list, select your target device.
<img src="readme_images/edit_run_config.png" height="200px"> <img src="readme_images/edit_run_config.png" height="200px">
2. Navigate to **iOS Application** | **iosApp**.
3. In the **Execution target** list, select your target device. Click **OK**:
<img src="readme_images/target_device.png"> <img src="readme_images/target_device.png">
Press the **Run** button to run your Compose Multiplatform app on the iOS simulator. 4. The `iosApp` run configuration is now available. Click **Run** next to your virtual device:
<img src="readme_images/hello_world_ios.png" height="200px"> <img src="readme_images/hello_world_ios.png" height="200px">
#### Running on a real iOS device #### Running on a real device
You can run your Compose Multiplatform application on a real device. To do that, you'll need the following: You can run your Compose Multiplatform application on a real iOS device.
To do that, you'll need the following:
* `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316) * `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316)
* The iOS device registered in Xcode * The iOS device registered in Xcode
Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. > Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device.
You can follow the instructions below or watch this [this Standford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399). > You can follow the instructions below or watch this [this Standford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399).
>
<details> > <details>
>
<summary>How to create and run a simple project in Xcode</summary> > <summary>How to create and run a simple project in Xcode</summary>
>
1. On the Xcode welcome screen, select **Create a new project in Xcode**. > 1. On the Xcode welcome screen, select **Create a new project in Xcode**.
2. On the **iOS** tab, choose the **App** template. Click **Next**. > 2. On the **iOS** tab, choose the **App** template. Click **Next**.
3. Specify the product name and keep other settings default. Click **Next**. > 3. Specify the product name and keep other settings default. Click **Next**.
4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen. > 4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen.
5. At the top of your Xcode screen, click on a device name near the **Run** button. > 5. At the top of your Xcode screen, click on a device name near the **Run** button.
6. Plug in your device to the computer. You'll see this device in the list of run options. > 6. Plug in your device to the computer. You'll see this device in the list of run options.
7. Choose your device and click **Run**. > 7. Choose your device and click **Run**.
>
</details> > </details>
##### Finding your Team ID ##### Finding your Team ID
@ -170,7 +173,7 @@ If KDoctor doesn't work for you, try this alternative method:
</details> </details>
To run the application, set the `TEAM_ID` associated with your Apple ID: To run the application, set the `TEAM_ID`:
1. In the template, navigate to the `iosApp/Configuration/Config.xcconfig` file. 1. In the template, navigate to the `iosApp/Configuration/Config.xcconfig` file.
2. Set your `TEAM_ID`. 2. Set your `TEAM_ID`.
@ -178,8 +181,9 @@ To run the application, set the `TEAM_ID` associated with your Apple ID:
## Make your first changes ## Make your first changes
In Android Studio, navigate to the `shared/src/commonMain/kotlin/App.kt` file. 1. In Android Studio, navigate to the `shared/src/commonMain/kotlin/App.kt` file.
It's the common entry point for your Compose Multiplatform app. It's the common entry point for your Compose Multiplatform app.
Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo: Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo:
```kotlin ```kotlin
@ -207,7 +211,7 @@ internal fun App() {
} }
``` ```
Update the shared code by adding a text field that will update the name displayed on the button: 2. Update the shared code by adding a text field that will update the name displayed on the button:
```diff ```diff
@OptIn(ExperimentalResourceApi::class) @OptIn(ExperimentalResourceApi::class)
@ -235,7 +239,7 @@ internal fun App() {
} }
``` ```
You'll see this change reflected on both the Android and iOS apps: 3. Re-run both `androidApp` and `iosApp` configurations. You'll see this change reflected on both the Android and iOS apps:
<img src="readme_images/text_field_added.png" height="200px"> <img src="readme_images/text_field_added.png" height="200px">

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