update: review suggestions

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Danil Pavlov 2023-04-11 13:30:21 +02:00
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[![official project](http://jb.gg/badges/official.svg)](https://confluence.jetbrains.com/display/ALL/JetBrains+on+GitHub) [![official project](http://jb.gg/badges/official.svg)](https://confluence.jetbrains.com/display/ALL/JetBrains+on+GitHub)
[![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) [![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg)](https://opensource.org/licenses/Apache-2.0)
# Compose Multiplatform mobile application # [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform) mobile application
> **Note** > **Note**
> Compose Multiplatform is in Alpha. It may change incompatibly and require manual migration in the future. > Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future.
> We would appreciate your feedback on it in the public Slack channel [#compose-ios](https://kotlinlang.slack.com/archives/C0346LWVBJ4/p1678888063176359). > We would appreciate your feedback on it in the public Slack channel [#compose-ios](https://kotlinlang.slack.com/archives/C0346LWVBJ4/p1678888063176359).
> If you face any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues). > If you face any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues).
You can use this template to start developing your own [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform) mobile application targeting Android and iOS. You can use this template to start developing your own [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform#readme) mobile application targeting Android and iOS.
Follow out tutorial below to get your first Compose Multiplatform app up and running. Follow our tutorial below to get your first Compose Multiplatform app up and running.
The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses Compose Multiplatform UI framework. The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses Compose Multiplatform UI framework.
![](readme_images/banner.png) ![](readme_images/banner.png)
If you want to create an application targeting desktop platforms Windows, macOS, and Linux,
use the [Compose Multiplatform for Desktop template](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme).
## Set up the environment ## Set up the environment
> **Warning** > **Warning**
@ -137,21 +140,20 @@ To do so, you'll need the following:
> **Note** > **Note**
> Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. > Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device.
> You can follow the instructions below or watch this [this Standford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399). > You can follow the instructions below or watch this [Standford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399).
>
> <details> <details>
> <summary>How to create and run a simple project in Xcode</summary>
> <summary>How to create and run a simple project in Xcode</summary>
> 1. On the Xcode welcome screen, select **Create a new project in Xcode**.
> 1. On the Xcode welcome screen, select **Create a new project in Xcode**. 2. On the **iOS** tab, choose the **App** template. Click **Next**.
> 2. On the **iOS** tab, choose the **App** template. Click **Next**. 3. Specify the product name and keep other settings default. Click **Next**.
> 3. Specify the product name and keep other settings default. Click **Next**. 4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen.
> 4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen. 5. At the top of your Xcode screen, click on a device name near the **Run** button.
> 5. At the top of your Xcode screen, click on a device name near the **Run** button. 6. Plug in your device to the computer. You'll see this device in the list of run options.
> 6. Plug in your device to the computer. You'll see this device in the list of run options. 7. Choose your device and click **Run**.
> 7. Choose your device and click **Run**.
> </details>
> </details>
##### Finding your Team ID ##### Finding your Team ID
@ -247,7 +249,7 @@ You can now make some changes in the code and see that they will be visible in b
} }
``` ```
3. Re-run both `androidApp` and `iosApp` configurations. You'll see this change reflected on both the Android and iOS apps: 3. Re-run both `androidApp` and `iosApp` configurations. You'll see this change reflected in both the Android and iOS apps:
<img src="readme_images/text_field_added.png" height="200px"> <img src="readme_images/text_field_added.png" height="200px">
@ -260,7 +262,7 @@ open the `iosApp/Configuration/Config.xcconfig` file in Android Studio. The conf
* `BUNDLE_ID` that [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion) * `BUNDLE_ID` that [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion)
* `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect) * `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect)
To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio, and set the desired name. To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio and set the desired name.
If you need to change this option after you open the project in Android Studio, do the following: If you need to change this option after you open the project in Android Studio, do the following:
@ -274,8 +276,9 @@ go to Xcode and open the `iosApp/iosApp.xcworkspace` file, and make changes.
## Next steps ## Next steps
We encourage you to further explore Compose Multiplatform and try out more projects: We encourage you to explore Compose Multiplatform further and try out more projects:
* [Learn about other cases where you can use the Compose Multiplatform UI framework](https://github.com/JetBrains/compose-multiplatform) * [Learn about other cases where you can use the Compose Multiplatform UI framework](https://github.com/JetBrains/compose-multiplatform#readme)
* [Create an application targeting Windows, macOS, and Linux with Compose Multiplatform for Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme)
* [Complete more Compose Multiplatform tutorials](https://github.com/JetBrains/compose-multiplatform#tutorials) * [Complete more Compose Multiplatform tutorials](https://github.com/JetBrains/compose-multiplatform#tutorials)
* [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform#examples) * [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform#examples)