androidApp | ||
gradle/wrapper | ||
iosApp | ||
readme_images | ||
shared | ||
.gitignore | ||
build.gradle.kts | ||
cleanup.sh | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle.kts |
Compose Multiplatform mobile application
Compose Multiplatform is in Alpha. It may change incompatibly and require manual migration in the future.
You can use this template to start developing your own Compose Multiplatform application. The result will be a Kotlin Multiplatform project targeting Android and iOS.
Set up an environment
Important. You will need a Mac with macOS to write and run iOS-specific code on simulated or real devices. This is an Apple requirement.
To work with this template, you need the following:
- A machine running a recent version of macOS
- Xcode
- Android Studio
- Kotlin Multiplatform Mobile plugin
- CocoaPods dependency manager
Check your environment
Before you start, use the KDoctor tool to ensure you have all the tools and that your development environment is configured correctly.
-
Install KDoctor with Homebrew:
brew install kdoctor
-
Run KDoctor in your terminal:
kdoctor
If everything is set up correctly, you'll see a valid output:
Environment diagnose (to see all details, use -v option):
[✓] Operation System
[✓] Java
[✓] Android Studio
[✓] Xcode
[✓] Cocoapods
Conclusion:
✓ Your system is ready for Kotlin Multiplatform Mobile Development!
Otherwise, KDoctor will highlight which parts of your setup still need configuration and suggest how to fix them.
Examine the project structure
- Open the project in Android Studio.
- Switch the project view from Android to Project to see all the files and targets belonging to the project.
Your Compose Multiplatform project includes three modules:
shared
This is a Kotlin module that contains the logic common for both Android and iOS applications, the code you share between platforms.
This shared
module is also where you write your Compose Multiplatform code.
You can find the shared root @Composable
function for your app in shared/src/commonMain/kotlin/App.kt
.
It uses Gradle as the build system. You can add dependencies and change settings in shared/build.gradle.kts
.
The shared module builds into an Android library and an iOS framework.
androidApp
This is a Kotlin module that builds into an Android application. It uses Gradle as the build system.
The androidApp
module depends on and uses the shared module as a regular Android library.
iosApp
This is an Xcode project that builds into an iOS application. It depends on and uses the shared module as a CocoaPods dependency.
Run your application
On Android
To run your application on an Android emulator:
- Create an Android virtual device.
- In the list of run configurations, select
androidApp
. - Choose your virtual device and click Run.
Alternatively, use Gradle
To install an Android application on a real device Android device or an emulator, run ./gradlew installDebug
in the terminal.
On iOS
Running on an iOS simulator
Once you have configured your environment correctly,
you can select which iOS simulator to run your application in Android Studio by modifying the iosApp
run configuration.
In the list of run configurations, select Edit Configurations and navigate to iOS Application | iosApp. In the Execution target list, select your target device.
Press the Run button to run your Compose Multiplatform app on the iOS simulator.
Running on a real iOS device
You can run your Compose Multiplatform application on a real device. To do that, you'll need the following:
TEAM_ID
associated with your Apple ID- The iOS device registered in Xcode
Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. You can follow the instructions below or watch this this Standford CS193P lecture recording.
How to create and run a simple project in Xcode
- On the Xcode welcome screen, select Create a new project in Xcode.
- On the iOS tab, choose the App template. Click Next.
- Specify the product name and keep other settings default. Click Next.
- Select where to store the project on your computer and click Create. You'll see an app that displays "Hello, world!" on the device screen.
- At the top of your Xcode screen, click on a device name near the Run button.
- Plug in your device to the computer. You'll see this device in the list of run options.
- Choose your device and click Run.
Finding your Team ID
In the terminal, run kdoctor --team-ids
to find your Team ID.
KDoctor will list all Team IDs currently configured on your system, for example:
3ABC246XYZ (Max Sample)
ZABCW6SXYZ (SampleTech Inc.)
Alternative way of finding your Team ID
If KDoctor doesn't work for you, try this alternative method:
-
In Android Studio, run the
iosApp
configuration with the selected real device. The build should fail. -
Go to Xcode and select Open a project or file.
-
Navigate to the
iosApp/iosApp.xcworkspace
file of your project. -
In the left menu, select
iosApp
. -
Navigate to Signing & Capabilities.
-
In the Team list, select your personal team.
If you haven't set up your team yet, use the Add account option and follow the steps.
To run the application, set the TEAM_ID
associated with your Apple ID:
- In the template, navigate to the
iosApp/Configuration/Config.xcconfig
file. - Set your
TEAM_ID
. - Re-open the project in Android Studio. It should show the registered iOS device in the
iosApp
run configuration.
Make your first changes
In Android Studio, navigate to the shared/src/commonMain/kotlin/App.kt
file.
It's the common entry point for your Compose Multiplatform app.
Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo:
@OptIn(ExperimentalResourceApi::class)
@Composable
internal fun App() {
MaterialTheme {
var greetingText by remember { mutableStateOf("Hello, World!") }
var showImage by remember { mutableStateOf(false) }
Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) {
Button(onClick = {
greetingText = "Hello, ${getPlatformName()}"
showImage = !showImage
}) {
Text(greetingText)
}
AnimatedVisibility(showImage) {
Image(
painterResource("compose-multiplatform.xml"),
null
)
}
}
}
}
Update the shared code by adding a text field that will update the name displayed on the button:
@OptIn(ExperimentalResourceApi::class)
@Composable
internal fun App() {
MaterialTheme {
var greetingText by remember { mutableStateOf("Hello, World!") }
var showImage by remember { mutableStateOf(false) }
Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) {
Button(onClick = {
greetingText = "Hello, ${getPlatformName()}"
showImage = !showImage
}) {
Text(greetingText)
}
+ TextField(greetingText, onValueChange = { greetingText = it })
AnimatedVisibility(showImage) {
Image(
painterResource("compose-multiplatform.xml"),
null
)
}
}
}
}
You'll see this change reflected on both the Android and iOS apps:
How to configure the iOS application
You can further configure the basic properties of your iOS app using this template without opening Xcode.
In Android Studio, navigate to the iosApp/Configuration/Config.xcconfig
configuration file. It contains:
APP_NAME
, a target executable and an application bundle nameBUNDLE_ID
that uniquely identifies the app throughout the systemTEAM_ID
, a unique identifier generated by Apple that's assigned to your team
To configure the APP_NAME
option, open Config.xcconfig
in any text editor before opening the project in Android Studio, and set the desired name.
If you need to change this option after you open the project in Android Studio, do the following:
- Close the project in Android Studio.
- Run
./cleanup.sh
in your terminal. - Change the setting.
- Open the project in Android Studio again.
To configure advanced settings, use Xcode. After opening the project in Android Studio,
go to Xcode and open the iosApp/iosApp.xcworkspace
file, and make changes.