add steam deck configuration files
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11
dot_config/opensd/config.ini
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dot_config/opensd/config.ini
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[Daemon]
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# The gamepad profile to be loaded on startup
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Profile = default.profile
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# Allow client connections from CLI and GUI configuration tools
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AllowClients = true
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Port = 4040
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[Backlight]
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dot_config/opensd/profiles/default.profile
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dot_config/opensd/profiles/default.profile
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# OpenSD profile file: default
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#
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# Please see the online OpenSD users manual at https://open-sd.gitlab.io/opensd-docs
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# for detailed explanations of each setting in this file. Or use the offline
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# documentation that came with installation, usually in /usr/local/share/opensd.
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# An offline manpage is also available by typing: man opensdd
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#
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# This is file is included with OpenSD and meant as a template. It's recommended
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# to make a copy of this file, rather than edit it directly.
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[Profile]
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# Name
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# The profile name as it will appear in the GUI and through the CLI query.
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# Should be unique for each profile to avoid confusion.
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# Value: Any unique name. Should be enclosed in quotes to preserve spaces.
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Name = "Default OpenSD Profile"
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# Description
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# The profile description as it will appear in the GUI and through the CLI query.
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# Value: A brief description. Should be enclosed in quotes "" to preserve spaces.
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Description = "A basic configuration that should work for most games and provide a few extras."
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[Features]
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# Force Feedback
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# Enable haptic feedback / rumble function.
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# Values: true, false
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ForceFeedback = true
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# Motion Device
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# If this is set to true, an additional input device will be created which
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# will report motion control data. Motion axes still need to have thier
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# bindings defined. If this is disabled, any "Motion" bindings will be
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# ignored.
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# Values: true, false
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MotionDevice = true
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# Mouse Device
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# If this is set to true, an additional input device will be created which
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# will be used to send mouse / trackpad events. Mouse events still need to
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# have thier bindings defined. If this is disabled, any "Mouse" bindings
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# will be ignored.
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# Values: true, false
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MouseDevice = true
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# Lizard Mode
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# The Steam Controller and the Steam Deck both have a kind of fallback BIOS
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# mode which emulates some keyboard and mouse events. Valve refers to this
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# as 'Lizard Mode'. This mode cannot be redefined. It sends events
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# IN ADDITION to the gamepad events created by the OpenSD driver, so it
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# should always be disabled. When OpenSD exits, Lizard Mode is re-enabled.
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# Values: true, false (recommended: false)
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LizardMode = false
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# Stick Filtering
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# The thumbsticks on the Steam Deck have a circular range but return square-ish
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# data, which makes it feel odd and complicated to apply radial deadzones to.
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# Because of this, OpenSD vectorizes the stick position and returns "cleaner",
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# round stick ranges, as well as being able to create clean deadzone rescaling.
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# If you disable this setting, axis ranges are still internally normalized and
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# rescaled to the the uinput device, but no vectorization will be applied and
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# any deadzones will be ignored.
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# Values: true, false (recommended: true)
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StickFiltering = true
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# Trackpad Filtering
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# Similar to above, but matches the square shape of the trackpad. Filtering is
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# only applied to absolute values. This setting must be enabled to apply
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# deadzones to the trackpad absolute axes. Relative values (rel_x and rel_y)
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# are unaffected, therefore deadzones do not affect mouse movement with the pads.
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# Values: true, false (recommended: true)
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TrackpadFiltering = true
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[DeviceInfo]
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# This section allows you to set the name and USB identity of the individual
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# input devices created by the gamepad driver. This can be useful to mimic the
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# appearance of a specific controller in order to get a very poorly written game
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# to recognise and support it.
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#
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# These are optional and will use defaults if undefined. If the respective
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# device is not first enabled in the Feature section, these values will be
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# ignored.
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#
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# Format:
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# <device> = <vid> <pid> <ver> <name string>
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#
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# device: Which device to define. Can be: <Gamepad | Motion | Mouse>
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# vid: Vendor ID. 16-bit hex value starting with "0x"
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# pid: Product ID. 16-bit hex value starting with "0x"
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# vid: Version. 16-bit hex value starting with "0x"
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# name: The name string of the device
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#
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# Examples:
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# Gamepad = 0xDEAD 0xBEEF 0x001 "OpenSD Gamepad Device"
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# Motion = 0xDEAD 0xBEEF 0x001 "OpenSD Motion Control Device"
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# Mouse = 0xDEAD 0xF00D 0x001 "OpenSD Mouse Device"
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[Deadzones]
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# Axis deadzones
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# Values are floating point and represent the percentage of the total range to
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# ignore. A value of 0.05 would be a 5% deadzone. Deadzones are capped at
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# 90% (0.9). A value of 0 is considered disabled.
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# If StickFiltering is disabled, LStick and RStick deadzones will be ignored.
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# If TrackpadFiltering is disabled, LPad and RPad deadzones will be ignored.
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# Supported inputs: LeftStick, RightStick, LeftPad, RightPad, LeftTrigg, RightTrigg
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# Values: 0.000 to 0.900
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LStick = 0.1
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RStick = 0.1
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LPad = 0
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RPad = 0
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LTrigg = 0
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RTrigg = 0
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[GamepadAxes]
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# Gamepad absolute axes must have a defined range or they will not be created.
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# Any 'Gamepad' ABS_ events which are configured in the [Bindings] section must be
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# defined here first, or they will be ignored.
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ABS_HAT0X = -1 1
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ABS_HAT0Y = -1 1
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ABS_X = -32767 32767
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ABS_Y = -32767 32767
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ABS_RX = -32767 32767
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ABS_RY = -32767 32767
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ABS_Z = 0 32767
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ABS_RZ = 0 32767
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[MotionAxes]
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# Motion control absolute axes must have a defined range or they will not be created.
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# Any 'Motion' ABS_ events which are configured in the [Bindings] section must be
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# defined here first, or they will be ignored.
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ABS_X = -32767 32767
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ABS_Y = -32767 32767
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ABS_Z = -32767 32767
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ABS_RX = -32767 32767
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ABS_RY = -32767 32767
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ABS_RZ = -32767 32767
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[Bindings]
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# Gamepad input bindings
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#
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# This should be a list of all the physical gamepad buttons/sticks/pads/motion
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# inputs you want to bind to a virtual input event or command. Anything not
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# specified here will be considered 'unbound' and not register any event.
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#
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# Input:
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# Input names reflect the action of the user. Like pressing a button or
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# pushing a thumbstick to the left. Button bindings are pretty self-explanatory.
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# While axes are broken into directional actions (i.e. LeftStickUp). This way
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# you can make an axis send a keypress if you wanted to, and the inverse is
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# also possible.
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#
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# BindType:
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# There are two categories of bindings: Event bindings and Command Bindings.
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#
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# Event Bindings:
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# Since OpenSD manages up to 3 separate virtual input devices, you will need
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# to specify which device will send a particular event.
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# These devices are "Gamepad", "Motion and "Mouse".
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#
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# Gamepad: This device is for buttons and axes input. This device is always
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# enabled.
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#
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# Motion: This is a separate input device specifically for motion-sensors
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# like accelerometers and gyroscopes. This device must be enabled in the
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# [Features] section.
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#
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# Mouse: This is a virtual mouse device which uses relative axes (REL) and
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# buttons / keys. This device must be enabled in the [Features] section.
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#
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# Each binding must be mapped to a Linux input event code. A complete list
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# can be found in <linux/input-event-codes.h> and the supported codes can be
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# found in the OpenSD documentation.
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# Most KEY_*, BTN_*, ABS_* and REL_* codes should be usable.
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#
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# Event type is derived from the code prefix (i.e. KEY_* is a key event,
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# ABS_* is an absolute axis event.)
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#
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# Axis event bindings MUST specify the direction of the axis. This allows
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# buttons to send axis events or allows an axis to be inverted at a driver
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# level.
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#
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# Event binding format:
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# Input = <Gamepad | Motion | Mouse> <input_event_code> [ + | - ]
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#
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# Example:
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# DPadUp = Gamepad ABS_HAT0Y -
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#
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# The above line will bind the up direction on the physical dpad to the negative
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# (up/left) direction of an absolute axis on the gamepad device.
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#
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# There are also some standard meanings for these with regard to device
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# types and it is possible to configure this section which can cause very
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# strange behaviour.
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#
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# Please see the documentation for a more detailed explanation about event
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# bindings.
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#
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# Command Bindings:
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# The "Command" binding allows you to execute external programs or scripts
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# by forking them off as a child process.
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#
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# Format:
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# Input = Command <wait_for_exit> <repeat_delay_ms> <command_to_execute>
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#
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# wait_for_exit: <true | false> value which specifies if the command should
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# complete before the binding can be triggered again.
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#
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# repeat_delay_ms: The amount of time in milliseconds that must elapse before
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# the binding can be triggered again. The timer starts when the binding is
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# successfully triggered.
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#
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# Example:
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# QuickAccess = Command true 0 rofi -show run
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#
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# Profile Bindings:
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# This binding type allows you to switch to a different profile using just
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# the gamepad input. Profiles are loaded from the user profile directory.
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#
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# Format:
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# Input = Profile <profile_name>
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#
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# profile_name: Filename of the profile ini you want to load. Path is fixed
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# to the user profile directory, so only specify the filename itself.
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#
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# Example:
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# L5 = Profile left_hand_mouse.profile
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#
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#
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# Valid binding types are: Gamepad, Mouse, Motion, Command, Profile
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#
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#
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# Input BindType Mapping +/-
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#---------------------------------------------
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# Directional Pad
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DpadUp = Gamepad ABS_HAT0Y -
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DpadDown = Gamepad ABS_HAT0Y +
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DpadLeft = Gamepad ABS_HAT0X -
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DpadRight = Gamepad ABS_HAT0X +
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# Buttons
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A = Gamepad BTN_SOUTH
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B = Gamepad BTN_EAST
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X = Gamepad BTN_WEST
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Y = Gamepad BTN_NORTH
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L1 = Gamepad BTN_TL
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R1 = Gamepad BTN_TR
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L2 = Gamepad BTN_TL2
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R2 = Gamepad BTN_TR2
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L3 = Gamepad BTN_THUMBL
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R3 = Gamepad BTN_THUMBR
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L4 = None
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R4 = None
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L5 = None
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R5 = None
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Menu = Gamepad BTN_START
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Options = Gamepad BTN_SELECT
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Steam = Gamepad BTN_MODE
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QuickAccess = Mouse BTN_RIGHT
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# Triggers
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LTrigg = Gamepad ABS_Z +
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RTrigg = Gamepad ABS_RZ +
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# Left Stick
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LStickUp = Gamepad ABS_Y -
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LStickDown = Gamepad ABS_Y +
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LStickLeft = Gamepad ABS_X -
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LStickRight = Gamepad ABS_X +
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LStickTouch = None
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LStickForce = None
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# Right Stick
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RStickUp = Gamepad ABS_RY -
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RStickDown = Gamepad ABS_RY +
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RStickLeft = Gamepad ABS_RX -
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RStickRight = Gamepad ABS_RX +
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RStickTouch = None
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RStickForce = None
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# Left Trackpad
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LPadUp = None
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LPadDown = None
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LPadLeft = None
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LPadRight = None
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LPadTouch = None
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LPadRelX = None
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LPadRelY = None
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LPadTouch = None
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LPadPress = None
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LPadForce = None
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LPadPressQuadUp = None
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LPadPressQuadDown = None
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LPadPressQuadLeft = None
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LPadPressQuadRight = None
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LPadPressOrthUp = None
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LPadPressOrthDown = None
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LPadPressOrthLeft = None
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LPadPressOrthRight = None
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LPadPressGrid2x2_1 = None
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LPadPressGrid2x2_2 = None
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LPadPressGrid2x2_3 = None
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LPadPressGrid2x2_4 = None
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LPadPressGrid3x3_1 = None
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LPadPressGrid3x3_2 = None
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LPadPressGrid3x3_3 = None
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LPadPressGrid3x3_4 = None
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LPadPressGrid3x3_5 = None
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LPadPressGrid3x3_6 = None
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LPadPressGrid3x3_7 = None
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LPadPressGrid3x3_8 = None
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LPadPressGrid3x3_9 = None
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# Right Trackpad
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RPadUp = None
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RPadDown = None
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RPadLeft = None
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RPadRight = None
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RPadTouch = None
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RPadRelX = Mouse REL_X
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RPadRelY = Mouse REL_Y
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RPadTouch = None
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RPadPress = Mouse BTN_LEFT
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RPadForce = None
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RPadPressQuadUp = None
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RPadPressQuadDown = None
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RPadPressQuadLeft = None
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RPadPressQuadRight = None
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RPadPressOrthUp = None
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RPadPressOrthDown = None
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RPadPressOrthLeft = None
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RPadPressOrthRight = None
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RPadPressGrid2x2_1 = None
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RPadPressGrid2x2_2 = None
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RPadPressGrid2x2_3 = None
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RPadPressGrid2x2_4 = None
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RPadPressGrid3x3_1 = None
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RPadPressGrid3x3_2 = None
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RPadPressGrid3x3_3 = None
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RPadPressGrid3x3_4 = None
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RPadPressGrid3x3_5 = None
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RPadPressGrid3x3_6 = None
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RPadPressGrid3x3_7 = None
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RPadPressGrid3x3_8 = None
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RPadPressGrid3x3_9 = None
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# Accelerometers
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AccelXPlus = Motion ABS_RX +
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AccelXMinus = Motion ABS_RX -
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AccelYPlus = Motion ABS_RY +
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AccelYMinus = Motion ABS_RY -
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AccelZPlus = Motion ABS_RZ +
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AccelZMinus = Motion ABS_RZ -
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# Gyro / Attitude
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RollPlus = Motion ABS_X +
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RollMinus = Motion ABS_X -
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PitchPlus = Motion ABS_Y +
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PitchMinus = Motion ABS_Y -
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||||||
|
YawPlus = Motion ABS_Z +
|
||||||
|
YawMinus = Motion ABS_Z -
|
||||||
|
|
362
dot_config/opensd/profiles/dualsense.profile
Normal file
362
dot_config/opensd/profiles/dualsense.profile
Normal file
|
@ -0,0 +1,362 @@
|
||||||
|
# OpenSD profile file: dualsense
|
||||||
|
#
|
||||||
|
# Please see the online OpenSD users manual at https://open-sd.gitlab.io/opensd-docs
|
||||||
|
# for detailed explanations of each setting in this file. Or use the offline
|
||||||
|
# documentation that came with installation, usually in /usr/local/share/opensd.
|
||||||
|
# An offline manpage is also available by typing: man opensdd
|
||||||
|
#
|
||||||
|
# This is file is included with OpenSD and meant as a template. It's recommended
|
||||||
|
# to make a copy of this file, rather than edit it directly.
|
||||||
|
|
||||||
|
|
||||||
|
[Profile]
|
||||||
|
# Name
|
||||||
|
# The profile name as it will appear in the GUI and through the CLI query.
|
||||||
|
# Should be unique for each profile to avoid confusion.
|
||||||
|
# Value: Any unique name. Should be enclosed in quotes to preserve spaces.
|
||||||
|
Name = "Sony Dualsense compatibility profile"
|
||||||
|
|
||||||
|
# Description
|
||||||
|
# The profile description as it will appear in the GUI and through the CLI query.
|
||||||
|
# Value: A brief description. Should be enclosed in quotes "" to preserve spaces.
|
||||||
|
Description = "This profile mimics the appearance and behaviour of the hid_playstation driver."
|
||||||
|
|
||||||
|
|
||||||
|
[Features]
|
||||||
|
# Force Feedback
|
||||||
|
# Enable haptic feedback / rumble function.
|
||||||
|
# Values: true, false
|
||||||
|
ForceFeedback = true
|
||||||
|
|
||||||
|
# Motion Device
|
||||||
|
# If this is set to true, an additional input device will be created which
|
||||||
|
# will report motion control data. Motion axes still need to have thier
|
||||||
|
# bindings defined. If this is disabled, any "Motion" bindings will be
|
||||||
|
# ignored.
|
||||||
|
# Values: true, false
|
||||||
|
MotionDevice = true
|
||||||
|
|
||||||
|
# Mouse Device
|
||||||
|
# If this is set to true, an additional input device will be created which
|
||||||
|
# will be used to send mouse / trackpad events. Mouse events still need to
|
||||||
|
# have thier bindings defined. If this is disabled, any "Mouse" bindings
|
||||||
|
# will be ignored.
|
||||||
|
# Values: true, false
|
||||||
|
MouseDevice = true
|
||||||
|
|
||||||
|
# Lizard Mode
|
||||||
|
# The Steam Controller and the Steam Deck both have a kind of fallback BIOS
|
||||||
|
# mode which emulates some keyboard and mouse events. Valve refers to this
|
||||||
|
# as 'Lizard Mode'. This mode cannot be redefined. It sends events
|
||||||
|
# IN ADDITION to the gamepad events created by the OpenSD driver, so it
|
||||||
|
# should always be disabled. When OpenSD exits, Lizard Mode is re-enabled.
|
||||||
|
# Values: true, false (recommended: false)
|
||||||
|
LizardMode = false
|
||||||
|
|
||||||
|
# Stick Filtering
|
||||||
|
# The thumbsticks on the Steam Deck have a circular range but return square-ish
|
||||||
|
# data, which makes it feel odd and complicated to apply radial deadzones to.
|
||||||
|
# Because of this, OpenSD vectorizes the stick position and returns "cleaner",
|
||||||
|
# round stick ranges, as well as being able to create clean deadzone rescaling.
|
||||||
|
# If you disable this setting, axis ranges are still internally normalized and
|
||||||
|
# rescaled to the the uinput device, but no vectorization will be applied and
|
||||||
|
# any deadzones will be ignored.
|
||||||
|
# Values: true, false (recommended: true)
|
||||||
|
StickFiltering = true
|
||||||
|
|
||||||
|
# Trackpad Filtering
|
||||||
|
# Similar to above, but matches the square shape of the trackpad. Filtering is
|
||||||
|
# only applied to absolute values. This setting must be enabled to apply
|
||||||
|
# deadzones to the trackpad absolute axes. Relative values (rel_x and rel_y)
|
||||||
|
# are unaffected, therefore deadzones do not affect mouse movement with the pads.
|
||||||
|
# Values: true, false (recommended: true)
|
||||||
|
TrackpadFiltering = true
|
||||||
|
|
||||||
|
|
||||||
|
[DeviceInfo]
|
||||||
|
# This section allows you to set the name and USB identity of the individual
|
||||||
|
# input devices created by the gamepad driver. This can be useful to mimic the
|
||||||
|
# appearance of a specific controller in order to get a very poorly written game
|
||||||
|
# to recognise and support it.
|
||||||
|
#
|
||||||
|
# These are optional and will use defaults if undefined. If the respective
|
||||||
|
# device is not first enabled in the Feature section, these values will be
|
||||||
|
# ignored.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# <device> = <vid> <pid> <ver> <name string>
|
||||||
|
#
|
||||||
|
# device: Which device to define. Can be: <Gamepad | Motion | Mouse>
|
||||||
|
# vid: Vendor ID. 16-bit hex value starting with "0x"
|
||||||
|
# pid: Product ID. 16-bit hex value starting with "0x"
|
||||||
|
# vid: Version. 16-bit hex value starting with "0x"
|
||||||
|
# name: The name string of the device
|
||||||
|
#
|
||||||
|
# Examples:
|
||||||
|
# Gamepad = 0xDEAD 0xBEEF 0x001 "OpenSD Gamepad Device"
|
||||||
|
# Motion = 0xDEAD 0xBEEF 0x001 "OpenSD Motion Control Device"
|
||||||
|
# Mouse = 0xDEAD 0xF00D 0x001 "OpenSD Mouse Device"
|
||||||
|
Gamepad = 0x054C 0x0CE6 0x8100 "Wireless Controller"
|
||||||
|
Motion = 0x054C 0x0CE6 0x8100 "Wireless Controller Motion Sensors"
|
||||||
|
Mouse = 0x054C 0x0CE6 0x8100 "Wireless Controller Touchpad"
|
||||||
|
|
||||||
|
|
||||||
|
[Deadzones]
|
||||||
|
# Axis deadzones
|
||||||
|
# Values are floating point and represent the percentage of the total range to
|
||||||
|
# ignore. A value of 0.05 would be a 5% deadzone. Deadzones are capped at
|
||||||
|
# 90% (0.9). A value of 0 is considered disabled.
|
||||||
|
# If StickFiltering is disabled, LStick and RStick deadzones will be ignored.
|
||||||
|
# If TrackpadFiltering is disabled, LPad and RPad deadzones will be ignored.
|
||||||
|
# Supported inputs: LeftStick, RightStick, LeftPad, RightPad, LeftTrigg, RightTrigg
|
||||||
|
# Values: 0.000 to 0.900
|
||||||
|
LStick = 0
|
||||||
|
RStick = 0
|
||||||
|
LPad = 0
|
||||||
|
RPad = 0
|
||||||
|
LTrigg = 0
|
||||||
|
RTrigg = 0
|
||||||
|
|
||||||
|
|
||||||
|
[GamepadAxes]
|
||||||
|
# Gamepad absolute axes must have a defined range or they will not be created.
|
||||||
|
# Any 'Gamepad' ABS_ events which are configured in the [Bindings] section must be
|
||||||
|
# defined here first, or they will be ignored.
|
||||||
|
ABS_HAT0X = -1 1
|
||||||
|
ABS_HAT0Y = -1 1
|
||||||
|
ABS_X = -255 255
|
||||||
|
ABS_Y = -255 255
|
||||||
|
ABS_RX = -255 255
|
||||||
|
ABS_RY = -255 255
|
||||||
|
ABS_Z = 0 255
|
||||||
|
ABS_RZ = 0 255
|
||||||
|
|
||||||
|
|
||||||
|
[MotionAxes]
|
||||||
|
# Motion control absolute axes must have a defined range or they will not be created.
|
||||||
|
# Any 'Motion' ABS_ events which are configured in the [Bindings] section must be
|
||||||
|
# defined here first, or they will be ignored.
|
||||||
|
ABS_X = -32768 32768 16 8192
|
||||||
|
ABS_Y = -32768 32768 16 8192
|
||||||
|
ABS_Z = -32768 32768 16 8192
|
||||||
|
ABS_RX = -2097152 2097152 16 1024
|
||||||
|
ABS_RY = -2097152 2097152 16 1024
|
||||||
|
ABS_RZ = -2097152 2097152 16 1024
|
||||||
|
|
||||||
|
|
||||||
|
[Bindings]
|
||||||
|
# Gamepad input bindings
|
||||||
|
#
|
||||||
|
# This should be a list of all the physical gamepad buttons/sticks/pads/motion
|
||||||
|
# inputs you want to bind to a virtual input event or command. Anything not
|
||||||
|
# specified here will be considered 'unbound' and not register any event.
|
||||||
|
#
|
||||||
|
# Input:
|
||||||
|
# Input names reflect the action of the user. Like pressing a button or
|
||||||
|
# pushing a thumbstick to the left. Button bindings are pretty self-explanatory.
|
||||||
|
# While axes are broken into directional actions (i.e. LeftStickUp). This way
|
||||||
|
# you can make an axis send a keypress if you wanted to, and the inverse is
|
||||||
|
# also possible.
|
||||||
|
#
|
||||||
|
# BindType:
|
||||||
|
# There are two categories of bindings: Event bindings and Command Bindings.
|
||||||
|
#
|
||||||
|
# Event Bindings:
|
||||||
|
# Since OpenSD manages up to 3 separate virtual input devices, you will need
|
||||||
|
# to specify which device will send a particular event.
|
||||||
|
# These devices are "Gamepad", "Motion and "Mouse".
|
||||||
|
#
|
||||||
|
# Gamepad: This device is for buttons and axes input. This device is always
|
||||||
|
# enabled.
|
||||||
|
#
|
||||||
|
# Motion: This is a separate input device specifically for motion-sensors
|
||||||
|
# like accelerometers and gyroscopes. This device must be enabled in the
|
||||||
|
# [Features] section.
|
||||||
|
#
|
||||||
|
# Mouse: This is a virtual mouse device which uses relative axes (REL) and
|
||||||
|
# buttons / keys. This device must be enabled in the [Features] section.
|
||||||
|
#
|
||||||
|
# Each binding must be mapped to a Linux input event code. A complete list
|
||||||
|
# can be found in <linux/input-event-codes.h> and the supported codes can be
|
||||||
|
# found in the OpenSD documentation.
|
||||||
|
# Most KEY_*, BTN_*, ABS_* and REL_* codes should be usable.
|
||||||
|
#
|
||||||
|
# Event type is derived from the code prefix (i.e. KEY_* is a key event,
|
||||||
|
# ABS_* is an absolute axis event.)
|
||||||
|
#
|
||||||
|
# Axis event bindings MUST specify the direction of the axis. This allows
|
||||||
|
# buttons to send axis events or allows an axis to be inverted at a driver
|
||||||
|
# level.
|
||||||
|
#
|
||||||
|
# Event binding format:
|
||||||
|
# Input = <Gamepad | Motion | Mouse> <input_event_code> [ + | - ]
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# DPadUp = Gamepad ABS_HAT0Y -
|
||||||
|
#
|
||||||
|
# The above line will bind the up direction on the physical dpad to the negative
|
||||||
|
# (up/left) direction of an absolute axis on the gamepad device.
|
||||||
|
#
|
||||||
|
# There are also some standard meanings for these with regard to device
|
||||||
|
# types and it is possible to configure this section which can cause very
|
||||||
|
# strange behaviour.
|
||||||
|
#
|
||||||
|
# Please see the documentation for a more detailed explanation about event
|
||||||
|
# bindings.
|
||||||
|
#
|
||||||
|
# Command Bindings:
|
||||||
|
# The "Command" binding allows you to execute external programs or scripts
|
||||||
|
# by forking them off as a child process.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# Input = Command <wait_for_exit> <repeat_delay_ms> <command_to_execute>
|
||||||
|
#
|
||||||
|
# wait_for_exit: <true | false> value which specifies if the command should
|
||||||
|
# complete before the binding can be triggered again.
|
||||||
|
#
|
||||||
|
# repeat_delay_ms: The amount of time in milliseconds that must elapse before
|
||||||
|
# the binding can be triggered again. The timer starts when the binding is
|
||||||
|
# successfully triggered.
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# QuickAccess = Command true 0 rofi -show run
|
||||||
|
#
|
||||||
|
# Profile Bindings:
|
||||||
|
# This binding type allows you to switch to a different profile using just
|
||||||
|
# the gamepad input. Profiles are loaded from the user profile directory.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# Input = Profile <profile_name>
|
||||||
|
#
|
||||||
|
# profile_name: Filename of the profile ini you want to load. Path is fixed
|
||||||
|
# to the user profile directory, so only specify the filename itself.
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# L5 = Profile left_hand_mouse.profile
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Valid binding types are: Gamepad, Mouse, Motion, Command, Profile
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Input BindType Mapping +/-
|
||||||
|
#---------------------------------------------
|
||||||
|
# Directional Pad
|
||||||
|
DpadUp = Gamepad ABS_HAT0Y -
|
||||||
|
DpadDown = Gamepad ABS_HAT0Y +
|
||||||
|
DpadLeft = Gamepad ABS_HAT0X -
|
||||||
|
DpadRight = Gamepad ABS_HAT0X +
|
||||||
|
# Buttons
|
||||||
|
A = Gamepad BTN_SOUTH
|
||||||
|
B = Gamepad BTN_EAST
|
||||||
|
X = Gamepad BTN_WEST
|
||||||
|
Y = Gamepad BTN_NORTH
|
||||||
|
L1 = Gamepad BTN_TL
|
||||||
|
R1 = Gamepad BTN_TR
|
||||||
|
L2 = Gamepad BTN_TL2
|
||||||
|
R2 = Gamepad BTN_TR2
|
||||||
|
L3 = Gamepad BTN_THUMBL
|
||||||
|
R3 = Gamepad BTN_THUMBR
|
||||||
|
L4 = None
|
||||||
|
R4 = None
|
||||||
|
L5 = None
|
||||||
|
R5 = None
|
||||||
|
Menu = Gamepad BTN_START
|
||||||
|
Options = Gamepad BTN_SELECT
|
||||||
|
Steam = Gamepad BTN_MODE
|
||||||
|
QuickAccess = None
|
||||||
|
# Triggers
|
||||||
|
LTrigg = Gamepad ABS_Z +
|
||||||
|
RTrigg = Gamepad ABS_RZ +
|
||||||
|
# Left Stick
|
||||||
|
LStickUp = Gamepad ABS_Y -
|
||||||
|
LStickDown = Gamepad ABS_Y +
|
||||||
|
LStickLeft = Gamepad ABS_X -
|
||||||
|
LStickRight = Gamepad ABS_X +
|
||||||
|
LStickTouch = None
|
||||||
|
LStickForce = None
|
||||||
|
# Right Stick
|
||||||
|
RStickUp = Gamepad ABS_RY -
|
||||||
|
RStickDown = Gamepad ABS_RY +
|
||||||
|
RStickLeft = Gamepad ABS_RX -
|
||||||
|
RStickRight = Gamepad ABS_RX +
|
||||||
|
RStickTouch = None
|
||||||
|
RStickForce = None
|
||||||
|
# Left Trackpad
|
||||||
|
LPadUp = None
|
||||||
|
LPadDown = None
|
||||||
|
LPadLeft = None
|
||||||
|
LPadRight = None
|
||||||
|
LPadTouch = None
|
||||||
|
LPadRelX = Mouse REL_X
|
||||||
|
LPadRelY = Mouse REL_Y
|
||||||
|
LPadTouch = Mouse BTN_TOUCH
|
||||||
|
LPadPress = Mouse BTN_LEFT
|
||||||
|
LPadForce = None
|
||||||
|
LPadPressQuadUp = None
|
||||||
|
LPadPressQuadDown = None
|
||||||
|
LPadPressQuadLeft = None
|
||||||
|
LPadPressQuadRight = None
|
||||||
|
LPadPressOrthUp = None
|
||||||
|
LPadPressOrthDown = None
|
||||||
|
LPadPressOrthLeft = None
|
||||||
|
LPadPressOrthRight = None
|
||||||
|
LPadPressGrid2x2_1 = None
|
||||||
|
LPadPressGrid2x2_2 = None
|
||||||
|
LPadPressGrid2x2_3 = None
|
||||||
|
LPadPressGrid2x2_4 = None
|
||||||
|
LPadPressGrid3x3_1 = None
|
||||||
|
LPadPressGrid3x3_2 = None
|
||||||
|
LPadPressGrid3x3_3 = None
|
||||||
|
LPadPressGrid3x3_4 = None
|
||||||
|
LPadPressGrid3x3_5 = None
|
||||||
|
LPadPressGrid3x3_6 = None
|
||||||
|
LPadPressGrid3x3_7 = None
|
||||||
|
LPadPressGrid3x3_8 = None
|
||||||
|
LPadPressGrid3x3_9 = None
|
||||||
|
# Right Trackpad
|
||||||
|
RPadUp = None
|
||||||
|
RPadDown = None
|
||||||
|
RPadLeft = None
|
||||||
|
RPadRight = None
|
||||||
|
RPadTouch = None
|
||||||
|
RPadRelX = Mouse REL_X
|
||||||
|
RPadRelY = Mouse REL_Y
|
||||||
|
RPadTouch = Mouse BTN_TOUCH
|
||||||
|
RPadPress = Mouse BTN_LEFT
|
||||||
|
RPadForce = None
|
||||||
|
RPadPressQuadUp = None
|
||||||
|
RPadPressQuadDown = None
|
||||||
|
RPadPressQuadLeft = None
|
||||||
|
RPadPressQuadRight = None
|
||||||
|
RPadPressOrthUp = None
|
||||||
|
RPadPressOrthDown = None
|
||||||
|
RPadPressOrthLeft = None
|
||||||
|
RPadPressOrthRight = None
|
||||||
|
RPadPressGrid2x2_1 = None
|
||||||
|
RPadPressGrid2x2_2 = None
|
||||||
|
RPadPressGrid2x2_3 = None
|
||||||
|
RPadPressGrid2x2_4 = None
|
||||||
|
RPadPressGrid3x3_1 = None
|
||||||
|
RPadPressGrid3x3_2 = None
|
||||||
|
RPadPressGrid3x3_3 = None
|
||||||
|
RPadPressGrid3x3_4 = None
|
||||||
|
RPadPressGrid3x3_5 = None
|
||||||
|
RPadPressGrid3x3_6 = None
|
||||||
|
RPadPressGrid3x3_7 = None
|
||||||
|
RPadPressGrid3x3_8 = None
|
||||||
|
RPadPressGrid3x3_9 = None
|
||||||
|
# Accelerometers
|
||||||
|
AccelXPlus = Motion ABS_RX +
|
||||||
|
AccelXMinus = Motion ABS_RX -
|
||||||
|
AccelYPlus = Motion ABS_RY +
|
||||||
|
AccelYMinus = Motion ABS_RY -
|
||||||
|
AccelZPlus = Motion ABS_RZ +
|
||||||
|
AccelZMinus = Motion ABS_RZ -
|
||||||
|
# Gyro / Attitude
|
||||||
|
RollPlus = Motion ABS_X +
|
||||||
|
RollMinus = Motion ABS_X -
|
||||||
|
PitchPlus = Motion ABS_Y +
|
||||||
|
PitchMinus = Motion ABS_Y -
|
||||||
|
YawPlus = Motion ABS_Z +
|
||||||
|
YawMinus = Motion ABS_Z -
|
||||||
|
|
380
dot_config/opensd/profiles/dualshock4.profile
Normal file
380
dot_config/opensd/profiles/dualshock4.profile
Normal file
|
@ -0,0 +1,380 @@
|
||||||
|
# OpenSD profile file: dualshock4
|
||||||
|
#
|
||||||
|
# Please see the online OpenSD users manual at https://open-sd.gitlab.io/opensd-docs
|
||||||
|
# for detailed explanations of each setting in this file. Or use the offline
|
||||||
|
# documentation that came with installation, usually in /usr/local/share/opensd.
|
||||||
|
# An offline manpage is also available by typing: man opensdd
|
||||||
|
#
|
||||||
|
# This is file is included with OpenSD and meant as a template. It's recommended
|
||||||
|
# to make a copy of this file, rather than edit it directly.
|
||||||
|
|
||||||
|
|
||||||
|
[Profile]
|
||||||
|
# Name
|
||||||
|
# The profile name as it will appear in the GUI and through the CLI query.
|
||||||
|
# Should be unique for each profile to avoid confusion.
|
||||||
|
# Value: Any unique name. Should be enclosed in quotes to preserve spaces.
|
||||||
|
Name = "Sony DualShock 4 compatibility profile"
|
||||||
|
|
||||||
|
# Description
|
||||||
|
# The profile description as it will appear in the GUI and through the CLI query.
|
||||||
|
# Value: A brief description. Should be enclosed in quotes "" to preserve spaces.
|
||||||
|
Description = "This profile mimics the appearance and behaviour of the hid_sony driver."
|
||||||
|
|
||||||
|
|
||||||
|
[Features]
|
||||||
|
# Force Feedback
|
||||||
|
# Enable haptic feedback / rumble function.
|
||||||
|
# Values: true, false
|
||||||
|
ForceFeedback = true
|
||||||
|
|
||||||
|
# Motion Device
|
||||||
|
# If this is set to true, an additional input device will be created which
|
||||||
|
# will report motion control data. Motion axes still need to have thier
|
||||||
|
# bindings defined. If this is disabled, any "Motion" bindings will be
|
||||||
|
# ignored.
|
||||||
|
# Values: true, false
|
||||||
|
MotionDevice = true
|
||||||
|
|
||||||
|
# Mouse Device
|
||||||
|
# If this is set to true, an additional input device will be created which
|
||||||
|
# will be used to send mouse / trackpad events. Mouse events still need to
|
||||||
|
# have thier bindings defined. If this is disabled, any "Mouse" bindings
|
||||||
|
# will be ignored.
|
||||||
|
# Values: true, false
|
||||||
|
MouseDevice = true
|
||||||
|
|
||||||
|
# Lizard Mode
|
||||||
|
# The Steam Controller and the Steam Deck both have a kind of fallback BIOS
|
||||||
|
# mode which emulates some keyboard and mouse events. Valve refers to this
|
||||||
|
# as 'Lizard Mode'. This mode cannot be redefined. It sends events
|
||||||
|
# IN ADDITION to the gamepad events created by the OpenSD driver, so it
|
||||||
|
# should always be disabled. When OpenSD exits, Lizard Mode is re-enabled.
|
||||||
|
# Values: true, false (recommended: false)
|
||||||
|
LizardMode = false
|
||||||
|
|
||||||
|
# Stick Filtering
|
||||||
|
# The thumbsticks on the Steam Deck have a circular range but return square-ish
|
||||||
|
# data, which makes it feel odd and complicated to apply radial deadzones to.
|
||||||
|
# Because of this, OpenSD vectorizes the stick position and returns "cleaner",
|
||||||
|
# round stick ranges, as well as being able to create clean deadzone rescaling.
|
||||||
|
# If you disable this setting, axis ranges are still internally normalized and
|
||||||
|
# rescaled to the the uinput device, but no vectorization will be applied and
|
||||||
|
# any deadzones will be ignored.
|
||||||
|
# Values: true, false (recommended: true)
|
||||||
|
StickFiltering = true
|
||||||
|
|
||||||
|
# Trackpad Filtering
|
||||||
|
# Similar to above, but matches the square shape of the trackpad. Filtering is
|
||||||
|
# only applied to absolute values. This setting must be enabled to apply
|
||||||
|
# deadzones to the trackpad absolute axes. Relative values (rel_x and rel_y)
|
||||||
|
# are unaffected, therefore deadzones do not affect mouse movement with the pads.
|
||||||
|
# Values: true, false (recommended: true)
|
||||||
|
TrackpadFiltering = true
|
||||||
|
|
||||||
|
|
||||||
|
[DeviceInfo]
|
||||||
|
# This section allows you to set the name and USB identity of the individual
|
||||||
|
# input devices created by the gamepad driver. This can be useful to mimic the
|
||||||
|
# appearance of a specific controller in order to get a very poorly written game
|
||||||
|
# to recognise and support it.
|
||||||
|
#
|
||||||
|
# These are optional and will use defaults if undefined. If the respective
|
||||||
|
# device is not first enabled in the Feature section, these values will be
|
||||||
|
# ignored.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# <device> = <vid> <pid> <ver> <name string>
|
||||||
|
#
|
||||||
|
# device: Which device to define. Can be: <Gamepad | Motion | Mouse>
|
||||||
|
# vid: Vendor ID. 16-bit hex value starting with "0x"
|
||||||
|
# pid: Product ID. 16-bit hex value starting with "0x"
|
||||||
|
# vid: Version. 16-bit hex value starting with "0x"
|
||||||
|
# name: The name string of the device
|
||||||
|
#
|
||||||
|
# Examples:
|
||||||
|
# Gamepad = 0xDEAD 0xBEEF 0x001 "OpenSD Gamepad Device"
|
||||||
|
# Motion = 0xDEAD 0xBEEF 0x001 "OpenSD Motion Control Device"
|
||||||
|
# Mouse = 0xDEAD 0xF00D 0x001 "OpenSD Mouse Device"
|
||||||
|
Gamepad = 0x054C 0x05C4 0x8111 "Sony Computer Entertainment Wireless Controller"
|
||||||
|
Motion = 0x054C 0x05C4 0x8111 "Sony Computer Entertainment Wireless Controller Motion Sensors"
|
||||||
|
Mouse = 0x054C 0x05C4 0x8111 "Sony Computer Entertainment Wireless Controller Touchpad"
|
||||||
|
|
||||||
|
|
||||||
|
[Deadzones]
|
||||||
|
# Axis deadzones
|
||||||
|
# Values are floating point and represent the percentage of the total range to
|
||||||
|
# ignore. A value of 0.05 would be a 5% deadzone. Deadzones are capped at
|
||||||
|
# 90% (0.9). A value of 0 is considered disabled.
|
||||||
|
# If StickFiltering is disabled, LStick and RStick deadzones will be ignored.
|
||||||
|
# If TrackpadFiltering is disabled, LPad and RPad deadzones will be ignored.
|
||||||
|
# Supported inputs: LeftStick, RightStick, LeftPad, RightPad, LeftTrigg, RightTrigg
|
||||||
|
# Values: 0.000 to 0.900
|
||||||
|
LStick = 0.17
|
||||||
|
RStick = 0.17
|
||||||
|
LPad = 0
|
||||||
|
RPad = 0
|
||||||
|
LTrigg = 0.17
|
||||||
|
RTrigg = 0.17
|
||||||
|
|
||||||
|
|
||||||
|
[GamepadAxes]
|
||||||
|
# Gamepad absolute axes must have a defined range or they will not be created.
|
||||||
|
# Any 'Gamepad' ABS_ events which are configured in the [Bindings] section must be
|
||||||
|
# defined here first, or they will be ignored.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# <axis> = <min> <max> [fuzz] [res]
|
||||||
|
#
|
||||||
|
# axis: Any absolute axis defined in input-event-codes.h (begins with ABS_)
|
||||||
|
# min: Minimum value of axis (REQUIRED)
|
||||||
|
# max: Maximum value of axis (REQUIRED)
|
||||||
|
# fuzz: Fuzziness of axis values (OPTIONAL) (default: 0)
|
||||||
|
# res: Resolution in units/mm or units/radian (OPTIONAL) (default: 0)
|
||||||
|
ABS_HAT0X = -1 1
|
||||||
|
ABS_HAT0Y = -1 1
|
||||||
|
ABS_X = -255 255
|
||||||
|
ABS_Y = -255 255
|
||||||
|
ABS_RX = -255 255
|
||||||
|
ABS_RY = -255 255
|
||||||
|
ABS_Z = 0 255
|
||||||
|
ABS_RZ = 0 255
|
||||||
|
|
||||||
|
|
||||||
|
[MotionAxes]
|
||||||
|
# Motion control absolute axes must have a defined range or they will not be created.
|
||||||
|
# Any 'Motion' ABS_ events which are configured in the [Bindings] section must be
|
||||||
|
# defined here first, or they will be ignored.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# <axis> = <min> <max> [fuzz] [res]
|
||||||
|
#
|
||||||
|
# axis: Any absolute axis defined in input-event-codes.h (begins with ABS_)
|
||||||
|
# min: Minimum value of axis (REQUIRED)
|
||||||
|
# max: Maximum value of axis (REQUIRED)
|
||||||
|
# fuzz: Fuzziness of axis values (OPTIONAL) (default: 0)
|
||||||
|
# res: Resolution in units/mm or units/radian (OPTIONAL) (default: 0)
|
||||||
|
ABS_X = -32768 32768 16 8192
|
||||||
|
ABS_Y = -32768 32768 16 8192
|
||||||
|
ABS_Z = -32768 32768 16 8192
|
||||||
|
ABS_RX = -2097152 2097152 16 1024
|
||||||
|
ABS_RY = -2097152 2097152 16 1024
|
||||||
|
ABS_RZ = -2097152 2097152 16 1024
|
||||||
|
|
||||||
|
|
||||||
|
[Bindings]
|
||||||
|
# Gamepad input bindings
|
||||||
|
#
|
||||||
|
# This should be a list of all the physical gamepad buttons/sticks/pads/motion
|
||||||
|
# inputs you want to bind to a virtual input event or command. Anything not
|
||||||
|
# specified here will be considered 'unbound' and not register any event.
|
||||||
|
#
|
||||||
|
# Input:
|
||||||
|
# Input names reflect the action of the user. Like pressing a button or
|
||||||
|
# pushing a thumbstick to the left. Button bindings are pretty self-explanatory.
|
||||||
|
# While axes are broken into directional actions (i.e. LeftStickUp). This way
|
||||||
|
# you can make an axis send a keypress if you wanted to, and the inverse is
|
||||||
|
# also possible.
|
||||||
|
#
|
||||||
|
# BindType:
|
||||||
|
# There are two categories of bindings: Event bindings and Command Bindings.
|
||||||
|
#
|
||||||
|
# Event Bindings:
|
||||||
|
# Since OpenSD manages up to 3 separate virtual input devices, you will need
|
||||||
|
# to specify which device will send a particular event.
|
||||||
|
# These devices are "Gamepad", "Motion and "Mouse".
|
||||||
|
#
|
||||||
|
# Gamepad: This device is for buttons and axes input. This device is always
|
||||||
|
# enabled.
|
||||||
|
#
|
||||||
|
# Motion: This is a separate input device specifically for motion-sensors
|
||||||
|
# like accelerometers and gyroscopes. This device must be enabled in the
|
||||||
|
# [Features] section.
|
||||||
|
#
|
||||||
|
# Mouse: This is a virtual mouse device which uses relative axes (REL) and
|
||||||
|
# buttons / keys. This device must be enabled in the [Features] section.
|
||||||
|
#
|
||||||
|
# Each binding must be mapped to a Linux input event code. A complete list
|
||||||
|
# can be found in <linux/input-event-codes.h> and the supported codes can be
|
||||||
|
# found in the OpenSD documentation.
|
||||||
|
# Most KEY_*, BTN_*, ABS_* and REL_* codes should be usable.
|
||||||
|
#
|
||||||
|
# Event type is derived from the code prefix (i.e. KEY_* is a key event,
|
||||||
|
# ABS_* is an absolute axis event.)
|
||||||
|
#
|
||||||
|
# Axis event bindings MUST specify the direction of the axis. This allows
|
||||||
|
# buttons to send axis events or allows an axis to be inverted at a driver
|
||||||
|
# level.
|
||||||
|
#
|
||||||
|
# Event binding format:
|
||||||
|
# Input = <Gamepad | Motion | Mouse> <input_event_code> [ + | - ]
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# DPadUp = Gamepad ABS_HAT0Y -
|
||||||
|
#
|
||||||
|
# The above line will bind the up direction on the physical dpad to the negative
|
||||||
|
# (up/left) direction of an absolute axis on the gamepad device.
|
||||||
|
#
|
||||||
|
# There are also some standard meanings for these with regard to device
|
||||||
|
# types and it is possible to configure this section which can cause very
|
||||||
|
# strange behaviour.
|
||||||
|
#
|
||||||
|
# Please see the documentation for a more detailed explanation about event
|
||||||
|
# bindings.
|
||||||
|
#
|
||||||
|
# Command Bindings:
|
||||||
|
# The "Command" binding allows you to execute external programs or scripts
|
||||||
|
# by forking them off as a child process.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# Input = Command <wait_for_exit> <repeat_delay_ms> <command_to_execute>
|
||||||
|
#
|
||||||
|
# wait_for_exit: <true | false> value which specifies if the command should
|
||||||
|
# complete before the binding can be triggered again.
|
||||||
|
#
|
||||||
|
# repeat_delay_ms: The amount of time in milliseconds that must elapse before
|
||||||
|
# the binding can be triggered again. The timer starts when the binding is
|
||||||
|
# successfully triggered.
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# QuickAccess = Command true 0 rofi -show run
|
||||||
|
#
|
||||||
|
# Profile Bindings:
|
||||||
|
# This binding type allows you to switch to a different profile using just
|
||||||
|
# the gamepad input. Profiles are loaded from the user profile directory.
|
||||||
|
#
|
||||||
|
# Format:
|
||||||
|
# Input = Profile <profile_name>
|
||||||
|
#
|
||||||
|
# profile_name: Filename of the profile ini you want to load. Path is fixed
|
||||||
|
# to the user profile directory, so only specify the filename itself.
|
||||||
|
#
|
||||||
|
# Example:
|
||||||
|
# L5 = Profile left_hand_mouse.profile
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Valid binding types are: Gamepad, Mouse, Motion, Command, Profile
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Input BindType Mapping +/-
|
||||||
|
#---------------------------------------------
|
||||||
|
# Directional Pad
|
||||||
|
DpadUp = Gamepad ABS_HAT0Y -
|
||||||
|
DpadDown = Gamepad ABS_HAT0Y +
|
||||||
|
DpadLeft = Gamepad ABS_HAT0X -
|
||||||
|
DpadRight = Gamepad ABS_HAT0X +
|
||||||
|
# Buttons
|
||||||
|
A = Gamepad BTN_SOUTH
|
||||||
|
B = Gamepad BTN_EAST
|
||||||
|
X = Gamepad BTN_WEST
|
||||||
|
Y = Gamepad BTN_NORTH
|
||||||
|
L1 = Gamepad BTN_TL
|
||||||
|
R1 = Gamepad BTN_TR
|
||||||
|
L2 = Gamepad BTN_TL2
|
||||||
|
R2 = Gamepad BTN_TR2
|
||||||
|
L3 = Gamepad BTN_THUMBL
|
||||||
|
R3 = Gamepad BTN_THUMBR
|
||||||
|
L4 = None
|
||||||
|
R4 = None
|
||||||
|
L5 = None
|
||||||
|
R5 = None
|
||||||
|
Menu = Gamepad BTN_START
|
||||||
|
Options = Gamepad BTN_SELECT
|
||||||
|
Steam = Gamepad BTN_MODE
|
||||||
|
QuickAccess = None
|
||||||
|
# Triggers
|
||||||
|
LTrigg = Gamepad ABS_Z +
|
||||||
|
RTrigg = Gamepad ABS_RZ +
|
||||||
|
# Left Stick
|
||||||
|
LStickUp = Gamepad ABS_Y -
|
||||||
|
LStickDown = Gamepad ABS_Y +
|
||||||
|
LStickLeft = Gamepad ABS_X -
|
||||||
|
LStickRight = Gamepad ABS_X +
|
||||||
|
LStickTouch = None
|
||||||
|
LStickForce = None
|
||||||
|
# Right Stick
|
||||||
|
RStickUp = Gamepad ABS_RY -
|
||||||
|
RStickDown = Gamepad ABS_RY +
|
||||||
|
RStickLeft = Gamepad ABS_RX -
|
||||||
|
RStickRight = Gamepad ABS_RX +
|
||||||
|
RStickTouch = None
|
||||||
|
RStickForce = None
|
||||||
|
# Left Trackpad
|
||||||
|
LPadUp = None
|
||||||
|
LPadDown = None
|
||||||
|
LPadLeft = None
|
||||||
|
LPadRight = None
|
||||||
|
LPadTouch = None
|
||||||
|
LPadRelX = Mouse REL_X
|
||||||
|
LPadRelY = Mouse REL_Y
|
||||||
|
LPadTouch = Mouse BTN_TOUCH
|
||||||
|
LPadPress = Mouse BTN_LEFT
|
||||||
|
LPadForce = None
|
||||||
|
LPadPressQuadUp = None
|
||||||
|
LPadPressQuadDown = None
|
||||||
|
LPadPressQuadLeft = None
|
||||||
|
LPadPressQuadRight = None
|
||||||
|
LPadPressOrthUp = None
|
||||||
|
LPadPressOrthDown = None
|
||||||
|
LPadPressOrthLeft = None
|
||||||
|
LPadPressOrthRight = None
|
||||||
|
LPadPressGrid2x2_1 = None
|
||||||
|
LPadPressGrid2x2_2 = None
|
||||||
|
LPadPressGrid2x2_3 = None
|
||||||
|
LPadPressGrid2x2_4 = None
|
||||||
|
LPadPressGrid3x3_1 = None
|
||||||
|
LPadPressGrid3x3_2 = None
|
||||||
|
LPadPressGrid3x3_3 = None
|
||||||
|
LPadPressGrid3x3_4 = None
|
||||||
|
LPadPressGrid3x3_5 = None
|
||||||
|
LPadPressGrid3x3_6 = None
|
||||||
|
LPadPressGrid3x3_7 = None
|
||||||
|
LPadPressGrid3x3_8 = None
|
||||||
|
LPadPressGrid3x3_9 = None
|
||||||
|
# Right Trackpad
|
||||||
|
RPadUp = None
|
||||||
|
RPadDown = None
|
||||||
|
RPadLeft = None
|
||||||
|
RPadRight = None
|
||||||
|
RPadTouch = None
|
||||||
|
RPadRelX = Mouse REL_X
|
||||||
|
RPadRelY = Mouse REL_Y
|
||||||
|
RPadTouch = Mouse BTN_TOUCH
|
||||||
|
RPadPress = Mouse BTN_LEFT
|
||||||
|
RPadForce = None
|
||||||
|
RPadPressQuadUp = None
|
||||||
|
RPadPressQuadDown = None
|
||||||
|
RPadPressQuadLeft = None
|
||||||
|
RPadPressQuadRight = None
|
||||||
|
RPadPressOrthUp = None
|
||||||
|
RPadPressOrthDown = None
|
||||||
|
RPadPressOrthLeft = None
|
||||||
|
RPadPressOrthRight = None
|
||||||
|
RPadPressGrid2x2_1 = None
|
||||||
|
RPadPressGrid2x2_2 = None
|
||||||
|
RPadPressGrid2x2_3 = None
|
||||||
|
RPadPressGrid2x2_4 = None
|
||||||
|
RPadPressGrid3x3_1 = None
|
||||||
|
RPadPressGrid3x3_2 = None
|
||||||
|
RPadPressGrid3x3_3 = None
|
||||||
|
RPadPressGrid3x3_4 = None
|
||||||
|
RPadPressGrid3x3_5 = None
|
||||||
|
RPadPressGrid3x3_6 = None
|
||||||
|
RPadPressGrid3x3_7 = None
|
||||||
|
RPadPressGrid3x3_8 = None
|
||||||
|
RPadPressGrid3x3_9 = None
|
||||||
|
# Accelerometers
|
||||||
|
AccelXPlus = Motion ABS_RX +
|
||||||
|
AccelXMinus = Motion ABS_RX -
|
||||||
|
AccelYPlus = Motion ABS_RY +
|
||||||
|
AccelYMinus = Motion ABS_RY -
|
||||||
|
AccelZPlus = Motion ABS_RZ +
|
||||||
|
AccelZMinus = Motion ABS_RZ -
|
||||||
|
# Gyro / Attitude
|
||||||
|
RollPlus = Motion ABS_X +
|
||||||
|
RollMinus = Motion ABS_X -
|
||||||
|
PitchPlus = Motion ABS_Y +
|
||||||
|
PitchMinus = Motion ABS_Y -
|
||||||
|
YawPlus = Motion ABS_Z +
|
||||||
|
YawMinus = Motion ABS_Z -
|
||||||
|
|
Loading…
Reference in a new issue