always use xkb and complain if only variant is set
This commit is contained in:
parent
874650ad22
commit
1b330dd7c1
2 changed files with 19 additions and 16 deletions
24
dotool.go
24
dotool.go
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@ -221,25 +221,29 @@ func cutWord(s, word string) (string, bool) {
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func main() {
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func main() {
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var keymap *xkb.Keymap
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var keymap *xkb.Keymap
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{
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{
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names := xkb.RuleNames{
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layout := os.Getenv("DOTOOL_XKB_LAYOUT")
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Rules: "",
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if layout == "" {
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Model: "",
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layout = os.Getenv("XKB_DEFAULT_LAYOUT")
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Layout: os.Getenv("DOTOOL_XKB_LAYOUT"),
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Variant: os.Getenv("DOTOOL_XKB_VARIANT"),
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Options: "",
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}
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}
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variant := os.Getenv("DOTOOL_XKB_VARIANT")
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if variant == "" {
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variant = os.Getenv("XKB_DEFAULT_VARIANT")
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}
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if variant != "" && layout == "" {
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// Otherwise xkbcommon just ignores the variant.
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fatal("you need to set $DOTOOL_XKB_LAYOUT or $XKB_DEFAULT_LAYOUT if the variant is set")
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}
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names := xkb.RuleNames{Layout: layout, Variant: variant}
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ctx := xkb.ContextNew(xkb.ContextNoFlags)
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ctx := xkb.ContextNew(xkb.ContextNoFlags)
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defer ctx.Unref()
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defer ctx.Unref()
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keymap = ctx.KeymapNewFromNames(&names, xkb.KeymapCompileNoFlags)
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keymap = ctx.KeymapNewFromNames(&names, xkb.KeymapCompileNoFlags)
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defer keymap.Unref()
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if keymap == nil {
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if keymap == nil {
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fatal("failed to compile keymap")
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fatal("failed to compile keymap")
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}
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}
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defer keymap.Unref()
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initKeys(keymap, names != xkb.RuleNames{})
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initKeys(keymap)
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}
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}
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{
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{
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11
keys.go
11
keys.go
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@ -27,6 +27,7 @@ var LinuxKeys = map[string]Chord{
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"ro": Chord{Key: uinput.KeyRo},
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"ro": Chord{Key: uinput.KeyRo},
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"zenkakuhankaku": Chord{Key: uinput.KeyZenkakuhankaku},
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"zenkakuhankaku": Chord{Key: uinput.KeyZenkakuhankaku},
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// Potentially overwritten by initKeys()
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"esc": Chord{Key: uinput.KeyEsc},
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"esc": Chord{Key: uinput.KeyEsc},
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"1": Chord{Key: uinput.Key1},
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"1": Chord{Key: uinput.Key1},
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"2": Chord{Key: uinput.Key2},
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"2": Chord{Key: uinput.Key2},
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@ -495,18 +496,16 @@ func newChord(keymap *xkb.Keymap, mask, code uint32) Chord{
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}
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}
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}
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}
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func initKeys(keymap *xkb.Keymap, linux bool) {
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func initKeys(keymap *xkb.Keymap) {
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maxCode := keymap.MaxKeycode()
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maxCode := keymap.MaxKeycode()
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for code := keymap.MinKeycode(); code <= maxCode && code < 256; code++ {
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for code := keymap.MinKeycode(); code <= maxCode && code < 256; code++ {
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numLevels := keymap.NumLevelsForKey(code, 0)
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numLevels := keymap.NumLevelsForKey(code, 0)
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for level := uint32(0); level < numLevels; level++ {
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for level := uint32(0); level < numLevels; level++ {
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for _, sym := range keymap.KeyGetSymsByLevel(code, 0, level) {
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for _, sym := range keymap.KeyGetSymsByLevel(code, 0, level) {
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chord := newChord(keymap, keymap.KeyGetMod(code, 0, level), code)
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chord := newChord(keymap, keymap.KeyGetMod(code, 0, level), code)
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if linux {
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for name, s := range linuxXSyms {
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for name, s := range linuxXSyms {
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if s == sym {
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if s == sym {
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LinuxKeys[name] = chord
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LinuxKeys[name] = chord
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}
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}
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}
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}
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}
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XKeys[xkb.KeysymGetName(sym)] = chord
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XKeys[xkb.KeysymGetName(sym)] = chord
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