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8
monsterfarm.lua
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8
monsterfarm.lua
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while true do
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turtle.attack()
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sleep(0.1)
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for i=1, 16, 1 do
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turtle.select(i)
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turtle.dropDown()
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end
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end
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123
startup-chat.lua
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123
startup-chat.lua
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rednet.open("top")
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--rednet.open("bottom")
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shell.run("clear")
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print("global-chat wird gestartet")
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print("Server wird gestartet")
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print("Deine ID: ",os.getComputerID())
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print("==========================")
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function receive()
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CID = os.getComputerID()
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shell = 0
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shellid = 0
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while true do
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id,message,distance = rednet.receive()
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if message ~= null then
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if CID ~= id then
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-- Nachricht Empfangen
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-- Sende an Hauptmonitor
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print(id,": ",message)
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-- Teste auf shell
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if shell == 1 then
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if shellid == id then
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if message == CID.."exit" then
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print("Shell wird beendet")
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message = "Shell beendet!"
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shell = 0
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else
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-- Befehle
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if message == "redstoneback" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("back", true)
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sleep(1)
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redstone.setOutput("back", false)
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end
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if message == "redstoneright" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("right", true)
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sleep(1)
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redstone.setOutput("right", false)
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end
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if message == "redstoneleft" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("left", true)
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sleep(1)
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redstone.setOutput("left", false)
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end
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if message == "redstonefront" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("front", true)
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sleep(1)
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redstone.setOutput("front", false)
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end
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if message == "redstonetop" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("top", true)
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sleep(1)
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redstone.setOutput("top", false)
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end
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if message == "redstonebottom" then
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message = "Fuehre Befehl "..message.." aus!"
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redstone.setOutput("bottom", true)
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sleep(1)
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redstone.setOutput("bottom", false)
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end
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end
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else
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print("ID: ",id," ist nicht gueltig")
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end
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end
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-- Teste auf Code
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if message == CID.."shell" then
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print("Shell gestartet!")
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shellid = id
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print("RemoteID ",shellid)
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shell = 1
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message = "Shell gestartet!"
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end
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-- Leite Nachrichten weiter :D
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for server = 0, 100, 1 do
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rednet.send(server,message)
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end
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-- Neue Nachricht
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if shell == 0 then
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redstone.setOutput("bottom", true)
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sleep(1)
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redstone.setOutput("bottom", false)
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sleep(1)
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redstone.setOutput("bottom", true)
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sleep(1)
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redstone.setOutput("bottom", false)
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end
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-- Zwischenspeicher zuruecksetzen
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message = null
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end
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end
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end
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end
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-- Eingabe testen und senden
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function send()
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eingabe = read()
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for server = 0, 100, 1 do
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rednet.send(server,eingabe)
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end
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end
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-- Eingabe und Antwort parallel in lua
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while true do
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parallel.waitForAny(send,receive)
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end
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330
strip-old.lua
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330
strip-old.lua
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-- ** Stripmining Programm **
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-- ** © 2013 SemOnLP **
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-- **************************
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--start: block der verhindert das der hautpfad unterborchen wird
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function Sicherheitspfad()
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if turtle.detectDown() == false then -- wen kein block unter der turel ist
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turtle.select(1) -- slot 1 auswaehlen
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turtle.placeDown() -- und unter die turel setzten
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end
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end
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--end: block der verhindert das der hautpfad unterborchen wird
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--start: hier wird der Hauptgang gegraben
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function Mittelgang()
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NachVorne() -- 1 block nach vorne mit der pruefung ob die Turel fahren konnte
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Sicherheitspfad() -- wird nur im Hauptgang gemacht, prueft ob unter der Turtel ein Block ist wen nein setzt sie einen aus slot 1
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KiesUp() -- haut den block uebersich weg, koennt sein das dan noch kies nach faellt
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NachVorne() -- 1 block nach vorne mit der pruefung ob die Turel fahren konnte
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Sicherheitspfad() -- wird nur im Hauptgang gemacht, prueft ob unter der Turtel ein Block ist wen nein setzt sie einen aus slot 1
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KiesUp() -- haut den block uebersich weg, koennt sein das dan noch kies nach faellt
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Fackel() -- fackel auf der rechten seite setzten
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NachVorne() -- 1 block nach vorne mit der pruefung ob die Turel fahren konnte
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Sicherheitspfad() -- wird nur im Hauptgang gemacht, prueft ob unter der Turtel ein Block ist wen nein setzt sie einen aus slot 1
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KiesUp() -- haut den block uebersich weg, koennt sein das dan noch kies nach faellt
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end
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--end: hier wird der Hauptgang gegraben
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--start: baut einen Seitengang
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function Seitengang()
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for b = 0, 4, 1 do -- grabe dich in den gang
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NachVorne() -- 1 block nach vorne mit der pruefung ob die Turel fahren konnte
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KiesUp() -- haut den block uebersich weg, koennt sein das dan noch kies nach faellt
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end
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turtle.turnRight() -- umdrehen
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turtle.turnRight() -- umdrehen
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for b = 0, 4, 1 do -- komm zur mitte zurueck
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NachVorne() -- 1 block nach vorne mit der pruefung ob die Turel fahren konnte
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end
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end
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--end: baut einen Seitengang
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--start: geht 1 block nach vorne
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function NachVorne()
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while turtle.detect() do -- prueft ob ein block vor der turel ist
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turtle.dig()
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sleep(0.25)
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end
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while(turtle.forward() == false) do --wenn er nicht fahren konnte
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turtle.dig() -- einmal abbauen
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turtle.attack() -- einmal zuschlagen
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end
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end
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--end: geht 1 block nach vorne
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--start: beim abbauen uebersich ob kies nachfaell, wen ja solange abbauen bis nichts mehr kommt
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function KiesUp()
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while turtle.detectUp() do -- prueft ob ueber ihm noch etwas ist
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turtle.digUp() -- haut den block ueber sich ab
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sleep(0.25) -- wartet, funktioniert nur wen der block direck nachfaellt ist ein block
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end
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end
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--end: beim abbauen uebersich ob kis nachfaell, wen ja solange abbauen bis nichts mehr kommt
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--start: plaziert die Fackel
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function Fackel()
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if (turtle.back()) then-- plaziert die fackel wen er 1 block zurueck fahren konnte
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turtle.select(16) -- waehlt die Fackeln aus
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turtle.placeUp() -- plaziert die Fackel ueber sich
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NachVorne() -- geht wieder nach vorne
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end
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turtle.select(1) -- waehlt wieder slot 1 oder den ersten der dan frei ist
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end
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--end: plaziert die Fackel
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--start: Steuerung fuer Hauptgang und Seitengang
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function Strip()
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Mittelgang() -- hier wird der Hauptgang gegraben
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turtle.turnRight() -- startposition fuer die linke seite
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Seitengang() -- graebt den ersten seitengang und kommt zurueck zur mitte
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Seitengang() -- graebt den zweiten seitengang und kommt zurueck zur mitte
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end
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--end: Steuerung fuer Hauptgang und Seitengang
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--start: entleere das inventar in die endertruhe
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function enderTruhe()
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if (endertruhe == 0) then -- wen keine kiste ausgewaehlt ist nicht in endertruhe leeren
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return
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end
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while turtle.detect() do -- die Truhe braucht platz um hingestell werden zu koennen also wird solange gegraben bis platz da ist
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turtle.dig()
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sleep(0.5)
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end
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turtle.select(15) -- Truhe auswaehlen
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turtle.place() -- Truhe plazieren
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for k = 1,14 do -- k dient hier als zaehler um jeden platz leer zu machen
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turtle.select(k)
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if turtle.getItemCount(k) == 0 then
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break -- hier wird abgebrochen wenn der slot leer ist
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-- eine schneller entladung der kist ist somit gegeben ^^
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end
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turtle.drop() -- legt die items in aus dem slot in die truhe
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end
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turtle.select(15) -- waehlt slot 15 aus
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turtle.dig() -- und nimmt die truhe wieder auf
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turtle.select(1) -- waehlt wieder slot 1 oder den ersten der dan frei ist
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end
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--end: entleere das inventar in die endertruhe
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--start: graebt den Tunnel solange wie eingegeben wurde
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function tunnel()
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bildschirmRun() -- bereinigt den Bildschirm beim Start des Tunnelgrabens
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kistenabstand = 3 -- nach diesem gang wird das 1 mal die truhe geleert
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for aktuellergang = 1, ganganzahl, 1 do -- schleife die soviele gaenge macht wie eingeben
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Strip() -- hier wird der hauptgang mit einem Tunnel links und rechts gegraben
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-- entwerder nur nach links drehen oder nach links drehen und die kiste setzten
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if (aktuellergang == kistenabstand and aktuellergang ~= ganganzahl) then
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turtle.turnLeft() -- gehe einmal nach links
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kistenabstand = kistenabstand + 3 -- kistenabstand wieder 3 hoch
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enderTruhe() -- entleer die in die Enertrue
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elseif (aktuellergang == ganganzahl) then -- letzter gang nach rechts gehen und in die Truhe entlehren
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turtle.turnRight() -- zurueck in gang drehen fuer die fahrt zur Ausgangsposition
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enderTruhe() -- es war der letzte gang, sprich stell die kist das letzte mal und entleeren
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else
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turtle.turnLeft() -- gehe nur einmal nach lings und mach mit dem hauptgan weiter
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end
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statusBildschirm(aktuellergang) -- Aktuallisierung des Bildschirms wenn ein Gang gegraben wurde (aktuellergang muss uebergeben werden)
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end
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end
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--end: graebt den Tunnel solange wie eingegeben wurde
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--start: Zurueck zur Ausgangsposition
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function back()
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for a = 1,ganganzahl * 3 do
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NachVorne()
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end
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end
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--end: Zurueck zur Ausgangsposition
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--start: Aktuallisierung des Bildschirms wenn ein Gang gegraben wurde
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function statusBildschirm(aktuellergang)
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-- start: Zeigt das Fuel-Level an
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term.setCursorPos( 1, 3)
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term.clearLine()
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fuellevel = turtle.getFuelLevel()
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print("Fuel-Level: " .. fuellevel)
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-- start: Zeigt die anzahl der Fakeln an
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term.setCursorPos( 1, 5)
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term.clearLine()
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fackeln = turtle.getItemCount(16)
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print("Fackeln : " .. fackeln)
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term.setCursorPos(1,7)
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term.clearLine()
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print("Gang " .. aktuellergang .. " von " .. ganganzahl .. " wurde fertiggestellt!")
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end
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--end: Aktuallisierung des Bildschirms wenn ein Gang gegraben wurde
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--START: Programmsteuerung eingabe
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--start: Aktuellisuerung des Status fuer Fakeln, Endertruhe, und Fullevel
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local function checkStatus()
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local blink = 0 -- wird benoetigt fuer das blinken der Warnung das das Fuellevel nidrig ist
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while true do --prueft endlos den status
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time() -- zeit die Uhrzeit oben rechts an
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-- start: Zeigt das Fuel-Level an
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term.setCursorPos( 1, 3)
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term.clearLine()
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fuellevel = turtle.getFuelLevel()
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if (fuellevel < 500 and blink == 0) then
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print("Fuel-Level: " .. fuellevel .. " !! Warnung !!")
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blink = 1 -- setz blinken der Warnung zurueck
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else
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print("Fuel-Level: " .. fuellevel)
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blink = 0 -- setz blinken der Warnung zurueck
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end
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-- end: Zeigt das Fuel-Level an
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-- start: Zeigt die aufladung des Fuel-Level an
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term.setCursorPos( 1, 7)
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term.clearLine()
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term.clearLine()
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ladeeinheiten = turtle.getItemCount(13) -- Einheiten zum Aufladen aus slot 13
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if (ladeeinheiten == 1) then
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print("Hinweis: Fuelaufladung um eine Einheit")
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elseif (ladeeinheiten > 1) then
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print("Hinweis: Fuelaufladung um " .. ladeeinheiten .. " Einheiten")
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end
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-- end: Zeigt die aufladung des Fuel-Level an
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-- start: Pruefung fuer die Endertruhe
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term.setCursorPos( 1, 4)
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term.clearLine()
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endertruhe = turtle.getItemCount(15)
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if (endertruhe == 1) then
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print("Endertruhe: Ja")
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endertruhe = 1 --braucht man nicht ist nur zur sicherheit
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elseif (endertruhe > 1) then
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print("Endertruhe: Bitte nur 1 Kiste")
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endertruhe = 0
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else
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print("Endertruhe: Nein")
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endertruhe = 0
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end
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-- end: Pruefung fuer die Endertruhe
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-- start: Zeigt die anzahl der Fakeln an
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term.setCursorPos( 1, 5)
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term.clearLine()
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fackeln = turtle.getItemCount(16)
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if (fackeln == 0) then
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print("Fackeln : Keine")
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elseif (fackeln == 1) then
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print("Fackeln : " .. fackeln .. " (Eingabe 0 = ein Gang)")
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else
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print("Fackeln : " .. fackeln .. " (Eingabe 0 = " .. fackeln .." Gaenge)")
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end
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-- end: Zeigt die anzahl der Fakeln an
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term.setCursorPos(36, 12) -- setzt angezeigte curser zurueck zur eingabe
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sleep(0.4) -- minecraft minute dauert 0.8 Sekunden
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end
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end
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--end: Aktuellisuerung des Status fuer Fakeln, Endertruhe, und Fullevel
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--start: Eingabe der Fackeln und Pruefung ob 0 oder zwischen 1 und 999
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local function eingabeTunnellaenge()
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while true do -- ergibt eine endlosschleife bis man auf return kommt
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term.setCursorPos(1, 12) -- setzt den curser hier her
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term.clearLine() -- loescht eventuell den Hilfetext
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term.setCursorPos(1, 12) -- setzt den curser hier her
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print("Anzahl Gaenge? (0 = Fackelanzahl) :") -- anzeige des Hilfetextes
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term.setCursorPos(36, 12) -- setzt position auf eingabe
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local inputstring = read() -- auswertung der eingabe
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if (tonumber(inputstring) ~= nil) then -- prueft ob eine Zahl eingegeben wurde
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ganganzahl = tonumber(inputstring) --macht aus dem Strin ein zahl
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if (ganganzahl >= 0 and ganganzahl <= 999) then -- wen die zahl zwischen 0 und 999 liegt alles ok
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if (ganganzahl == 0) then
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ganganzahl = fackeln
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end
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return -- wenn alles ok ist, beende die eingabe
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end
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end
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term.setCursorPos(1, 12) -- setzt den curser hier her
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term.clearLine()
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print("0 = Fakelanzahl oder 1-999 moeglich")
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sleep(1.5) -- zeit fuer die anzeigt des Hilfetextets
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end
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end
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--end: Eingabe der Fackeln und Pruefung ob 0 oder zwischen 1 und 999
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--start: Uhrzeit und Tag in Minecraft auslesen und anzeigen
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function time()
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term.setCursorPos( 29, 1) -- position auf Zeit setzten
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local day -- locale Variable fuer den Tag in Minecraft
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local zeit -- locale Variable fuer die Uhrzeit in Minecraft
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day = os.day() -- nicht im Gebrauch!
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zeit = textutils.formatTime(os.time(), true) -- wandelt die anzeige in das 24 Stunden Format
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if (string.len(zeit) == 4) then -- zeit Anzeigt vor oder nach 10 Uhr
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print("Zeit: " .. zeit) -- vor 10 Uhr, es geht um die laenge
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else
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print("Zeit: " .. zeit) -- nach 10 Uhr
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end
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end
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--start: Uhrzeit und Tag in Minecraft auslesen und anzeigen
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--end: Programmsteuerung eingabe
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--start: bereinigt den Bildschirm und baut das eingabe Fenster auf
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function bildschirmStart()
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shell.run("clear") -- löscht allties auf dem Bildschirm
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print("Systemhinweis")
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print("=======================================")
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term.setCursorPos(1,6)
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term.clearLine()
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print("---------------------------------------")
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term.setCursorPos(1,11)
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print("---------------------------------------")
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end
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--end: bereinigt den Bildschirm und baut das eingabe Fenster auf
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--start: zeigt an das die Turel fertig sit
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function zeigtFertig()
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term.setCursorPos(1,10) -- zeile 10 fuer anzeige bereinigen
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term.clearLine() -- zeile 10 fuer anzeige bereinigen
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print("!!!Fertig - Programm beendet!!!") -- fertig meldung
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term.setCursorPos(1,12) -- letzte zeile bereinigen
|
||||
term.clearLine() -- letzte zeile bereinigen
|
||||
end
|
||||
--end: zeigt an das die Turel fertig sit
|
||||
|
||||
--start: bereinigt den Bildschirm wen die turtel loslaeuft
|
||||
function bildschirmRun()
|
||||
term.setCursorPos(1,7)
|
||||
term.clearLine()
|
||||
term.setCursorPos(1,12)
|
||||
term.clearLine()
|
||||
turtle.select(1) -- waehlt zum start slot 1 aus
|
||||
end
|
||||
--end: bereinigt den Bildschirm wen die turtel loslaeuft
|
||||
|
||||
--**Hauptprogrammsteuerung
|
||||
--Setzen der globale Variablen (diese sind ueberall verfuegbar)
|
||||
endertruhe = 0 -- Endertruhe = nein
|
||||
fackeln = 0 -- Fackeln = 0
|
||||
ganganzahl = 0 -- Anzahl Gaenge = 0
|
||||
fuellevel = 0 -- Fuel-Level = 0
|
||||
|
||||
-- bereinigt den Bildschirm und baut das eingabe Fenster auf
|
||||
bildschirmStart()
|
||||
|
||||
-- fuerht 2 funktionen gleichzeitig aus, eingab und aktuellisuerung der Fakeln, Endertruhe, und Fullevel
|
||||
parallel.waitForAny(eingabeTunnellaenge, checkStatus)
|
||||
|
||||
--Laed die Turtel vor dem start wieder auf wen etwas in slot 13 abgelegt wurde
|
||||
turtle.select(13) -- Slot 13 auswaehlen
|
||||
turtle.refuel(turtle.getItemCount(13)) -- auffuellung mit der anzahl Items in Slot 13
|
||||
|
||||
-- hier wird der tunnel gegraben
|
||||
if (ganganzahl ~= 0) then -- mach das nur wen du auch wirklich was gemacht hast
|
||||
tunnel() -- vielleicht so oder doch ueber einen extra status anzeige
|
||||
back() -- hier komm die turtel wieder zurueck zum ausgangspunkt
|
||||
end
|
||||
--zeit an das die Turtel fertig ist
|
||||
zeigtFertig()
|
809
strip.lua
Normal file
809
strip.lua
Normal file
|
@ -0,0 +1,809 @@
|
|||
--[[Updated Version by Silvamord]]--
|
||||
--[[For questions and support go to https://discord.gg/thegrindspot]]--
|
||||
--[[Copyright PrinceTommen - Script developed for Cyepicx (twitch.tv/cyepicx)]]--
|
||||
--[[You are all allowed to use it as long as you don't pretend it's yours]]--
|
||||
--[[Have fun !]]--
|
||||
version =" 3.6"
|
||||
--[[
|
||||
Release Note:
|
||||
3.6: Updated to work with tweaked.cc
|
||||
os.pullEvent calls filtered to "keys" only
|
||||
key compares from pullEvent now use the keys enum instead of magic numbers.
|
||||
3.5: Added: Multiple item slots system, including the items to throw (suggested by Portsanta and Cyepicx)
|
||||
Major interface enhancements to make the configuration faster in spite of the new options
|
||||
Enhanced item shortage security, supporting the multiple slots
|
||||
New functions to manage I/O in a more compact way (suggested by Niseg)
|
||||
3.41: Fixed: Important glitch when the turtle returned to its starting position with a certain configuration
|
||||
Displaying issues
|
||||
3.4: Added: Favorite configuration system
|
||||
Ability to choose the direction of the series of parallel tunnels (right or left)
|
||||
Support of execution without torches or chests (will not try to place them)
|
||||
Security that stops the turtle when it runs out of chests or torches (suggested by Cyepicx)
|
||||
Chests and torches status updated automatically
|
||||
Security that requires the user to press enter before the turtle starts (suggested by Cyepicx)
|
||||
The turtle now returns to its starting position after it finishes
|
||||
New rotation function as well a a specific torch placing function
|
||||
Fixed: The turtle will now properly finish the hub after mining an odd number of tunnels
|
||||
The torch placement has been modified to avoid conflicts with chests
|
||||
3.3: Added: Enderchest Support (suggested by Niseg and Daniteh)
|
||||
Release note
|
||||
3.2: Fixed: Very important chest placing issue (only appeared in 3.1)
|
||||
3.1: Added: New mining pattern for more efficiency (suggested by Niseg)
|
||||
Smarter fuel management: Will now consume the "stored" fuel before refueling
|
||||
Can now consume any type of fuel supported by turtles (check the wiki)
|
||||
Fuel type can be changed while the turtle is mining
|
||||
Optimized the mining of 3 blocks high tunnels
|
||||
Better interface, instructions remain visible and a line is dedicated to the fuel status (updated automatically)
|
||||
Option to throw cobblestone automatically (suggested by Niseg)
|
||||
Fixed: Refueling issue in certain circumstances (reported by Cyepicx)
|
||||
]]--
|
||||
function resetScreen()
|
||||
term.clear()
|
||||
term.setCursorPos(14,1)
|
||||
write("Mining Turtle")
|
||||
term.setCursorPos(5,2)
|
||||
write("For CyanideEpic and his friends")
|
||||
term.setCursorPos(1,13)
|
||||
write("By PrinceTommen, version "..version)
|
||||
term.setCursorPos(1,4)
|
||||
end
|
||||
function textOutput(output_message, x_screen_pos, z_screen_pos, clear_area)
|
||||
term.setCursorPos(x_screen_pos,z_screen_pos)
|
||||
if clear_area == 0 then
|
||||
clear_area = string.len(output_message)
|
||||
end
|
||||
write(output_message..string.rep(" ", (clear_area - string.len(output_message))))
|
||||
end
|
||||
function securedInput(x_screen_pos, z_screen_pos, nature, lower_value, upper_value, example1, example2)
|
||||
example = {example1, example2}
|
||||
local function shortExample(example_int, example, boolStringPart)
|
||||
tableShortExample = {}
|
||||
tableShortExample[example_int] = example[example_int].." ("..string.sub(string.lower(example[example_int]), 1, 1)..") "
|
||||
if boolStringPart then
|
||||
return string.sub(string.lower(example[example_int]), 1, 1)
|
||||
else
|
||||
return tableShortExample[example_int]
|
||||
end
|
||||
end
|
||||
incipit = shortExample(1, example, false).."/ "..shortExample(2, example, false)..": "
|
||||
if nature == "text" then
|
||||
repeat
|
||||
textOutput(incipit, x_screen_pos, z_screen_pos, 39)
|
||||
term.setCursorPos(string.len(incipit)+1,z_screen_pos)
|
||||
user_input = string.sub(string.lower(read()), 1, 1)
|
||||
until (user_input == shortExample(1, example, true) or user_input == shortExample(2, example, true))
|
||||
elseif nature == "integer" then
|
||||
repeat
|
||||
textOutput(" ", x_screen_pos, z_screen_pos, (39 - x_screen_pos))
|
||||
term.setCursorPos(x_screen_pos,z_screen_pos)
|
||||
user_input = tonumber(read())
|
||||
until (user_input >= lower_value and user_input <= upper_value)
|
||||
end
|
||||
return user_input
|
||||
end
|
||||
function clearLines(firstLine, lastLine)
|
||||
a = 1
|
||||
for a=1, (lastLine-firstLine+1) do
|
||||
textOutput("", 1, (firstLine+a-1), 40)
|
||||
end
|
||||
end
|
||||
function convertToBool(var, boolTrue)
|
||||
if var == boolTrue then
|
||||
var = true
|
||||
else
|
||||
var = false
|
||||
end
|
||||
return var
|
||||
end
|
||||
function turn(FacingAngle, Bool_rotation, Rotation_integer)
|
||||
if Bool_rotation then
|
||||
for u=1, Rotation_integer do
|
||||
turtle.turnRight()
|
||||
end
|
||||
FacingAngle = FacingAngle + Rotation_integer
|
||||
else
|
||||
for u=1, Rotation_integer do
|
||||
turtle.turnLeft()
|
||||
end
|
||||
FacingAngle = FacingAngle - Rotation_integer
|
||||
end
|
||||
FacingAngle = math.abs((FacingAngle - 1)%4+1)
|
||||
return FacingAngle
|
||||
end
|
||||
local function refuel()
|
||||
turtle.select(torches_slots+current_slot[2])
|
||||
while not(turtle.refuel(1)) do
|
||||
for f=1, fuel_slots do
|
||||
current_slot[2], shortage[2] = rotateSlot(2, torches_slots+1, fuel_slots)
|
||||
turtle.select(torches_slots+current_slot[2])
|
||||
if turtle.refuel(1) then
|
||||
boolRefuel = true
|
||||
break
|
||||
else
|
||||
boolRefuel = false
|
||||
end
|
||||
end
|
||||
if not(boolRefuel) then
|
||||
textOutput("No Fuel -", 1, 11, 0)
|
||||
current_slot[2], shortage[2] = manageShortage(2, torches_slots+1, torches_slots+fuel_slots)
|
||||
end
|
||||
end
|
||||
refuel_count = 80 - turtle.getFuelLevel()
|
||||
textOutput("Fuel OK -", 1, 11, 0)
|
||||
return refuel_count
|
||||
end
|
||||
function moveForward(FacingAngle, Boolfb, moving_integer, digUpBool, digDownBool, refuel_count)
|
||||
local moving_count = 1
|
||||
for moving_count=1,moving_integer do
|
||||
if (refuel_count == 80) then
|
||||
refuel_count = refuel()
|
||||
end
|
||||
Bool1 = false
|
||||
while not(Bool1) do
|
||||
if (Boolfb) then
|
||||
turtle.dig()
|
||||
Bool1 = turtle.forward()
|
||||
if (digUpBool) then
|
||||
turtle.digUp()
|
||||
end
|
||||
if (digDownBool) then
|
||||
turtle.digDown()
|
||||
end
|
||||
else
|
||||
Bool1 = turtle.back()
|
||||
if not(Bool1) then
|
||||
turn(FacingAngle, true, 2)
|
||||
turtle.dig()
|
||||
turn(FacingAngle, false, 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
moving_count = moving_count + 1
|
||||
refuel_count = refuel_count + 1
|
||||
end
|
||||
return refuel_count
|
||||
end
|
||||
function moveUp(Boolud, moving_integer, refuel_count, Bool_DigFront)
|
||||
local moving_count = 1
|
||||
for moving_count=1, moving_integer do
|
||||
if (refuel_count == 80) then
|
||||
refuel_count = refuel()
|
||||
end
|
||||
Bool2 = false
|
||||
if Bool_DigFront then
|
||||
turtle.dig()
|
||||
end
|
||||
while not(Bool2) do
|
||||
if (Boolud) then
|
||||
turtle.digUp()
|
||||
Bool2 = turtle.up()
|
||||
else
|
||||
turtle.digDown()
|
||||
Bool2 = turtle.down()
|
||||
end
|
||||
end
|
||||
moving_count = moving_count + 1
|
||||
refuel_count = refuel_count + 1
|
||||
end
|
||||
return refuel_count
|
||||
end
|
||||
function manageShortage(managedItem, initial_item_slot, final_item_slot)
|
||||
textOutput("The turtle has used all the "..(itemNames[managedItem+3]).." intitially given. Have you refilled all the "..(itemNames[managedItem+3]).." slots ?", 1, 4, 0)
|
||||
textOutput("Press enter if all the "..(itemNames[managedItem+3]).." slots are refilled (slots "..(initial_item_slot).." to "..(final_item_slot)..").", 1, 7, 0)
|
||||
repeat
|
||||
turn(FacingAngle, true, 4)
|
||||
os.startTimer(1)
|
||||
press, key = os.pullEvent("key")
|
||||
until (key == keys.enter)
|
||||
clearLines(4,10)
|
||||
current_slot[managedItem] = 1
|
||||
shortage[managedItem] = false
|
||||
return current_slot[managedItem], shortage[managedItem]
|
||||
end
|
||||
function rotateSlot(managedItem, control_slot, rotation_controler)
|
||||
if (turtle.getItemCount(control_slot) == 0) or (managedItem == 2) then
|
||||
if current_slot[managedItem]==rotation_controler and (managedItem ~= 2) then
|
||||
shortage[managedItem] = true
|
||||
else
|
||||
current_slot[managedItem]=((current_slot[managedItem])%rotation_controler)+1
|
||||
end
|
||||
end
|
||||
return current_slot[managedItem], shortage[managedItem]
|
||||
end
|
||||
function inventoryManagement(refuel_count,Right_or_Left,throw_cobble)
|
||||
function fullInventory(n)
|
||||
n = m + 1
|
||||
repeat
|
||||
item_count = turtle.getItemCount(n)
|
||||
if (item_count ~= 0) then
|
||||
boolSlotOccupied = true
|
||||
n = n + 1
|
||||
else
|
||||
boolSlotOccupied = false
|
||||
end
|
||||
until (boolSlotOccupied == false) or (n == 17)
|
||||
return n
|
||||
end
|
||||
if Chest_approval then
|
||||
m = torches_slots + chests_slots + fuel_slots + garbage_slots
|
||||
thrown_slots = 0
|
||||
if (turtle.getItemCount(16) ~= 0) and (m~=16) then
|
||||
if fullInventory(m)==17 then
|
||||
if throw_stuff then
|
||||
for k=1, garbage_slots do
|
||||
for j=1, (16-m) do
|
||||
turtle.select(m - garbage_slots + k)
|
||||
Bool_match_stuff = turtle.compareTo(m+j)
|
||||
if Bool_match_stuff then
|
||||
thrown_slots = thrown_slots + 1
|
||||
turtle.select(m+j)
|
||||
turtle.drop()
|
||||
end
|
||||
end
|
||||
turtle.select(m - garbage_slots + k)
|
||||
turtle.drop(turtle.getItemCount(m - garbage_slots + k)-1)
|
||||
end
|
||||
for z = (m+1), 16 do
|
||||
for u = (z+1), 16 do
|
||||
if turtle.getItemCount(u)~=0 then
|
||||
turtle.select(u)
|
||||
turtle.transferTo(z)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not(throw_stuff) or ((thrown_slots <= 2) and (fullInventory(n)>15)) then
|
||||
if shortage[3] then
|
||||
textOutput("No Chests", 24, 11, 0)
|
||||
current_slot[3], shortage[3] = manageShortage(3, torches_slots+fuel_slots+1, torches_slots+fuel_slots+chests_slots)
|
||||
end
|
||||
textOutput("Chests OK", 24, 11, 0)
|
||||
if (Right_or_Left == "left") then
|
||||
FacingAngle = turn(FacingAngle, true, 1)
|
||||
else
|
||||
FacingAngle = turn(FacingAngle, false, 1)
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, true, 1, false, true, refuel_count)
|
||||
turtle.select(torches_slots+fuel_slots+current_slot[3])
|
||||
turtle.digDown()
|
||||
turtle.placeDown()
|
||||
for u=(m+1),16 do
|
||||
if turtle.getItemCount(u)~=0 then
|
||||
turtle.select(u)
|
||||
turtle.dropDown()
|
||||
end
|
||||
end
|
||||
if enderchest then
|
||||
turtle.select(torches_slots+fuel_slots+1)
|
||||
turtle.drop()
|
||||
turtle.digDown()
|
||||
end
|
||||
current_slot[3], shortage[3] = rotateSlot(3, torches_slots+fuel_slots+current_slot[3], chests_slots)
|
||||
refuel_count = moveForward(FacingAngle, false, 1, false, false, refuel_count)
|
||||
if (Right_or_Left == "left") then
|
||||
FacingAngle = turn(FacingAngle, false, 1)
|
||||
else
|
||||
FacingAngle = turn(FacingAngle, true, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
turtle.select(1)
|
||||
return refuel_count
|
||||
end
|
||||
function placeTorch(Position)
|
||||
if Torch_approval then
|
||||
if shortage[1] then
|
||||
textOutput("No Torches -", 11, 11, 0)
|
||||
current_slot[1], shortage[1] = manageShortage(1, 1, torches_slots)
|
||||
end
|
||||
textOutput("Torches OK -", 11, 11, 0)
|
||||
turtle.select(current_slot[1])
|
||||
if Position == "front" then
|
||||
turtle.dig()
|
||||
turtle.place()
|
||||
elseif Position == "below" then
|
||||
turtle.digDown()
|
||||
turtle.placeDown()
|
||||
elseif Position == "up" then
|
||||
turtle.digUp()
|
||||
turtle.placeUp()
|
||||
end
|
||||
current_slot[1], shortage[1] = rotateSlot(1, current_slot[1], torches_slots)
|
||||
end
|
||||
end
|
||||
function digVerticalLayer(refuel_count, FacingAngle, Width, Height, Height_Position, Bool_Torches, Right_or_Left)
|
||||
if Right_or_Left then
|
||||
Right_or_Left = "left"
|
||||
else
|
||||
Right_or_Left = "right"
|
||||
end
|
||||
done_columns = 0
|
||||
if (Height_Position == "up") then
|
||||
for columns=1, math.floor(Width/4) do
|
||||
turtle.digUp()
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(true, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(false, (Height-2), refuel_count, true)
|
||||
turtle.digDown()
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, true, 2, true, true, refuel_count)
|
||||
refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(false, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(true, (Height-2), refuel_count, true)
|
||||
turtle.digUp()
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
done_columns = done_columns + 1
|
||||
if (Width - 4*done_columns ~= 0) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
end
|
||||
end
|
||||
if ((Width - 4*math.floor(Width/4)) == 0) then
|
||||
Height_Position = "up"
|
||||
elseif ((Width - 4*math.floor(Width/4)) == 1) then
|
||||
turtle.digUp()
|
||||
refuel_count = moveUp(false, (Height-3), refuel_count, false)
|
||||
turtle.digDown()
|
||||
refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
|
||||
Height_Position = "down"
|
||||
elseif ((Width - 4*math.floor(Width/4)) >= 2) then
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(true, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(false, (Height-2), refuel_count, true)
|
||||
turtle.digDown()
|
||||
end
|
||||
turtle.digUp()
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
|
||||
Height_Position = "down"
|
||||
if ((Width - 4*math.floor(Width/4)) == 3) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
refuel_count = moveUp(true, (Height - 3), refuel_count, false)
|
||||
turtle.digUp()
|
||||
Height_Position = "up"
|
||||
end
|
||||
end
|
||||
elseif (Height_Position == "down") then
|
||||
for columns=1, math.floor(Width/4) do
|
||||
turtle.digDown()
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(false, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(true, (Height - 2), refuel_count, true)
|
||||
turtle.digUp()
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, true, 2, true, true, refuel_count)
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(true, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(false, (Height - 2), refuel_count, true)
|
||||
turtle.digDown()
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
done_columns = done_columns + 1
|
||||
if (Width - 4*done_columns ~= 0) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
end
|
||||
refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
|
||||
if (done_columns%2 == 0) and Bool_Torches then
|
||||
FacingAngle = turn(FacingAngle,true , 1)
|
||||
placeTorch("front")
|
||||
FacingAngle = turn(FacingAngle, false, 1)
|
||||
end
|
||||
end
|
||||
if ((Width - 4*math.floor(Width/4)) == 0) then
|
||||
Height_Position = "down"
|
||||
elseif ((Width - 4*math.floor(Width/4)) == 1) then
|
||||
turtle.digDown()
|
||||
refuel_count = moveUp(true, (Height - 3), refuel_count, false)
|
||||
turtle.digUp()
|
||||
Height_Position = "up"
|
||||
elseif ((Width - 4*math.floor(Width/4)) >= 2) then
|
||||
if (Height > 3) then
|
||||
refuel_count = moveUp(false, 1, refuel_count, false)
|
||||
turtle.dig()
|
||||
refuel_count = moveUp(true, (Height - 2), refuel_count, true)
|
||||
turtle.digUp()
|
||||
end
|
||||
turtle.digDown()
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
Height_Position = "up"
|
||||
if ((Width - 4*math.floor(Width/4)) == 3) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
refuel_count = moveUp(false, (Height - 3), refuel_count, false)
|
||||
turtle.digDown()
|
||||
refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
|
||||
Height_Position = "down"
|
||||
end
|
||||
end
|
||||
end
|
||||
return refuel_count, Height_Position
|
||||
end
|
||||
|
||||
enderchest, throw_stuff, Chest_approval, Torch_approval, Chest_mismatch, Torch_mismatch = false, false, false, false, false, false
|
||||
shortage, itemNames = {false, false, false}, {"torch", "fuel", "chest", "torches", "fuel", "chests"}
|
||||
|
||||
resetScreen()
|
||||
if (io.open("favorite", "r") ~= nil) then
|
||||
resetScreen()
|
||||
textOutput("Do you wish to use your favorite configuration ?", 1, 4, 0)
|
||||
Favorite_approval = securedInput(1, 6, "text", 0, 0, "Yes", "No")
|
||||
if (Favorite_approval == "y") then
|
||||
handle = fs.open("favorite", "r")
|
||||
input = handle.readAll()
|
||||
handle.close()
|
||||
favorite = textutils.unserialize(input)
|
||||
tunnels_integer = favorite.tunnels_integer
|
||||
Width = favorite.Width
|
||||
Height = favorite.Height
|
||||
Length = favorite.Length
|
||||
tunnels_separation = favorite.tunnels_separation
|
||||
throw_stuff = favorite.throw_stuff
|
||||
enderchest = favorite.enderchest
|
||||
Torch_approval = favorite.Torch_approval
|
||||
Chest_approval = favorite.Chest_approval
|
||||
end
|
||||
end
|
||||
if (io.open("favorite", "r") == nil) or ((io.open("favorite", "r") ~= nil) and (Favorite_approval == "n")) then
|
||||
resetScreen()
|
||||
textOutput("Number of parallel tunnels ? ", 1, 4, 0)
|
||||
tunnels_integer = securedInput(37, 4, "integer", 1, 1000, " ", " ")
|
||||
textOutput("Width of the tunnels ? ", 1, 5, 0)
|
||||
Width = securedInput(37, 5, "integer", 1, 1000, " ", " ")
|
||||
term.setCursorPos(1,6)
|
||||
textOutput("Height of the tunnels ? ", 1, 6, 0)
|
||||
Height = securedInput(37, 6, "integer", 1, 200, " ", " ")
|
||||
if (Height < 3) then
|
||||
Height = 3
|
||||
end
|
||||
term.setCursorPos(1,7)
|
||||
textOutput("Length of the tunnels ? ", 1, 7, 0)
|
||||
Length = securedInput(37, 7, "integer", 1, 100000, " ", " ")
|
||||
if (tunnels_integer > 1) then
|
||||
term.setCursorPos(1,8)
|
||||
textOutput("Separating blocks between tunnels ? ", 1, 8, 0)
|
||||
tunnels_separation = securedInput(37, 8, "integer", 1, 1000, " ", " ")
|
||||
else
|
||||
tunnels_separation = 0
|
||||
end
|
||||
|
||||
resetScreen()
|
||||
textOutput("To use regular chests, press c", 1, 4, 0)
|
||||
textOutput("To use an enderchest, press e", 1, 5, 0)
|
||||
textOutput("To use torches, press t", 1, 6, 0)
|
||||
textOutput("To throw away specific items, press p", 1, 7, 0)
|
||||
textOutput("Press enter once you have chosen all the options you wanted to activate.", 1, 11, 0)
|
||||
while true do
|
||||
press, key = os.pullEvent("key")
|
||||
if press == "key" and key == keys.enter then
|
||||
break
|
||||
elseif key == keys.c then
|
||||
if Chest_approval then
|
||||
Chest_approval = false
|
||||
textOutput("", 10, 9, 11)
|
||||
else
|
||||
Chest_approval = true
|
||||
textOutput("Chests,", 10, 9, 11)
|
||||
end
|
||||
elseif key == keys.e then
|
||||
if enderchest then
|
||||
enderchest = not(enderchest)
|
||||
textOutput("", 10, 9, 11)
|
||||
else
|
||||
Chest_approval = true
|
||||
enderchest = true
|
||||
textOutput("Enderchest,", 10, 9, 11)
|
||||
end
|
||||
elseif key == keys.t then
|
||||
if Torch_approval then
|
||||
Torch_approval = false
|
||||
textOutput("", 1, 9, 8)
|
||||
else
|
||||
Torch_approval = true
|
||||
textOutput("Torches,", 1, 9, 8)
|
||||
end
|
||||
elseif key == keys.p then
|
||||
if throw_stuff then
|
||||
throw_stuff = not(throw_stuff)
|
||||
textOutput("", 22, 9, 12)
|
||||
else
|
||||
throw_stuff = true
|
||||
textOutput("Throw items.", 22, 9, 12)
|
||||
end
|
||||
end
|
||||
end
|
||||
resetScreen()
|
||||
|
||||
textOutput("Do you want to save this configuration as your favorite ?", 1, 4, 0)
|
||||
New_favorite = securedInput(1, 6, "text", 0, 0, "Yes", "No")
|
||||
|
||||
if (New_favorite == "y") then
|
||||
favorite = {}
|
||||
favorite.tunnels_integer = tunnels_integer
|
||||
favorite.Width = Width
|
||||
favorite.Height = Height
|
||||
favorite.Length = Length
|
||||
favorite.tunnels_separation = tunnels_separation
|
||||
favorite.Torch_approval = Torch_approval
|
||||
favorite.Chest_approval = Chest_approval
|
||||
favorite.throw_stuff = throw_stuff
|
||||
favorite.enderchest = enderchest
|
||||
output = textutils.serialize(favorite)
|
||||
handle = fs.open("favorite", "w")
|
||||
handle.write(output)
|
||||
handle.close()
|
||||
end
|
||||
end
|
||||
resetScreen()
|
||||
textOutput("To manage extra slots, press s", 1, 4, 0)
|
||||
textOutput("This option allows you to have several torches/fuel/chests slots, as well as different items to throw", 1, 6, 0)
|
||||
textOutput("Else, press enter to skip this step.", 1, 10, 0)
|
||||
torches_slots, chests_slots, garbage_slots = 0, 0, 0
|
||||
while true do
|
||||
press, key = os.pullEvent("key")
|
||||
if press == "key" and key == keys.enter then
|
||||
fuel_slots = 1
|
||||
break
|
||||
elseif key == keys.s then
|
||||
repeat
|
||||
turtle.select(1)
|
||||
resetScreen()
|
||||
textOutput("Number of fuel slots ? ", 1, 4, 0)
|
||||
fuel_slots = securedInput(29, 4, "integer", 1, 16, " ", " ")
|
||||
slot_total = fuel_slots
|
||||
if Torch_approval then
|
||||
textOutput("Number of torches slots ? ", 1, 5, 0)
|
||||
torches_slots = securedInput(29, 5, "integer", 1, 16, " ", " ")
|
||||
slot_total = slot_total + torches_slots
|
||||
end
|
||||
if Chest_approval and not(enderchest) then
|
||||
textOutput("Number of chests slots ? ", 1, 6, 0)
|
||||
chests_slots = securedInput(29, 6, "integer", 1, 16, " ", " ")
|
||||
slot_total = slot_total + chests_slots
|
||||
end
|
||||
if throw_stuff then
|
||||
textOutput("Number of undesired items ? ", 1, 7, 0)
|
||||
garbage_slots = securedInput(29, 7, "integer", 1, 16, " ", " ")
|
||||
slot_total = slot_total + garbage_slots
|
||||
end
|
||||
until (slot_total < 16)
|
||||
break
|
||||
end
|
||||
end
|
||||
resetScreen()
|
||||
if (tunnels_integer > 1) then
|
||||
textOutput("The first tunnel will be in front of the turtle. Do you want the tunnels to be dug on the right or on the left of the first tunnel (They will be parallel to the first one) ?", 1, 4, 0)
|
||||
Bool_direction = securedInput(1, 9, "text", 0, 0, "Right", "Left")
|
||||
end
|
||||
if (tunnels_integer == 1) and (Width > 1) then
|
||||
textOutput("In front of the turtle will be one side of the tunnel. Do you want it to mine the rest on the left or on the right ?", 1, 4, 0)
|
||||
Bool_direction = securedInput(1, 9, "text", 0, 0, "Right", "Left")
|
||||
end
|
||||
resetScreen()
|
||||
if Torch_approval then
|
||||
if torches_slots > 1 then
|
||||
textOutput("Torches in the slots 1 to "..torches_slots, 1, 4, 0)
|
||||
else
|
||||
torches_slots = 1
|
||||
textOutput("Torches in the slot 1", 1, 4, 0)
|
||||
end
|
||||
end
|
||||
if fuel_slots > 1 then
|
||||
textOutput("Fuel in the slots "..(torches_slots+1).." to "..(torches_slots+fuel_slots), 1, 5, 0)
|
||||
else
|
||||
fuel_slots = 1
|
||||
textOutput("Fuel in the slot "..(torches_slots+1), 1, 5, 0)
|
||||
end
|
||||
if Chest_approval and not(enderchest) then
|
||||
if chests_slots > 1 then
|
||||
textOutput("Chests in the slots "..(torches_slots+fuel_slots+1).." to "..(torches_slots+fuel_slots+chests_slots), 1, 6, 0)
|
||||
else
|
||||
chests_slots = 1
|
||||
textOutput("Chests in the slot "..(torches_slots+fuel_slots+1), 1, 6, 0)
|
||||
end
|
||||
end
|
||||
if enderchest then
|
||||
textOutput("The enderchest in the slot "..(torches_slots+fuel_slots+1), 1, 6, 0)
|
||||
chests_slots = 1
|
||||
end
|
||||
if throw_stuff then
|
||||
if garbage_slots > 1 then
|
||||
textOutput("Please make sure there are samples of the items to throw in the slots "..(torches_slots+fuel_slots+chests_slots+1).." to "..(torches_slots+fuel_slots+chests_slots+garbage_slots), 1, 8, 0)
|
||||
else
|
||||
garbage_slots = 1
|
||||
textOutput("Please make sure there is a sample of the item to throw in the slot "..(torches_slots+fuel_slots+chests_slots+1), 1, 8, 0)
|
||||
end
|
||||
end
|
||||
if (Bool_direction == "r") then
|
||||
Bool_direction = true
|
||||
else
|
||||
Bool_direction = false
|
||||
end
|
||||
textOutput("Press enter to start", 1, 11, 0)
|
||||
while true do
|
||||
press, key = os.pullEvent("key")
|
||||
if press == "key" and key == keys.enter then
|
||||
break
|
||||
end
|
||||
end
|
||||
resetScreen()
|
||||
textOutput("", 1, 11, 20)
|
||||
if Torch_approval and (turtle.getItemCount(1) == 0) then
|
||||
textOutput("The torches slot is empty. Are you sure you want to use torches ?", 1, 4, 0)
|
||||
Torch_approval = convertToBool(securedInput(1, 6, "text", 0, 0, "Yes", "No"), "y")
|
||||
elseif Torch_approval and (turtle.getItemCount(1) ~= 0) then
|
||||
for u = 1, torches_slots-1 do
|
||||
turtle.select(u+1)
|
||||
if not(turtle.compareTo(1)) then
|
||||
Torch_mismatch = true
|
||||
end
|
||||
end
|
||||
if Torch_mismatch then
|
||||
resetScreen()
|
||||
textOutput("All the slots dedicated to the torches have not been set up correctly. Are you sure you want to use torches ?", 1, 4, 0)
|
||||
Torch_approval = convertToBool(securedInput(1, 7, "text", 0, 0, "Yes", "No"), "y")
|
||||
end
|
||||
end
|
||||
|
||||
if Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) == 0) then
|
||||
resetScreen()
|
||||
textOutput("The chests slot is empty. Are you sure you want to use chests ?", 1, 4, 0)
|
||||
Chest_approval = convertToBool(securedInput(1, 6, "text", 0, 0, "Yes", "No"), "y")
|
||||
elseif Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) ~= 0) then
|
||||
for u = 1, chests_slots-1 do
|
||||
turtle.select(torches_slots + fuel_slots + u + 1)
|
||||
if not(turtle.compareTo(torches_slots + fuel_slots + 1)) then
|
||||
Chest_mismatch = true
|
||||
end
|
||||
end
|
||||
if Chest_mismatch then
|
||||
resetScreen()
|
||||
textOutput("All the slots dedicated to the chests have not been set up correctly. Are you sure you want to use chests ?", 1, 4, 0)
|
||||
Chest_approval = convertToBool(securedInput(1, 7, "text", 0, 0, "Yes", "No"), "y")
|
||||
end
|
||||
end
|
||||
if Torch_approval then
|
||||
empty_torches_slots = 0
|
||||
for u = 1, torches_slots do
|
||||
if turtle.getItemCount(u) == 0 then
|
||||
empty_torches_slots = empty_torches_slots + 1
|
||||
end
|
||||
end
|
||||
if empty_torches_slots == torches_slots then
|
||||
shortage[1] = true
|
||||
end
|
||||
textOutput("No Torches -", 11, 11, 0)
|
||||
end
|
||||
if Torch_approval and (turtle.getItemCount(1) ~= 0) then
|
||||
shortage[1] = false
|
||||
textOutput("Torches OK -", 11, 11, 0)
|
||||
end
|
||||
if Chest_approval then
|
||||
empty_chests_slots = 0
|
||||
for u = 1, chests_slots do
|
||||
if turtle.getItemCount(torches_slots + fuel_slots + u) == 0 then
|
||||
empty_chests_slots = empty_chests_slots + 1
|
||||
end
|
||||
end
|
||||
if empty_chests_slots == chests_slots then
|
||||
shortage[3] = true
|
||||
end
|
||||
textOutput("No Chests -", 24, 11, 0)
|
||||
end
|
||||
if Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) ~= 0) then
|
||||
shortage[3] = false
|
||||
textOutput("Chests OK -", 24, 11, 0)
|
||||
end
|
||||
textOutput("Fuel OK -", 1, 11, 0)
|
||||
refuel_count = 80 - turtle.getFuelLevel()
|
||||
FacingAngle, tunnel_forth, current_slot= 0, true, {1, 1, 1}
|
||||
refuel_count = moveUp(true, 1, refuel_count, false)
|
||||
if (Width == 1) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
end
|
||||
for done_tunnels=1, tunnels_integer do
|
||||
if (Width >= 2) then
|
||||
for done_layers=1, math.ceil(Length/2) do
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, Width, Height, "down", false, Bool_direction)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, Width, Height, Height_Position, false, not(Bool_direction))
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
if (done_layers%4 == 0) then
|
||||
refuel_count = moveUp(false, 1, refuel_count, false)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
placeTorch("front")
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count = moveUp(true, 1, refuel_count, false)
|
||||
end
|
||||
end
|
||||
elseif (Width == 1) then
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, 2*math.ceil(Length/2), Height, "down", true, Bool_direction)
|
||||
end
|
||||
if (Height_Position == "up") then
|
||||
refuel_count = moveUp(false, (Height - 3), refuel_count, false)
|
||||
Height_Position = "down"
|
||||
end
|
||||
if tunnel_forth and (tunnels_integer - done_tunnels >= 1) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)+tunnels_separation), Height, "down", false, not(Bool_direction))
|
||||
if (Height_Position == "up") then
|
||||
refuel_count = moveUp(false, (Height - 3), refuel_count, false)
|
||||
Height_Position = "down"
|
||||
end
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
placeTorch("below")
|
||||
elseif not(tunnel_forth) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, false, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)-1+tunnels_separation), Height, "down", false, Bool_direction)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)-1+tunnels_separation), Height, Height_Position, false, not(Bool_direction))
|
||||
if (Height_Position == "up") then
|
||||
refuel_count = moveUp(false, (Height - 3), refuel_count, false)
|
||||
Height_Position = "down"
|
||||
end
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 2)
|
||||
refuel_count = moveForward(FacingAngle, true, (Width-2), true, true, refuel_count)
|
||||
placeTorch("front")
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 2)
|
||||
refuel_count = moveForward(FacingAngle, true, (Width-2), true, true, refuel_count)
|
||||
if (tunnels_integer - done_tunnels ~= 0) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (tunnels_separation+1), Height, Height_Position, false, Bool_direction)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (tunnels_separation+1), Height, Height_Position, false, not(Bool_direction))
|
||||
refuel_count = moveForward(FacingAngle, false, tunnels_separation, true, true, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
placeTorch("front")
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 2)
|
||||
end
|
||||
end
|
||||
if tunnel_forth and (tunnels_integer - done_tunnels == 0) and (Width > 1) then
|
||||
refuel_count = moveForward(FacingAngle, false, 2*math.ceil(Length/2), false, false, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (Width - 1), Height, Height_Position, false, Bool_direction)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 1)
|
||||
refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (Width - 1), Height, Height_Position, false, not(Bool_direction))
|
||||
if (Height_Position == "up") then
|
||||
refuel_count = moveUp(false, (Height - 3), refuel_count, false)
|
||||
Height_Position = "down"
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, false, (Width - 2), false, false, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, Bool_direction, 2)
|
||||
end
|
||||
if (Width == 1) and (tunnels_integer - done_tunnels ~= 0) then
|
||||
refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
|
||||
elseif (Width == 1) and (tunnels_integer - done_tunnels == 0) and tunnel_forth then
|
||||
refuel_count = moveForward(FacingAngle, false, (2*math.ceil(Length/2)), false, false, refuel_count)
|
||||
end
|
||||
tunnel_forth = not(tunnel_forth)
|
||||
end
|
||||
refuel_count = moveUp(false, 1, refuel_count, false)
|
||||
if (Width == 1) and not(tunnel_forth) then
|
||||
refuel_count = moveForward(FacingAngle, false, 1, false, false, refuel_count)
|
||||
turn(FacingAngle, Bool_direction, 1)
|
||||
end
|
||||
refuel_count = moveForward(FacingAngle, false, ((tunnels_integer*Width) - 1 + (tunnels_separation*(tunnels_integer - 1))), false, false, refuel_count)
|
||||
FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
|
||||
refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
|
||||
resetScreen()
|
||||
write("Done. I hope I worked well !")
|
||||
term.setCursorPos(1,8)
|
Loading…
Reference in a new issue