steamguard-cli/src/login.rs

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Rust
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use std::io::Write;
use log::*;
use secrecy::{ExposeSecret, SecretString};
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use steamguard::{
protobufs::steammessages_auth_steamclient::{EAuthSessionGuardType, EAuthTokenPlatformType},
refresher::TokenRefresher,
steamapi::{self, AuthenticationClient},
token::Tokens,
transport::Transport,
DeviceDetails, LoginError, SteamGuardAccount, UserLogin,
};
use crate::tui;
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/// Performs a login, prompting for credentials if necessary.
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pub fn do_login<T: Transport + Clone>(
transport: T,
account: &mut SteamGuardAccount,
) -> anyhow::Result<()> {
if let Some(tokens) = account.tokens.as_mut() {
info!("Refreshing access token...");
let client = AuthenticationClient::new(transport.clone());
let mut refresher = TokenRefresher::new(client);
match refresher.refresh(account.steam_id, tokens) {
Ok(token) => {
info!("Successfully refreshed access token, no need to prompt to log in.");
tokens.set_access_token(token);
return Ok(());
}
Err(err) => {
warn!(
"Failed to refresh access token, prompting for login: {}",
err
);
}
}
}
if !account.account_name.is_empty() {
info!("Username: {}", account.account_name);
} else {
eprint!("Username: ");
account.account_name = tui::prompt();
}
let _ = std::io::stdout().flush();
let password = tui::prompt_password()?;
if !password.expose_secret().is_empty() {
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debug!("password is present");
} else {
debug!("password is empty");
}
let tokens = do_login_impl(
transport,
account.account_name.clone(),
password,
Some(account),
)?;
let steam_id = tokens.access_token().decode()?.steam_id();
account.set_tokens(tokens);
account.steam_id = steam_id;
Ok(())
}
pub fn do_login_raw<T: Transport + Clone>(
transport: T,
username: String,
) -> anyhow::Result<Tokens> {
let _ = std::io::stdout().flush();
let password = tui::prompt_password()?;
if !password.expose_secret().is_empty() {
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debug!("password is present");
} else {
debug!("password is empty");
}
do_login_impl(transport, username, password, None)
}
fn do_login_impl<T: Transport + Clone>(
transport: T,
username: String,
password: SecretString,
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account: Option<&SteamGuardAccount>,
) -> anyhow::Result<Tokens> {
let mut login = UserLogin::new(transport.clone(), build_device_details());
let mut password = password;
let confirmation_methods;
loop {
match login.begin_auth_via_credentials(&username, password.expose_secret()) {
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Ok(methods) => {
confirmation_methods = methods;
break;
}
Err(LoginError::TooManyAttempts) => {
error!("Too many login attempts. Steam is rate limiting you. Please wait a while and try again later.");
return Err(LoginError::TooManyAttempts.into());
}
Err(LoginError::BadCredentials) => {
error!("Incorrect password for {username}");
password = tui::prompt_password()?;
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continue;
}
Err(err) => {
error!("Unexpected error when trying to log in. If you report this as a bug, please rerun with `-v debug` or `-v trace` and include all output in your issue. {:?}", err);
return Err(err.into());
}
}
}
for method in confirmation_methods {
match method.confirmation_type {
EAuthSessionGuardType::k_EAuthSessionGuardType_DeviceConfirmation => {
eprintln!("Please confirm this login on your other device.");
eprintln!("Press enter when you have confirmed.");
tui::pause();
}
EAuthSessionGuardType::k_EAuthSessionGuardType_EmailConfirmation => {
eprint!("Please confirm this login by clicking the link in your email.");
if !method.associated_messsage.is_empty() {
eprint!(" ({})", method.associated_messsage);
}
eprintln!();
eprintln!("Press enter when you have confirmed.");
tui::pause();
}
EAuthSessionGuardType::k_EAuthSessionGuardType_DeviceCode => {
let code = if let Some(account) = account {
debug!("Generating 2fa code...");
let time = steamapi::get_server_time(transport)?.server_time();
account.generate_code(time)
} else {
eprint!("Enter the 2fa code from your device: ");
tui::prompt().trim().to_owned()
};
login.submit_steam_guard_code(method.confirmation_type, code)?;
}
EAuthSessionGuardType::k_EAuthSessionGuardType_EmailCode => {
eprint!("Enter the 2fa code sent to your email: ");
let code = tui::prompt().trim().to_owned();
login.submit_steam_guard_code(method.confirmation_type, code)?;
}
_ => {
warn!("Unknown confirmation method: {:?}", method);
continue;
}
}
break;
}
info!("Polling for tokens... -- If this takes a long time, try logging in again.");
let tokens = login.poll_until_tokens()?;
info!("Logged in successfully!");
Ok(tokens)
}
fn build_device_details() -> DeviceDetails {
DeviceDetails {
friendly_name: format!(
"{} (steamguard-cli)",
gethostname::gethostname()
.into_string()
.expect("failed to get hostname")
),
platform_type: EAuthTokenPlatformType::k_EAuthTokenPlatformType_MobileApp,
os_type: -500,
gaming_device_type: 528,
}
}