steamguard-cli/steamguard/src/steamapi.rs

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use crate::api_responses::*;
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use log::*;
use reqwest::{
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blocking::RequestBuilder,
cookie::CookieStore,
header::COOKIE,
header::{HeaderMap, HeaderName, HeaderValue, SET_COOKIE},
Url,
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};
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use secrecy::{CloneableSecret, DebugSecret, ExposeSecret, SerializableSecret};
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use serde::{Deserialize, Serialize};
use serde_json::Value;
use std::iter::FromIterator;
use std::str::FromStr;
use std::time::{SystemTime, UNIX_EPOCH};
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use zeroize::Zeroize;
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lazy_static! {
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static ref STEAM_COOKIE_URL: Url = "https://steamcommunity.com".parse::<Url>().unwrap();
static ref STEAM_API_BASE: String = "https://api.steampowered.com".into();
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}
#[derive(Debug, Clone, Serialize, Deserialize, Zeroize)]
#[zeroize(drop)]
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pub struct Session {
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#[serde(rename = "SessionID")]
pub session_id: String,
#[serde(rename = "SteamLogin")]
pub steam_login: String,
#[serde(rename = "SteamLoginSecure")]
pub steam_login_secure: String,
#[serde(default, rename = "WebCookie")]
pub web_cookie: Option<String>,
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#[serde(rename = "OAuthToken")]
pub token: String,
#[serde(rename = "SteamID")]
pub steam_id: u64,
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}
impl SerializableSecret for Session {}
impl CloneableSecret for Session {}
impl DebugSecret for Session {}
/// Queries Steam for the current time.
///
/// Endpoint: `/ITwoFactorService/QueryTime/v0001`
///
/// Example Response:
/// ```json
/// {
/// "response": {
/// "server_time": "1655768666",
/// "skew_tolerance_seconds": "60",
/// "large_time_jink": "86400",
/// "probe_frequency_seconds": 3600,
/// "adjusted_time_probe_frequency_seconds": 300,
/// "hint_probe_frequency_seconds": 60,
/// "sync_timeout": 60,
/// "try_again_seconds": 900,
/// "max_attempts": 3
/// }
/// }
/// ```
pub fn get_server_time() -> anyhow::Result<QueryTimeResponse> {
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let client = reqwest::blocking::Client::new();
let resp = client
.post("https://api.steampowered.com/ITwoFactorService/QueryTime/v0001")
.body("steamid=0")
.send()?;
let resp: SteamApiResponse<QueryTimeResponse> = resp.json()?;
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return Ok(resp.response);
}
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/// Provides raw access to the Steam API. Handles cookies, some deserialization, etc. to make it easier. It covers `ITwoFactorService` from the Steam web API, and some mobile app specific api endpoints.
#[derive(Debug)]
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pub struct SteamApiClient {
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cookies: reqwest::cookie::Jar,
client: reqwest::blocking::Client,
pub session: Option<secrecy::Secret<Session>>,
}
impl SteamApiClient {
pub fn new(session: Option<secrecy::Secret<Session>>) -> SteamApiClient {
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SteamApiClient {
cookies: reqwest::cookie::Jar::default(),
client: reqwest::blocking::ClientBuilder::new()
.cookie_store(true)
.user_agent("Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30")
.default_headers(HeaderMap::from_iter(hashmap! {
HeaderName::from_str("X-Requested-With").expect("could not build default request headers") => HeaderValue::from_str("com.valvesoftware.android.steam.community").expect("could not build default request headers")
}.into_iter()))
.build()
.unwrap(),
session: session,
}
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}
fn build_session(&self, data: &OAuthData) -> Session {
trace!("SteamApiClient::build_session");
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return Session {
token: data.oauth_token.clone(),
steam_id: data.steamid.parse().unwrap(),
steam_login: format!("{}%7C%7C{}", data.steamid, data.wgtoken),
steam_login_secure: format!("{}%7C%7C{}", data.steamid, data.wgtoken_secure),
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session_id: self
.extract_session_id()
.expect("failed to extract session id from cookies"),
web_cookie: Some(data.webcookie.clone()),
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};
}
fn extract_session_id(&self) -> Option<String> {
let cookies = self.cookies.cookies(&STEAM_COOKIE_URL).unwrap();
let all_cookies = cookies.to_str().unwrap();
for cookie in all_cookies
.split(";")
.map(|s| cookie::Cookie::parse(s).unwrap())
{
if cookie.name() == "sessionid" {
return Some(cookie.value().into());
}
}
return None;
}
pub fn save_cookies_from_response(&mut self, response: &reqwest::blocking::Response) {
let set_cookie_iter = response.headers().get_all(SET_COOKIE);
for c in set_cookie_iter {
c.to_str()
.into_iter()
.for_each(|cookie_str| self.cookies.add_cookie_str(cookie_str, &STEAM_COOKIE_URL));
}
}
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pub fn request<U: reqwest::IntoUrl + std::fmt::Display>(
&self,
method: reqwest::Method,
url: U,
) -> RequestBuilder {
trace!("making request: {} {}", method, url);
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self.cookies
.add_cookie_str("mobileClientVersion=0 (2.1.3)", &STEAM_COOKIE_URL);
self.cookies
.add_cookie_str("mobileClient=android", &STEAM_COOKIE_URL);
self.cookies
.add_cookie_str("Steam_Language=english", &STEAM_COOKIE_URL);
if let Some(session) = &self.session {
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self.cookies.add_cookie_str(
format!("sessionid={}", session.expose_secret().session_id).as_str(),
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&STEAM_COOKIE_URL,
);
}
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self.client
.request(method, url)
.header(COOKIE, self.cookies.cookies(&STEAM_COOKIE_URL).unwrap())
}
pub fn get<U: reqwest::IntoUrl + std::fmt::Display>(&self, url: U) -> RequestBuilder {
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self.request(reqwest::Method::GET, url)
}
pub fn post<U: reqwest::IntoUrl + std::fmt::Display>(&self, url: U) -> RequestBuilder {
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self.request(reqwest::Method::POST, url)
}
/// Updates the cookie jar with the session cookies by pinging steam servers.
pub fn update_session(&mut self) -> anyhow::Result<()> {
trace!("SteamApiClient::update_session");
let resp = self
.get("https://steamcommunity.com/login?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client".parse::<Url>().unwrap())
.send()?;
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self.save_cookies_from_response(&resp);
trace!("{:?}", resp);
trace!("cookies: {:?}", self.cookies);
Ok(())
}
/// Endpoint: POST /login/dologin
pub fn login(
&mut self,
username: String,
encrypted_password: String,
twofactor_code: String,
email_code: String,
captcha_gid: String,
captcha_text: String,
rsa_timestamp: String,
) -> anyhow::Result<LoginResponse> {
let params = hashmap! {
"donotcache" => format!(
"{}",
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs()
* 1000
),
"username" => username,
"password" => encrypted_password,
"twofactorcode" => twofactor_code,
"emailauth" => email_code,
"captchagid" => captcha_gid,
"captcha_text" => captcha_text,
"rsatimestamp" => rsa_timestamp,
"remember_login" => "true".into(),
"oauth_client_id" => "DE45CD61".into(),
"oauth_scope" => "read_profile write_profile read_client write_client".into(),
};
let resp = self
.post("https://steamcommunity.com/login/dologin")
.form(&params)
.send()?;
self.save_cookies_from_response(&resp);
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let text = resp.text()?;
trace!("raw login response: {}", text);
let login_resp: LoginResponse = serde_json::from_str(text.as_str())?;
if let Some(oauth) = &login_resp.oauth {
self.session = Some(secrecy::Secret::new(self.build_session(&oauth)));
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}
return Ok(login_resp);
}
/// A secondary step in the login flow. Does not seem to always be needed?
/// Endpoints: provided by `login()`
pub fn transfer_login(&mut self, login_resp: LoginResponse) -> anyhow::Result<OAuthData> {
match (login_resp.transfer_urls, login_resp.transfer_parameters) {
(Some(urls), Some(params)) => {
debug!("received transfer parameters, relaying data...");
for url in urls {
trace!("posting transfer to {}", url);
let resp = self.client.post(url).json(&params).send()?;
self.save_cookies_from_response(&resp);
}
let oauth = OAuthData {
oauth_token: params.auth,
steamid: params.steamid.parse().unwrap(),
wgtoken: params.token_secure.clone(), // guessing
wgtoken_secure: params.token_secure,
webcookie: params.webcookie,
};
self.session = Some(secrecy::Secret::new(self.build_session(&oauth)));
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return Ok(oauth);
}
(None, None) => {
bail!("did not receive transfer_urls and transfer_parameters");
}
(_, None) => {
bail!("did not receive transfer_parameters");
}
(None, _) => {
bail!("did not receive transfer_urls");
}
}
}
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/// Likely removed now
///
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/// One of the endpoints that handles phone number things. Can check to see if phone is present on account, and maybe do some other stuff. It's not really super clear.
///
/// Host: steamcommunity.com
/// Endpoint: POST /steamguard/phoneajax
/// Requires `sessionid` cookie to be set.
fn phoneajax(&self, op: &str, arg: &str) -> anyhow::Result<bool> {
let mut params = hashmap! {
"op" => op,
"arg" => arg,
"sessionid" => self.session.as_ref().unwrap().expose_secret().session_id.as_str(),
};
if op == "check_sms_code" {
params.insert("checkfortos", "0");
params.insert("skipvoip", "1");
}
let resp = self
.post("https://steamcommunity.com/steamguard/phoneajax")
.form(&params)
.send()?;
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trace!("phoneajax: status={}", resp.status());
let result: Value = resp.json()?;
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trace!("phoneajax: {:?}", result);
if result["has_phone"] != Value::Null {
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trace!("op: {} - found has_phone field", op);
return result["has_phone"]
.as_bool()
.ok_or(anyhow!("failed to parse has_phone field into boolean"));
} else if result["success"] != Value::Null {
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trace!("op: {} - found success field", op);
return result["success"]
.as_bool()
.ok_or(anyhow!("failed to parse success field into boolean"));
} else {
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trace!("op: {} - did not find any expected field", op);
return Ok(false);
}
}
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/// Works similar to phoneajax. Used in the process to add a phone number to a steam account.
/// Valid ops:
/// - get_phone_number => `input` is treated as a phone number to add to the account. Yes, this is somewhat counter intuitive.
/// - resend_sms
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/// - get_sms_code => `input` is treated as a the SMS code that was texted to the phone number. Again, this is somewhat counter intuitive. After this succeeds, the phone number is added to the account.
/// - email_verification => If the account is protected with steam guard email, a verification link is sent. After the link in the email is clicked, send this op. After, an SMS code is sent to the phone number.
/// - retry_email_verification
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///
/// Host: store.steampowered.com
/// Endpoint: /phone/add_ajaxop
fn phone_add_ajaxop(&self, op: &str, input: &str) -> anyhow::Result<()> {
trace!("phone_add_ajaxop: op={} input={}", op, input);
let params = hashmap! {
"op" => op,
"input" => input,
"sessionid" => self.session.as_ref().unwrap().expose_secret().session_id.as_str(),
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};
let resp = self
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.post("https://store.steampowered.com/phone/add_ajaxop")
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.form(&params)
.send()?;
trace!("phone_add_ajaxop: http status={}", resp.status());
let text = resp.text()?;
trace!("phone_add_ajaxop response: {}", text);
todo!();
}
pub fn has_phone(&self) -> anyhow::Result<bool> {
return self.phoneajax("has_phone", "null");
}
pub fn check_sms_code(&self, sms_code: String) -> anyhow::Result<bool> {
return self.phoneajax("check_sms_code", sms_code.as_str());
}
pub fn check_email_confirmation(&self) -> anyhow::Result<bool> {
return self.phoneajax("email_confirmation", "");
}
pub fn add_phone_number(&self, phone_number: String) -> anyhow::Result<bool> {
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// return self.phoneajax("add_phone_number", phone_number.as_str());
todo!();
}
/// Provides lots of juicy information, like if the number is a VOIP number.
/// Host: store.steampowered.com
/// Endpoint: POST /phone/validate
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/// Body format: form data
/// Example:
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/// ```form
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/// sessionID=FOO&phoneNumber=%2B1+1234567890
/// ```
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/// Found on page: https://store.steampowered.com/phone/add
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pub fn phone_validate(&self, phone_number: &String) -> anyhow::Result<PhoneValidateResponse> {
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let params = hashmap! {
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"sessionID" => self.session.as_ref().unwrap().expose_secret().session_id.as_str(),
"phoneNumber" => phone_number.as_str(),
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};
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let resp = self
.client
.post("https://store.steampowered.com/phone/validate")
.form(&params)
.send()?
.json::<PhoneValidateResponse>()?;
return Ok(resp);
}
/// Starts the authenticator linking process.
/// This doesn't check any prereqisites to ensure the request will pass validation on Steam's side (eg. sms/email confirmations).
/// A valid `Session` is required for this request. Cookies are not needed for this request, but they are set anyway.
///
/// Host: api.steampowered.com
/// Endpoint: POST /ITwoFactorService/AddAuthenticator/v0001
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pub fn add_authenticator(
&mut self,
device_id: String,
) -> anyhow::Result<AddAuthenticatorResponse> {
ensure!(matches!(self.session, Some(_)));
let params = hashmap! {
"access_token" => self.session.as_ref().unwrap().expose_secret().token.clone(),
"steamid" => self.session.as_ref().unwrap().expose_secret().steam_id.to_string(),
"authenticator_type" => "1".into(),
"device_identifier" => device_id,
"sms_phone_id" => "1".into(),
};
let resp = self
.post(format!(
"{}/ITwoFactorService/AddAuthenticator/v0001",
STEAM_API_BASE.to_string()
))
.form(&params)
.send()?;
self.save_cookies_from_response(&resp);
let text = resp.text()?;
trace!("raw add authenticator response: {}", text);
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let resp: SteamApiResponse<AddAuthenticatorResponse> = serde_json::from_str(text.as_str())?;
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Ok(resp.response)
}
/// Host: api.steampowered.com
/// Endpoint: POST /ITwoFactorService/FinalizeAddAuthenticator/v0001
pub fn finalize_authenticator(
&self,
sms_code: String,
code_2fa: String,
time_2fa: u64,
) -> anyhow::Result<FinalizeAddAuthenticatorResponse> {
ensure!(matches!(self.session, Some(_)));
let params = hashmap! {
"steamid" => self.session.as_ref().unwrap().expose_secret().steam_id.to_string(),
"access_token" => self.session.as_ref().unwrap().expose_secret().token.clone(),
"activation_code" => sms_code,
"authenticator_code" => code_2fa,
"authenticator_time" => time_2fa.to_string(),
};
let resp = self
.post(format!(
"{}/ITwoFactorService/FinalizeAddAuthenticator/v0001",
STEAM_API_BASE.to_string()
))
.form(&params)
.send()?;
let text = resp.text()?;
trace!("raw finalize authenticator response: {}", text);
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let resp: SteamApiResponse<FinalizeAddAuthenticatorResponse> =
serde_json::from_str(text.as_str())?;
return Ok(resp.response);
}
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/// Host: api.steampowered.com
/// Endpoint: POST /ITwoFactorService/RemoveAuthenticator/v0001
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pub fn remove_authenticator(
&self,
revocation_code: String,
) -> anyhow::Result<RemoveAuthenticatorResponse> {
let params = hashmap! {
"steamid" => self.session.as_ref().unwrap().expose_secret().steam_id.to_string(),
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"steamguard_scheme" => "2".into(),
"revocation_code" => revocation_code,
"access_token" => self.session.as_ref().unwrap().expose_secret().token.to_string(),
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};
let resp = self
.post(format!(
"{}/ITwoFactorService/RemoveAuthenticator/v0001",
STEAM_API_BASE.to_string()
))
.form(&params)
.send()?;
let text = resp.text()?;
trace!("raw remove authenticator response: {}", text);
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let resp: SteamApiResponse<RemoveAuthenticatorResponse> =
serde_json::from_str(text.as_str())?;
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return Ok(resp.response);
}
}