steamguard-cli/steamguard/src/accountlinker.rs

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3.7 KiB
Rust
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use crate::{
steamapi::{AddAuthenticatorResponse, Session, SteamApiClient},
SteamGuardAccount,
};
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use log::*;
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use std::error::Error;
use std::fmt::Display;
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#[derive(Debug)]
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pub struct AccountLinker {
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device_id: String,
phone_number: String,
pub account: Option<SteamGuardAccount>,
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pub finalized: bool,
sent_confirmation_email: bool,
session: Session,
client: SteamApiClient,
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}
impl AccountLinker {
pub fn new(session: Session) -> AccountLinker {
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return AccountLinker {
device_id: generate_device_id(),
phone_number: "".into(),
account: None,
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finalized: false,
sent_confirmation_email: false,
session: session,
client: SteamApiClient::new(),
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};
}
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pub fn link(&mut self) -> anyhow::Result<SteamGuardAccount> {
ensure!(!self.finalized);
let has_phone = self.client.has_phone()?;
if has_phone && !self.phone_number.is_empty() {
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bail!(AccountLinkError::MustRemovePhoneNumber);
}
if !has_phone && self.phone_number.is_empty() {
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bail!(AccountLinkError::MustProvidePhoneNumber);
}
if !has_phone {
if self.sent_confirmation_email {
if !self.client.check_email_confirmation()? {
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bail!("Failed email confirmation check");
}
} else if !self.client.add_phone_number(self.phone_number.clone())? {
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bail!("Failed to add phone number");
} else {
self.sent_confirmation_email = true;
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bail!(AccountLinkError::MustConfirmEmail);
}
}
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let resp: AddAuthenticatorResponse =
self.client.add_authenticator(self.device_id.clone())?;
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match resp.status {
29 => {
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bail!(AccountLinkError::AuthenticatorPresent);
}
1 => {
let mut account = resp.to_steam_guard_account();
account.device_id = self.device_id.clone();
account.session = self.client.session.clone();
return Ok(account);
}
status => {
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bail!("Unknown add authenticator status code: {}", status);
}
}
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}
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/// You may have to call this multiple times. If you have to call it a bunch of times, then you can assume that you are unable to generate correct 2fa codes.
pub fn finalize(
&mut self,
account: &mut SteamGuardAccount,
sms_code: String,
) -> anyhow::Result<()> {
ensure!(!account.fully_enrolled);
ensure!(!self.finalized);
let time = crate::steamapi::get_server_time();
let code = account.generate_code(time);
let resp = self
.client
.finalize_authenticator(sms_code.clone(), code, time)?;
info!("finalize response status: {}", resp.status);
match resp.status {
89 => {
bail!(FinalizeLinkError::BadSmsCode);
}
_ => {}
}
if !resp.success {
bail!("Failed to finalize authenticator. Status: {}", resp.status);
}
if resp.want_more {
bail!(FinalizeLinkError::WantMore);
}
self.finalized = true;
account.fully_enrolled = true;
return Ok(());
}
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}
fn generate_device_id() -> String {
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return format!("android:{}", uuid::Uuid::new_v4().to_string());
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}
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#[derive(Debug)]
pub enum AccountLinkError {
/// No phone number on the account
MustProvidePhoneNumber,
/// A phone number is already on the account
MustRemovePhoneNumber,
/// User need to click link from confirmation email
MustConfirmEmail,
/// Must provide an SMS code
AwaitingFinalization,
AuthenticatorPresent,
}
impl Display for AccountLinkError {
fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
write!(f, "{:?}", self)
}
}
impl Error for AccountLinkError {}
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#[derive(Debug)]
pub enum FinalizeLinkError {
BadSmsCode,
/// Steam wants more 2fa codes to verify that we can generate valid codes. Call finalize again.
WantMore,
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}
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impl Display for FinalizeLinkError {
fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
write!(f, "{:?}", self)
}
}
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impl Error for FinalizeLinkError {}