22 lines
1.4 KiB
Protocol Buffer
22 lines
1.4 KiB
Protocol Buffer
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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import "enums.proto";
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import "steammessages_auth.steamclient.proto";
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option cc_generic_services = true;
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message CAuthentication_BeginAuthSessionViaCredentials_Request_BinaryGuardData {
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optional string device_friendly_name = 1;
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optional string account_name = 2;
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optional string encrypted_password = 3 [(description) = "password, RSA encrypted client side"];
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optional uint64 encryption_timestamp = 4 [(description) = "timestamp to map to a key - STime"];
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optional bool remember_login = 5 [(description) = "deprecated"];
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optional .EAuthTokenPlatformType platform_type = 6 [default = k_EAuthTokenPlatformType_Unknown];
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optional .ESessionPersistence persistence = 7 [default = k_ESessionPersistence_Persistent, (description) = "whether we are requesting a persistent or an ephemeral session"];
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optional string website_id = 8 [default = "Unknown", (description) = "(EMachineAuthWebDomain) identifier of client requesting auth"];
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optional .CAuthentication_DeviceDetails device_details = 9 [(description) = "User-supplied details about the device attempting to sign in"];
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optional bytes guard_data = 10 [(description) = "steam guard data for client login"];
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optional uint32 language = 11;
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optional int32 qos_level = 12 [default = 2, (description) = "[ENetQOSLevel] client-specified priority for this auth attempt"];
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}
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