remove all the old C# stuff

This commit is contained in:
Carson McManus 2021-08-25 19:37:14 -04:00
parent 5153bcd1dc
commit 3c05e95fda
10 changed files with 0 additions and 1569 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("steamguard-cli")]
[assembly: AssemblyDescription("https://github.com/dyc3/steamguard-cli")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("steamguard-cli")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.5.1")]
[assembly: AssemblyFileVersion("0.3.5.1")]

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using Newtonsoft.Json;
using SteamAuth;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace SteamGuard
{
public class Manifest
{
private const int PBKDF2_ITERATIONS = 50000; //Set to 50k to make program not unbearably slow. May increase in future.
private const int SALT_LENGTH = 8;
private const int KEY_SIZE_BYTES = 32;
private const int IV_LENGTH = 16;
[JsonProperty("encrypted")]
public bool Encrypted { get; set; }
[JsonProperty("first_run")]
public bool FirstRun { get; set; } = true;
[JsonProperty("entries")]
public List<ManifestEntry> Entries { get; set; }
[JsonProperty("periodic_checking")]
public bool PeriodicChecking { get; set; } = false;
[JsonProperty("periodic_checking_interval")]
public int PeriodicCheckingInterval { get; set; } = 5;
[JsonProperty("periodic_checking_checkall")]
public bool CheckAllAccounts { get; set; } = false;
[JsonProperty("auto_confirm_market_transactions")]
public bool AutoConfirmMarketTransactions { get; set; } = false;
[JsonProperty("auto_confirm_trades")]
public bool AutoConfirmTrades { get; set; } = false;
private static Manifest _manifest { get; set; }
public static Manifest GetManifest(bool forceLoad = false)
{
// Check if already staticly loaded
if (_manifest != null && !forceLoad)
{
return _manifest;
}
// Find config dir and manifest file
string maFile = Path.Combine(Program.SteamGuardPath, "manifest.json");
// If there's no config dir, create it
if (!Directory.Exists(Program.SteamGuardPath))
{
_manifest = _generateNewManifest();
return _manifest;
}
// If there's no manifest, create it
if (!File.Exists(maFile))
{
Utils.Verbose("warn: No manifest file found at {0}", maFile);
bool? createNewManifest = Program.SteamGuardPath ==
Program.defaultSteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME")) ? true : (bool?) null;
while (createNewManifest == null)
{
Console.Write($"Generate new manifest.json in {Program.SteamGuardPath}? [Y/n]");
var answer = Console.ReadLine();
if (answer != null)
createNewManifest = !answer.StartsWith("n") && !answer.StartsWith("N");
}
if ((bool) createNewManifest)
{
_manifest = _generateNewManifest(true);
return _manifest;
}
return null;
}
try
{
string manifestContents = File.ReadAllText(maFile);
_manifest = JsonConvert.DeserializeObject<Manifest>(manifestContents);
if (_manifest.Encrypted && _manifest.Entries.Count == 0)
{
_manifest.Encrypted = false;
_manifest.Save();
}
_manifest.RecomputeExistingEntries();
Utils.Verbose($"{_manifest.Entries.Count} accounts loaded");
return _manifest;
}
catch (Exception ex)
{
Console.WriteLine("error: Could not open manifest file: {0}", ex.ToString());
return null;
}
}
private static Manifest _generateNewManifest(bool scanDir = false)
{
Utils.Verbose("Generating new manifest...");
// No directory means no manifest file anyways.
Manifest newManifest = new Manifest();
newManifest.Encrypted = false;
newManifest.PeriodicCheckingInterval = 5;
newManifest.PeriodicChecking = false;
newManifest.AutoConfirmMarketTransactions = false;
newManifest.AutoConfirmTrades = false;
newManifest.Entries = new List<ManifestEntry>();
newManifest.FirstRun = true;
// Take a pre-manifest version and generate a manifest for it.
if (scanDir)
{
if (Directory.Exists(Program.SteamGuardPath))
{
DirectoryInfo dir = new DirectoryInfo(Program.SteamGuardPath);
var files = dir.GetFiles();
foreach (var file in files)
{
if (file.Extension != ".maFile") continue;
string contents = File.ReadAllText(file.FullName);
try
{
SteamGuardAccount account = JsonConvert.DeserializeObject<SteamGuardAccount>(contents);
ManifestEntry newEntry = new ManifestEntry()
{
Filename = file.Name,
SteamID = account.Session.SteamID
};
newManifest.Entries.Add(newEntry);
}
catch (Exception ex)
{
Utils.Verbose("warn: {0}", ex.Message);
}
}
if (newManifest.Entries.Count > 0)
{
newManifest.Save();
newManifest.PromptSetupPassKey(true);
}
}
}
if (newManifest.Save())
{
return newManifest;
}
return null;
}
public class IncorrectPassKeyException : Exception { }
public class ManifestNotEncryptedException : Exception { }
// TODO: move PromptForPassKey to Program.cs
// TODO: make PromptForPassKey more secure
public string PromptForPassKey()
{
if (!this.Encrypted)
{
throw new ManifestNotEncryptedException();
}
bool passKeyValid = false;
string passKey = "";
while (!passKeyValid)
{
Console.WriteLine("Please enter encryption password: ");
passKey = Utils.ReadLineSecure();
if (passKey == "")
continue;
passKeyValid = this.VerifyPasskey(passKey);
if (!passKeyValid)
{
Console.WriteLine("Incorrect.");
}
}
return passKey;
}
// TODO: move PromptSetupPassKey to Program.cs
public string PromptSetupPassKey(bool inAccountSetupProcess = false)
{
if (inAccountSetupProcess)
{
Console.Write("Would you like to use encryption? [Y/n] ");
string doEncryptAnswer = Console.ReadLine();
if (doEncryptAnswer == "n" || doEncryptAnswer == "N")
{
Console.WriteLine("WARNING: You chose to not encrypt your files. Doing so imposes a security risk for yourself. If an attacker were to gain access to your computer, they could completely lock you out of your account and steal all your items.");
Console.WriteLine("You may add encryption later using the --encrypt argument.");
return null;
}
}
string newPassKey = "";
string confirmPassKey = "";
do
{
Console.Write("Enter" + (inAccountSetupProcess ? " " : " new ") + "passkey: ");
newPassKey = Utils.ReadLineSecure();
Console.Write("Confirm" + (inAccountSetupProcess ? " " : " new ") + "passkey: ");
confirmPassKey = Utils.ReadLineSecure();
if (newPassKey != confirmPassKey)
{
Console.WriteLine("Passkeys do not match.");
}
} while (newPassKey != confirmPassKey || newPassKey == "");
return newPassKey;
}
public SteamAuth.SteamGuardAccount[] GetAllAccounts(string passKey = null, int limit = -1)
{
if (passKey == null && this.Encrypted) return new SteamGuardAccount[0];
List<SteamAuth.SteamGuardAccount> accounts = new List<SteamAuth.SteamGuardAccount>();
foreach (var entry in this.Entries)
{
var account = GetAccount(entry, passKey);
if (account == null) continue;
accounts.Add(account);
if (limit != -1 && limit >= accounts.Count)
break;
}
return accounts.ToArray();
}
public SteamGuardAccount GetAccount(ManifestEntry entry, string passKey = null)
{
string fileText = "";
Stream stream = null;
RijndaelManaged aes256;
string filename = Path.Combine(Program.SteamGuardPath, entry.Filename);
if (this.Encrypted)
{
MemoryStream ms = new MemoryStream(Convert.FromBase64String(File.ReadAllText(filename)));
byte[] key = GetEncryptionKey(passKey, entry.Salt);
aes256 = new RijndaelManaged
{
IV = Convert.FromBase64String(entry.IV),
Key = key,
Padding = PaddingMode.PKCS7,
Mode = CipherMode.CBC
};
ICryptoTransform decryptor = aes256.CreateDecryptor(aes256.Key, aes256.IV);
stream = new CryptoStream(ms, decryptor, CryptoStreamMode.Read);
Utils.Verbose($"Decrypting {filename}...");
}
else
{
FileStream fileStream = File.OpenRead(filename);
stream = fileStream;
}
using (StreamReader reader = new StreamReader(stream))
{
fileText = reader.ReadToEnd();
}
stream.Close();
return JsonConvert.DeserializeObject<SteamAuth.SteamGuardAccount>(fileText);
}
public bool VerifyPasskey(string passkey)
{
if (!this.Encrypted || this.Entries.Count == 0) return true;
var accounts = this.GetAllAccounts(passkey, 1);
return accounts != null && accounts.Length == 1;
}
public bool RemoveAccount(SteamGuardAccount account, bool deleteMaFile = true)
{
ManifestEntry entry = (from e in this.Entries where e.SteamID == account.Session.SteamID select e).FirstOrDefault();
if (entry == null) return true; // If something never existed, did you do what they asked?
string filename = Path.Combine(Program.SteamGuardPath, entry.Filename);
this.Entries.Remove(entry);
if (this.Entries.Count == 0)
{
this.Encrypted = false;
}
if (this.Save() && deleteMaFile)
{
try
{
File.Delete(filename);
return true;
}
catch (Exception)
{
return false;
}
}
return false;
}
public bool SaveAccount(SteamGuardAccount account, bool encrypt, string passKey = null, string salt = null, string iV = null)
{
if (encrypt && (String.IsNullOrEmpty(passKey) || String.IsNullOrEmpty(salt) || String.IsNullOrEmpty(iV))) return false;
string jsonAccount = JsonConvert.SerializeObject(account);
string filename = account.Session.SteamID.ToString() + ".maFile";
Utils.Verbose($"Saving account {account.AccountName} to {filename}...");
ManifestEntry newEntry = new ManifestEntry()
{
SteamID = account.Session.SteamID,
IV = iV,
Salt = salt,
Filename = filename
};
bool foundExistingEntry = false;
for (int i = 0; i < this.Entries.Count; i++)
{
if (this.Entries[i].SteamID == account.Session.SteamID)
{
this.Entries[i] = newEntry;
foundExistingEntry = true;
break;
}
}
if (!foundExistingEntry)
{
this.Entries.Add(newEntry);
}
bool wasEncrypted = this.Encrypted;
this.Encrypted = encrypt;
if (!this.Save())
{
this.Encrypted = wasEncrypted;
return false;
}
try
{
Stream stream = null;
MemoryStream ms = null;
RijndaelManaged aes256;
if (encrypt)
{
ms = new MemoryStream();
byte[] key = GetEncryptionKey(passKey, newEntry.Salt);
aes256 = new RijndaelManaged
{
IV = Convert.FromBase64String(newEntry.IV),
Key = key,
Padding = PaddingMode.PKCS7,
Mode = CipherMode.CBC
};
ICryptoTransform encryptor = aes256.CreateEncryptor(aes256.Key, aes256.IV);
stream = new CryptoStream(ms, encryptor, CryptoStreamMode.Write);
}
else
{
// An unencrypted maFile is shorter than the encrypted version,
// so when an unencrypted maFile gets written this way, the file does not get wiped
// leaving encrypted text after the final } bracket. Deleting and recreating the file fixes this.
File.Delete(Path.Combine(Program.SteamGuardPath, newEntry.Filename));
stream = File.OpenWrite(Path.Combine(Program.SteamGuardPath, newEntry.Filename)); // open or create
}
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write(jsonAccount);
}
if (encrypt)
{
File.WriteAllText(Path.Combine(Program.SteamGuardPath, newEntry.Filename), Convert.ToBase64String(ms.ToArray()));
}
stream.Close();
return true;
}
catch (Exception ex)
{
Utils.Verbose("error: {0}", ex.ToString());
return false;
}
}
public bool Save()
{
string filename = Path.Combine(Program.SteamGuardPath, "manifest.json");
if (!Directory.Exists(Program.SteamGuardPath))
{
try
{
Utils.Verbose("Creating {0}", Program.SteamGuardPath);
Directory.CreateDirectory(Program.SteamGuardPath);
}
catch (Exception ex)
{
Utils.Verbose($"error: {ex.Message}");
return false;
}
}
try
{
string contents = JsonConvert.SerializeObject(this);
File.WriteAllText(filename, contents);
return true;
}
catch (Exception ex)
{
Utils.Verbose($"error: {ex.Message}");
return false;
}
}
private void RecomputeExistingEntries()
{
List<ManifestEntry> newEntries = new List<ManifestEntry>();
foreach (var entry in this.Entries)
{
string filename = Path.Combine(Program.SteamGuardPath, entry.Filename);
if (File.Exists(filename))
{
newEntries.Add(entry);
}
}
this.Entries = newEntries;
if (this.Entries.Count == 0)
{
this.Encrypted = false;
}
}
public void MoveEntry(int from, int to)
{
if (from < 0 || to < 0 || from > Entries.Count || to > Entries.Count - 1) return;
ManifestEntry sel = Entries[from];
Entries.RemoveAt(from);
Entries.Insert(to, sel);
Save();
}
public class ManifestEntry
{
[JsonProperty("encryption_iv")]
public string IV { get; set; }
[JsonProperty("encryption_salt")]
public string Salt { get; set; }
[JsonProperty("filename")]
public string Filename { get; set; }
[JsonProperty("steamid")]
public ulong SteamID { get; set; }
}
/*
Crypto Functions
*/
/// <summary>
/// Returns an 8-byte cryptographically random salt in base64 encoding
/// </summary>
/// <returns></returns>
public static string GetRandomSalt()
{
byte[] salt = new byte[SALT_LENGTH];
using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(salt);
}
return Convert.ToBase64String(salt);
}
/// <summary>
/// Returns a 16-byte cryptographically random initialization vector (IV) in base64 encoding
/// </summary>
/// <returns></returns>
public static string GetInitializationVector()
{
byte[] IV = new byte[IV_LENGTH];
using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(IV);
}
return Convert.ToBase64String(IV);
}
/// <summary>
/// Generates an encryption key derived using a password, a random salt, and specified number of rounds of PBKDF2
/// </summary>
/// <param name="password"></param>
/// <param name="salt"></param>
/// <returns></returns>
private static byte[] GetEncryptionKey(string password, string salt)
{
if (string.IsNullOrEmpty(password))
{
throw new ArgumentException("Password is empty");
}
if (string.IsNullOrEmpty(salt))
{
throw new ArgumentException("Salt is empty");
}
using (Rfc2898DeriveBytes pbkdf2 = new Rfc2898DeriveBytes(password, Convert.FromBase64String(salt), PBKDF2_ITERATIONS))
{
return pbkdf2.GetBytes(KEY_SIZE_BYTES);
}
}
}
}

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using Newtonsoft.Json;
using SteamAuth;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace SteamGuard
{
public static class Program
{
public const string defaultSteamGuardPath = "~/maFiles";
public static string SteamGuardPath { get; set; } = defaultSteamGuardPath;
public static Manifest Manifest { get; set; }
public static SteamGuardAccount[] SteamGuardAccounts { get; set; }
public static bool Verbose { get; set; } = false;
/// <summary>
/// The main entry point for the application
/// </summary>
[STAThread]
public static void Main(string[] args)
{
string action = "";
string user = "";
string passkey = "";
// Parse cli arguments
for (int i = 0; i < args.Length; i++)
{
if (args[i].StartsWith("-"))
{
// TODO: there's gotta be some framework or tool or something for this
if (args[i] == "-v" || args[i] == "--verbose")
{
Verbose = true;
}
else if (args[i] == "-m" || args[i] == "--mafiles-path")
{
i++;
if (i < args.Length)
{
SteamGuardPath = args[i];
}
else
{
Console.WriteLine($"Expected path after {args[i-1]}");
return;
}
}
else if (args[i] == "-p" || args[i] == "--passkey")
{
i++;
if (i < args.Length)
{
passkey = args[i];
}
else
{
Console.WriteLine($"Expected encryption passkey after {args[i-1]}");
return;
}
}
else if (args[i] == "--help" || args[i] == "-h")
{
ShowHelp();
return;
}
}
else // Parse as action or username
{
if (string.IsNullOrEmpty(action))
{
if (args[i] == "add" || args[i] == "setup")
{
action = "setup";
}
else if (args[i] == "trade")
{
action = "trade";
}
else if (args[i] == "encrypt")
{
action = "encrypt";
}
else if (args[i] == "decrypt")
{
action = "decrypt";
}
else if (args[i] == "remove")
{
action = "remove";
}
else if (args[i] == "2fa" || args[i] == "code" || args[i] == "generate-code")
{
action = "generate-code";
}
else if (args[i] == "accept-all")
{
action = "accept-all";
}
else if (string.IsNullOrEmpty(user))
{
user = args[i];
}
}
else if (string.IsNullOrEmpty(user))
{
user = args[i];
}
}
}
if (string.IsNullOrEmpty(action))
{
action = "generate-code";
}
// Do some configuring
SteamGuardPath = SteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME"));
if (!Directory.Exists(SteamGuardPath))
{
if (SteamGuardPath == defaultSteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME")))
{
Utils.Verbose("warn: {0} does not exist, creating...", SteamGuardPath);
Directory.CreateDirectory(SteamGuardPath);
}
else
{
Console.WriteLine("error: {0} does not exist.", SteamGuardPath);
return;
}
}
Utils.Verbose($"Action: {action}");
if (user.Length > 0)
{
Utils.Verbose($"User: {user}");
}
Utils.Verbose($"Passkey: {passkey.Length > 0 ? "[specified]" : "[not specified]" }");
Utils.Verbose($"maFiles path: {SteamGuardPath}");
// Perform desired action
switch (action)
{
case "generate-code":
GenerateCode(user, passkey);
break;
case "encrypt": // Can also be used to change passkey
Console.WriteLine(Encrypt(passkey));
break;
case "decrypt":
Console.WriteLine(Decrypt(passkey));
break;
case "setup":
Setup(user, passkey);
break;
case "trade":
Trade(user, passkey);
break;
case "accept-all":
AcceptAllTrades(user, passkey);
break;
default:
Console.WriteLine("error: Unknown action: {0}", action);
return;
}
}
static void ShowHelp()
{
var descPadding = 26;
var descWidth = Console.BufferWidth - descPadding;
if (descWidth < 20)
descWidth = 20;
var flags = new Dictionary<string, string>
{
{ "-h, --help", "Display this help message." },
{ "-v, --verbose", "Display some extra information when the program is running." },
{ "-m, --mafiles-path", "Specify which folder your maFiles are in. Ex: ~/maFiles" },
{ "-p, --passkey", "Specify your encryption passkey." },
};
var actions = new Dictionary<string, string>
{
{ "code", "Generate a Steam Guard code for the specified user (if any) and exit. (default)" },
{ "encrypt", "Encrypt your maFiles or change your encryption passkey." },
{ "decrypt", "Remove encryption from your maFiles." },
{ "add", "Set up Steam Guard for 2 factor authentication." },
{ "trade", "Opens an interactive prompt to handle trade confirmations." },
{ "accept-all", "Accepts all trade confirmations." }
};
Console.WriteLine($"steamguard-cli - v{Assembly.GetExecutingAssembly().GetName().Version}");
Console.WriteLine("usage: steamguard ACTION [STEAM USERNAME] [OPTIONS]...");
Console.WriteLine();
foreach (var flag in flags)
{
// word wrap the descriptions, if needed
var desc = flag.Value;
if (desc.Length > descWidth)
{
var sb = new StringBuilder();
for (int i = 0; i < desc.Length; i += descWidth)
{
if (i > 0)
sb.Append("".PadLeft((flag.Key.StartsWith("--") ? 5 : 2) + descPadding));
sb.AppendLine(desc.Substring(i, i + descWidth > desc.Length ? desc.Length - i : descWidth).Trim());
}
desc = sb.ToString().TrimEnd('\n');
}
Console.WriteLine($"{(flag.Key.StartsWith("--") ? " " : " " )}{flag.Key.PadRight(descPadding)}{desc}");
}
Console.WriteLine();
Console.WriteLine("Actions:");
foreach (var action in actions)
{
// word wrap the descriptions, if needed
var desc = action.Value;
if (desc.Length > descWidth)
{
var sb = new StringBuilder();
for (int i = 0; i < desc.Length; i += descWidth)
{
if (i > 0)
sb.Append("".PadLeft(descPadding + 2));
sb.AppendLine(desc.Substring(i, i + descWidth > desc.Length ? desc.Length - i : descWidth).Trim());
}
desc = sb.ToString().TrimEnd('\n');
}
Console.WriteLine($" {action.Key.PadRight(descPadding)}{desc}");
}
}
static void GenerateCode(string user = "", string passkey = "")
{
Utils.Verbose("Aligning time...");
TimeAligner.AlignTime();
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
Utils.Verbose("Reading accounts from manifest...");
if (Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
SteamGuardAccounts = Manifest.GetAllAccounts(passkey);
}
else
{
SteamGuardAccounts = Manifest.GetAllAccounts();
}
if (SteamGuardAccounts.Length == 0)
{
Console.WriteLine("error: No accounts read.");
return;
}
Utils.Verbose("Selecting account...");
string code = "";
for (int i = 0; i < SteamGuardAccounts.Length; i++)
{
SteamGuardAccount account = SteamGuardAccounts[i];
if (user != "")
{
if (account.AccountName.ToLower() == user.ToLower())
{
Utils.Verbose("Generating code for {0}...", account.AccountName);
code = account.GenerateSteamGuardCode();
break;
}
}
else
{
Utils.Verbose("Generating code for {0}...", account.AccountName);
code = account.GenerateSteamGuardCode();
break;
}
}
if (code != "")
Console.WriteLine(code);
else
Console.WriteLine("error: No Steam accounts found in {0}", SteamGuardAccounts);
}
static bool Encrypt(string passkey = "")
{
// NOTE: in this context, `passkey` refers to the old passkey, if there was one
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
Utils.Verbose("Reading accounts from manifest...");
if (Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
SteamGuardAccounts = Manifest.GetAllAccounts(passkey);
}
else
{
SteamGuardAccounts = Manifest.GetAllAccounts();
}
string newPassKey = Manifest.PromptSetupPassKey();
for (int i = 0; i < SteamGuardAccounts.Length; i++)
{
var account = SteamGuardAccounts[i];
var salt = Manifest.GetRandomSalt();
var iv = Manifest.GetInitializationVector();
bool success = Manifest.SaveAccount(account, true, newPassKey, salt, iv);
Utils.Verbose("Encrypted {0}: {1}", account.AccountName, success);
if (!success) return false;
}
return true;
}
static bool Decrypt(string passkey = "")
{
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
Utils.Verbose("Reading accounts from manifest...");
if (Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
SteamGuardAccounts = Manifest.GetAllAccounts(passkey);
}
else
{
Utils.Verbose("Decryption not required.");
return true;
}
for (int i = 0; i < SteamGuardAccounts.Length; i++)
{
var account = SteamGuardAccounts[i];
bool success = Manifest.SaveAccount(account, false);
Utils.Verbose("Decrypted {0}: {1}", account.AccountName, success);
if (!success) return false;
}
return true;
}
static void Setup(string username = "", string passkey = "")
{
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
if (string.IsNullOrWhiteSpace(username))
{
Console.Write("Username: ");
username = Console.ReadLine();
}
Console.Write("Password: ");
var password = Utils.ReadLineSecure();
UserLogin login = new UserLogin(username, password);
LoginResult loginResult;
do
{
Console.Write($"Logging in {username}... ");
loginResult = login.DoLogin();
Console.WriteLine(loginResult);
switch (loginResult)
{
case LoginResult.NeedEmail:
Console.Write("Email code: ");
login.EmailCode = Console.ReadLine();
break;
case LoginResult.Need2FA:
Console.Write("2FA code: ");
login.TwoFactorCode = Console.ReadLine();
break;
case LoginResult.NeedCaptcha:
Console.WriteLine($"Please open: https://steamcommunity.com/public/captcha.php?gid={login.CaptchaGID}");
Console.Write("Captcha text: ");
login.CaptchaText = Console.ReadLine();
break;
case LoginResult.BadCredentials:
Console.WriteLine("error: Bad Credentials");
return;
case LoginResult.TooManyFailedLogins:
Console.WriteLine("error: Too many failed logins. Wait a bit before trying again.");
return;
case LoginResult.LoginOkay:
break;
default:
Console.WriteLine($"Unknown login result: {loginResult}");
break;
}
} while (loginResult != LoginResult.LoginOkay);
AuthenticatorLinker linker = new AuthenticatorLinker(login.Session);
AuthenticatorLinker.LinkResult linkResult = AuthenticatorLinker.LinkResult.GeneralFailure;
do
{
linkResult = linker.AddAuthenticator();
Console.WriteLine($"Link result: {linkResult}");
switch (linkResult)
{
case AuthenticatorLinker.LinkResult.MustProvidePhoneNumber:
var phonenumber = "";
do
{
Console.WriteLine("Enter your mobile phone number in the following format: +{cC} phoneNumber. EG, +1 123-456-7890");
phonenumber = Console.ReadLine();
phonenumber = FilterPhoneNumber(phonenumber);
linker.PhoneNumber = phonenumber;
} while (!PhoneNumberOkay(phonenumber));
break;
case AuthenticatorLinker.LinkResult.MustConfirmEmail:
Console.WriteLine("Check your email. Before continuing, click the link in the email to confirm your phone number. Press enter to continue...");
Console.ReadLine();
break;
case AuthenticatorLinker.LinkResult.MustRemovePhoneNumber:
linker.PhoneNumber = null;
break;
case AuthenticatorLinker.LinkResult.AwaitingFinalization:
break;
case AuthenticatorLinker.LinkResult.GeneralFailure:
Console.WriteLine("error: Unable to add your phone number. Steam returned GeneralFailure");
return;
case AuthenticatorLinker.LinkResult.AuthenticatorPresent:
Console.WriteLine("An authenticator is already present.");
Console.WriteLine("If you have the revocation code (Rxxxxx), this program can remove it for you.");
Console.Write("Would you like to remove the current authenticator using your revocation code? (y/n) ");
var answer = Console.ReadLine();
if (answer != "y")
continue;
Console.Write("Revocation code (Rxxxxx): ");
var revocationCode = Console.ReadLine();
var account = new SteamGuardAccount();
account.Session = login.Session;
account.RevocationCode = revocationCode;
if (account.DeactivateAuthenticator())
Console.WriteLine("Successfully deactivated the current authenticator.");
else
Console.WriteLine("Deactivating the current authenticator was unsuccessful.");
continue;
default:
Console.WriteLine($"error: Unexpected linker result: {linkResult}");
return;
}
} while (linkResult != AuthenticatorLinker.LinkResult.AwaitingFinalization);
string passKey = null;
if (Manifest.Entries.Count == 0)
{
Console.WriteLine("Looks like we are setting up your first account.");
passKey = Manifest.PromptSetupPassKey(true);
}
else if (Manifest.Entries.Count > 0 && Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
}
//Save the file immediately; losing this would be bad.
if (!Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey))
{
Manifest.RemoveAccount(linker.LinkedAccount);
Console.WriteLine("Unable to save mobile authenticator file. The mobile authenticator has not been linked.");
return;
}
Console.WriteLine(
$"The Mobile Authenticator has not yet been linked. Before finalizing the authenticator, please write down your revocation code: {linker.LinkedAccount.RevocationCode}");
AuthenticatorLinker.FinalizeResult finalizeResponse = AuthenticatorLinker.FinalizeResult.GeneralFailure;
do
{
Console.Write("Please input the SMS message sent to your phone number: ");
string smsCode = Console.ReadLine();
finalizeResponse = linker.FinalizeAddAuthenticator(smsCode);
Utils.Verbose(finalizeResponse);
switch (finalizeResponse)
{
case AuthenticatorLinker.FinalizeResult.BadSMSCode:
continue;
case AuthenticatorLinker.FinalizeResult.UnableToGenerateCorrectCodes:
Console.WriteLine(
"Unable to generate the proper codes to finalize this authenticator. The authenticator should not have been linked.");
Console.WriteLine(
$"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}");
Manifest.RemoveAccount(linker.LinkedAccount);
return;
case AuthenticatorLinker.FinalizeResult.GeneralFailure:
Console.WriteLine("Unable to finalize this authenticator. The authenticator should not have been linked.");
Console.WriteLine(
$"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}");
Manifest.RemoveAccount(linker.LinkedAccount);
return;
}
} while (finalizeResponse != AuthenticatorLinker.FinalizeResult.Success);
//Linked, finally. Re-save with FullyEnrolled property.
Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey);
Console.WriteLine(
$"Mobile authenticator successfully linked. Please actually write down your revocation code: {linker.LinkedAccount.RevocationCode}");
}
public static string FilterPhoneNumber(string phoneNumber)
=> phoneNumber.Replace("-", "").Replace("(", "").Replace(")", "");
public static bool PhoneNumberOkay(string phoneNumber)
{
if (phoneNumber == null || phoneNumber.Length == 0) return false;
if (phoneNumber[0] != '+') return false;
return true;
}
static void Trade(string user = "", string passkey = "")
{
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
Utils.Verbose("Reading accounts from manifest...");
if (Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
SteamGuardAccounts = Manifest.GetAllAccounts(passkey);
}
else
{
SteamGuardAccounts = Manifest.GetAllAccounts();
}
if (SteamGuardAccounts.Length == 0)
{
Console.WriteLine("error: No accounts read.");
return;
}
foreach (var account in SteamGuardAccounts)
{
if (user != "")
if (!string.Equals(account.AccountName, user, StringComparison.CurrentCultureIgnoreCase))
continue;
processConfirmations(account);
}
}
enum TradeAction
{
Accept = 1,
Deny = 0,
Ignore = -1
}
static bool promptRefreshSession(SteamGuardAccount account)
{
Console.WriteLine("Your Steam credentials have expired. For trade and market confirmations to work properly, please login again.");
string username = account.AccountName;
Console.WriteLine($"Username: {username}");
Console.Write("Password: ");
var password = Console.ReadLine();
UserLogin login = new UserLogin(username, password);
Console.Write($"Logging in {username}... ");
LoginResult loginResult = login.DoLogin();
if (loginResult == LoginResult.Need2FA && !string.IsNullOrEmpty(account.SharedSecret))
{
// if we need a 2fa code, and we can generate it, generate a 2fa code and log in.
Utils.Verbose(loginResult);
TimeAligner.AlignTime();
login.TwoFactorCode = account.GenerateSteamGuardCode();
Utils.Verbose($"Logging in {username}... ");
loginResult = login.DoLogin();
}
Console.WriteLine(loginResult);
if (loginResult == LoginResult.LoginOkay)
{
account.Session = login.Session;
}
if (account.RefreshSession())
{
Utils.Verbose("Session refreshed");
Manifest.SaveAccount(account, Manifest.Encrypted);
return true;
}
else
{
return false;
}
}
static void processConfirmations(SteamGuardAccount account)
{
Utils.Verbose("Refeshing Session...");
if (account.RefreshSession())
{
Utils.Verbose("Session refreshed");
Manifest.SaveAccount(account, Manifest.Encrypted);
}
else
{
Utils.Verbose("Failed to refresh session, prompting user...");
if (!promptRefreshSession(account))
{
Console.WriteLine("Failed to refresh session, aborting...");
}
}
Console.WriteLine("Retrieving trade confirmations...");
var tradesTask = account.FetchConfirmationsAsync();
tradesTask.Wait();
var trades = tradesTask.Result;
var tradeActions = new TradeAction[trades.Length];
for (var i = 0; i < tradeActions.Length; i++)
{
tradeActions[i] = TradeAction.Ignore;
}
if (trades.Length == 0)
{
Console.WriteLine($"No trade confirmations for {account.AccountName}.");
return;
}
var selected = 0;
var colorAccept = ConsoleColor.Green;
var colorDeny = ConsoleColor.Red;
var colorIgnore = ConsoleColor.Gray;
var colorSelected = ConsoleColor.Yellow;
var confirm = false;
do
{
Console.Clear();
if (selected >= trades.Length)
selected = trades.Length - 1;
else if (selected < 0)
selected = 0;
Console.ResetColor();
Console.WriteLine($"Trade confirmations for {account.AccountName}...");
Console.WriteLine("No action will be made without your confirmation.");
Console.WriteLine("[a]ccept [d]eny [i]gnore [enter] Confirm [q]uit"); // accept = 1, deny = 0, ignore = -1
Console.WriteLine();
for (var t = 0; t < trades.Length; t++)
{
ConsoleColor itemColor;
switch (tradeActions[t])
{
case TradeAction.Accept:
itemColor = colorAccept;
break;
case TradeAction.Deny:
itemColor = colorDeny;
break;
case TradeAction.Ignore:
itemColor = colorIgnore;
break;
default:
throw new ArgumentOutOfRangeException();
}
Console.ForegroundColor = t == selected ? colorSelected : itemColor;
Console.WriteLine($" [{t}] [{tradeActions[t]}] {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}");
}
var key = Console.ReadKey();
switch (key.Key)
{
case ConsoleKey.UpArrow:
case ConsoleKey.W:
selected--;
break;
case ConsoleKey.DownArrow:
case ConsoleKey.S:
selected++;
break;
case ConsoleKey.A:
tradeActions[selected] = TradeAction.Accept;
break;
case ConsoleKey.D:
tradeActions[selected] = TradeAction.Deny;
break;
case ConsoleKey.I:
tradeActions[selected] = TradeAction.Ignore;
break;
case ConsoleKey.Enter:
confirm = true;
break;
case ConsoleKey.Escape:
case ConsoleKey.Q:
Console.ResetColor();
Console.WriteLine("Quitting...");
return;
default:
break;
}
} while (!confirm);
Console.ResetColor();
Console.WriteLine();
Console.WriteLine("Processing...");
for (var t = 0; t < trades.Length; t++)
{
bool success = false;
switch (tradeActions[t])
{
case TradeAction.Accept:
if (Verbose) Console.Write($"Accepting {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}...");
success = account.AcceptConfirmation(trades[t]);
break;
case TradeAction.Deny:
if (Verbose) Console.Write($"Denying {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}...");
success = account.DenyConfirmation(trades[t]);
break;
case TradeAction.Ignore:
if (Verbose) Console.Write($"Ignoring {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}...");
success = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
Utils.Verbose(success);
}
Console.WriteLine("Done.");
}
static void AcceptAllTrades(string user = "", string passkey = "")
{
Utils.Verbose("Opening manifest...");
Manifest = Manifest.GetManifest(true);
Utils.Verbose("Reading accounts from manifest...");
if (Manifest.Encrypted)
{
if (string.IsNullOrEmpty(passkey))
{
passkey = Manifest.PromptForPassKey();
}
SteamGuardAccounts = Manifest.GetAllAccounts(passkey);
}
else
{
SteamGuardAccounts = Manifest.GetAllAccounts();
}
if (SteamGuardAccounts.Length == 0)
{
Console.WriteLine("error: No accounts read.");
return;
}
for (int i = 0; i < SteamGuardAccounts.Length; i++)
{
SteamGuardAccount account = SteamGuardAccounts[i];
if ((user != "" && account.AccountName.ToLower() == user.ToLower()) || user == "")
{
Console.WriteLine($"Accepting Confirmations on {account.AccountName}");
Utils.Verbose("Refeshing Session...");
if (account.RefreshSession())
{
Utils.Verbose("Session refreshed");
Manifest.SaveAccount(account, Manifest.Encrypted);
}
else
{
Utils.Verbose("Failed to refresh session, prompting user...");
if (!promptRefreshSession(account))
{
Console.WriteLine("Failed to refresh session, aborting...");
}
}
Utils.Verbose("Fetching Confirmations...");
var tradesTask = account.FetchConfirmationsAsync();
tradesTask.Wait();
Confirmation[] confirmations = tradesTask.Result;
Utils.Verbose("Accepting Confirmations...");
account.AcceptMultipleConfirmations(confirmations);
if (user != "")
{
break;
}
}
}
}
}
}

@ -1 +0,0 @@
Subproject commit e0619528fbe8f4c6f74135283b3f991219e73cf4

View file

@ -1,38 +0,0 @@
using System;
using System.Diagnostics;
namespace SteamGuard
{
public static class Utils
{
public static string ReadLineSecure()
{
// Have bash handle the password input, because apparently it's impossible in C#,
// and we don't need to worry about windows compatibility.
string bash_cmd = @"read -s -p ""Password: "" password; echo $password";
Process p = new Process();
p.StartInfo.UseShellExecute = false;
p.StartInfo.FileName = "bash";
p.StartInfo.Arguments = string.Format("-c '{0}'", bash_cmd);
p.StartInfo.RedirectStandardOutput = true;
p.Start();
p.WaitForExit();
Console.WriteLine();
return p.StandardOutput.ReadToEnd().Trim();
}
public static void Verbose(object obj)
{
Verbose(obj.ToString(), null);
}
public static void Verbose(string format, params object[] arg)
{
if (Program.Verbose)
{
Console.WriteLine(format, arg);
}
}
}
}

View file

@ -1,13 +0,0 @@
_steamguard()
{
local cur prev opts
COMPREPLY=()
cur="${COMP_WORDS[COMP_CWORD]}"
prev="${COMP_WORDS[COMP_CWORD-1]}"
opts="--help --verbose --maFiles-path --passkey"
COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) )
return 0
}
complete -F _steamguard steamguard

View file

@ -1,27 +0,0 @@
$(eval SHELL:=/bin/bash)
all: Program.cs
mkdir -p build/ ;\
nuget restore SteamAuth/SteamAuth/SteamAuth.sln ;\
NEWTONSOFT_JSON_PATH=$$(find -name Newtonsoft.Json.dll | grep \/net45\/ | sort -t. -k 1,1n -k 2,2n -k 3,3n -k 4,4n | tail -n 1) ;\
mcs -target:library -out:build/SteamAuth.dll -r:"$$NEWTONSOFT_JSON_PATH" SteamAuth/SteamAuth/APIEndpoints.cs SteamAuth/SteamAuth/AuthenticatorLinker.cs SteamAuth/SteamAuth/Confirmation.cs SteamAuth/SteamAuth/SessionData.cs SteamAuth/SteamAuth/SteamGuardAccount.cs SteamAuth/SteamAuth/SteamWeb.cs SteamAuth/SteamAuth/TimeAligner.cs SteamAuth/SteamAuth/UserLogin.cs SteamAuth/SteamAuth/Util.cs SteamAuth/SteamAuth/Properties/AssemblyInfo.cs ;\
cp "$$NEWTONSOFT_JSON_PATH" build/ ;\
mcs -out:build/steamguard -r:build/SteamAuth.dll -r:build/Newtonsoft.Json.dll -r:/usr/lib/mono/4.5/System.Security.dll Program.cs Manifest.cs AssemblyInfo.cs Utils.cs
run:
build/steamguard -v
clean:
rm -r build/
install:
cp build/steamguard /usr/local/bin/
cp build/Newtonsoft.Json.dll /usr/local/bin/
cp build/SteamAuth.dll /usr/local/bin/
cp bash-tab-completion /etc/bash_completion.d/steamguard
uninstall:
rm -f /usr/local/bin/steamguard
rm -f /usr/local/bin/Newtonsoft.Json.dll
rm -f /usr/local/bin/SteamAuth.dll
rm -f /etc/bash_completion.d/steamguard

View file

@ -1,24 +0,0 @@
all: Program.cs
mkdir -p build/
nuget restore SteamAuth/SteamAuth/SteamAuth.sln
mcs -target:library -out:build/SteamAuth.dll -r:SteamAuth/SteamAuth/packages/Newtonsoft.Json.11.0.1/lib/net45/Newtonsoft.Json.dll SteamAuth/SteamAuth/APIEndpoints.cs SteamAuth/SteamAuth/AuthenticatorLinker.cs SteamAuth/SteamAuth/Confirmation.cs SteamAuth/SteamAuth/SessionData.cs SteamAuth/SteamAuth/SteamGuardAccount.cs SteamAuth/SteamAuth/SteamWeb.cs SteamAuth/SteamAuth/TimeAligner.cs SteamAuth/SteamAuth/UserLogin.cs SteamAuth/SteamAuth/Util.cs SteamAuth/SteamAuth/Properties/AssemblyInfo.cs
cp SteamAuth/SteamAuth/packages/Newtonsoft.Json.11.0.1/lib/net45/Newtonsoft.Json.dll build/
mcs -out:build/steamguard -r:build/SteamAuth.dll -r:build/Newtonsoft.Json.dll -r:/usr/local/lib/mono/4.5/System.Security.dll Program.cs Manifest.cs AssemblyInfo.cs Utils.cs
run:
mono build/steamguard -v
clean:
rm -r build/
install:
cp build/steamguard /usr/local/bin/
cp build/Newtonsoft.Json.dll /usr/local/bin/
cp build/SteamAuth.dll /usr/local/bin/
cp bash-tab-completion /etc/bash_completion.d/steamguard
uninstall:
rm -f /usr/local/bin/steamguard
rm -f /usr/local/bin/Newtonsoft.Json.dll
rm -f /usr/local/bin/SteamAuth.dll
rm -f /etc/bash_completion.d/steamguard

View file

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>12E8E57D-A11A-4FDF-BAEC-AAFDE916E732</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>steamguard_cli</RootNamespace>
<AssemblyName>steamguard-cli</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Content Include=".\makefile">
<Link>makefile</Link>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Include=".\Manifest.cs">
<Link>Manifest.cs</Link>
</Compile>
<Compile Include=".\Program.cs">
<Link>Program.cs</Link>
</Compile>
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>.\build\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SteamAuth, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>.\build\SteamAuth.dll</HintPath>
</Reference>
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<HintPath>..\..\..\..\..\usr\lib\mono\4.5\System.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View file

@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.0.0
MinimumVisualStudioVersion = 10.0.0.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "steamguard_cli", "steamguard-cli.csproj", "{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal