diff --git a/AssemblyInfo.cs b/AssemblyInfo.cs deleted file mode 100644 index ea53afe..0000000 --- a/AssemblyInfo.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. - -[assembly: AssemblyTitle("steamguard-cli")] -[assembly: AssemblyDescription("https://github.com/dyc3/steamguard-cli")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("steamguard-cli")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. - -[assembly: ComVisible(false)] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] - -[assembly: AssemblyVersion("0.3.5.1")] -[assembly: AssemblyFileVersion("0.3.5.1")] diff --git a/Manifest.cs b/Manifest.cs deleted file mode 100644 index 874f0a3..0000000 --- a/Manifest.cs +++ /dev/null @@ -1,546 +0,0 @@ -using Newtonsoft.Json; -using SteamAuth; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Security.Cryptography; - -namespace SteamGuard -{ - public class Manifest - { - private const int PBKDF2_ITERATIONS = 50000; //Set to 50k to make program not unbearably slow. May increase in future. - private const int SALT_LENGTH = 8; - private const int KEY_SIZE_BYTES = 32; - private const int IV_LENGTH = 16; - - [JsonProperty("encrypted")] - public bool Encrypted { get; set; } - - [JsonProperty("first_run")] - public bool FirstRun { get; set; } = true; - - [JsonProperty("entries")] - public List Entries { get; set; } - - [JsonProperty("periodic_checking")] - public bool PeriodicChecking { get; set; } = false; - - [JsonProperty("periodic_checking_interval")] - public int PeriodicCheckingInterval { get; set; } = 5; - - [JsonProperty("periodic_checking_checkall")] - public bool CheckAllAccounts { get; set; } = false; - - [JsonProperty("auto_confirm_market_transactions")] - public bool AutoConfirmMarketTransactions { get; set; } = false; - - [JsonProperty("auto_confirm_trades")] - public bool AutoConfirmTrades { get; set; } = false; - - private static Manifest _manifest { get; set; } - - public static Manifest GetManifest(bool forceLoad = false) - { - // Check if already staticly loaded - if (_manifest != null && !forceLoad) - { - return _manifest; - } - - // Find config dir and manifest file - string maFile = Path.Combine(Program.SteamGuardPath, "manifest.json"); - - // If there's no config dir, create it - if (!Directory.Exists(Program.SteamGuardPath)) - { - _manifest = _generateNewManifest(); - return _manifest; - } - - // If there's no manifest, create it - if (!File.Exists(maFile)) - { - Utils.Verbose("warn: No manifest file found at {0}", maFile); - bool? createNewManifest = Program.SteamGuardPath == - Program.defaultSteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME")) ? true : (bool?) null; - while (createNewManifest == null) - { - Console.Write($"Generate new manifest.json in {Program.SteamGuardPath}? [Y/n]"); - var answer = Console.ReadLine(); - if (answer != null) - createNewManifest = !answer.StartsWith("n") && !answer.StartsWith("N"); - } - if ((bool) createNewManifest) - { - _manifest = _generateNewManifest(true); - return _manifest; - } - return null; - } - - try - { - string manifestContents = File.ReadAllText(maFile); - _manifest = JsonConvert.DeserializeObject(manifestContents); - - if (_manifest.Encrypted && _manifest.Entries.Count == 0) - { - _manifest.Encrypted = false; - _manifest.Save(); - } - - _manifest.RecomputeExistingEntries(); - - Utils.Verbose($"{_manifest.Entries.Count} accounts loaded"); - return _manifest; - } - catch (Exception ex) - { - Console.WriteLine("error: Could not open manifest file: {0}", ex.ToString()); - return null; - } - } - - private static Manifest _generateNewManifest(bool scanDir = false) - { - Utils.Verbose("Generating new manifest..."); - - // No directory means no manifest file anyways. - Manifest newManifest = new Manifest(); - newManifest.Encrypted = false; - newManifest.PeriodicCheckingInterval = 5; - newManifest.PeriodicChecking = false; - newManifest.AutoConfirmMarketTransactions = false; - newManifest.AutoConfirmTrades = false; - newManifest.Entries = new List(); - newManifest.FirstRun = true; - - // Take a pre-manifest version and generate a manifest for it. - if (scanDir) - { - if (Directory.Exists(Program.SteamGuardPath)) - { - DirectoryInfo dir = new DirectoryInfo(Program.SteamGuardPath); - var files = dir.GetFiles(); - - foreach (var file in files) - { - if (file.Extension != ".maFile") continue; - - string contents = File.ReadAllText(file.FullName); - try - { - SteamGuardAccount account = JsonConvert.DeserializeObject(contents); - ManifestEntry newEntry = new ManifestEntry() - { - Filename = file.Name, - SteamID = account.Session.SteamID - }; - newManifest.Entries.Add(newEntry); - } - catch (Exception ex) - { - Utils.Verbose("warn: {0}", ex.Message); - } - } - - if (newManifest.Entries.Count > 0) - { - newManifest.Save(); - newManifest.PromptSetupPassKey(true); - } - } - } - - if (newManifest.Save()) - { - return newManifest; - } - - return null; - } - - public class IncorrectPassKeyException : Exception { } - public class ManifestNotEncryptedException : Exception { } - - // TODO: move PromptForPassKey to Program.cs - // TODO: make PromptForPassKey more secure - public string PromptForPassKey() - { - if (!this.Encrypted) - { - throw new ManifestNotEncryptedException(); - } - - bool passKeyValid = false; - string passKey = ""; - while (!passKeyValid) - { - Console.WriteLine("Please enter encryption password: "); - passKey = Utils.ReadLineSecure(); - if (passKey == "") - continue; - passKeyValid = this.VerifyPasskey(passKey); - if (!passKeyValid) - { - Console.WriteLine("Incorrect."); - } - } - return passKey; - } - - // TODO: move PromptSetupPassKey to Program.cs - public string PromptSetupPassKey(bool inAccountSetupProcess = false) - { - if (inAccountSetupProcess) - { - Console.Write("Would you like to use encryption? [Y/n] "); - string doEncryptAnswer = Console.ReadLine(); - if (doEncryptAnswer == "n" || doEncryptAnswer == "N") - { - Console.WriteLine("WARNING: You chose to not encrypt your files. Doing so imposes a security risk for yourself. If an attacker were to gain access to your computer, they could completely lock you out of your account and steal all your items."); - Console.WriteLine("You may add encryption later using the --encrypt argument."); - return null; - } - } - - string newPassKey = ""; - string confirmPassKey = ""; - do - { - Console.Write("Enter" + (inAccountSetupProcess ? " " : " new ") + "passkey: "); - newPassKey = Utils.ReadLineSecure(); - Console.Write("Confirm" + (inAccountSetupProcess ? " " : " new ") + "passkey: "); - confirmPassKey = Utils.ReadLineSecure(); - - if (newPassKey != confirmPassKey) - { - Console.WriteLine("Passkeys do not match."); - } - } while (newPassKey != confirmPassKey || newPassKey == ""); - - return newPassKey; - } - - public SteamAuth.SteamGuardAccount[] GetAllAccounts(string passKey = null, int limit = -1) - { - if (passKey == null && this.Encrypted) return new SteamGuardAccount[0]; - - List accounts = new List(); - foreach (var entry in this.Entries) - { - var account = GetAccount(entry, passKey); - if (account == null) continue; - accounts.Add(account); - - if (limit != -1 && limit >= accounts.Count) - break; - } - - return accounts.ToArray(); - } - - public SteamGuardAccount GetAccount(ManifestEntry entry, string passKey = null) - { - string fileText = ""; - Stream stream = null; - RijndaelManaged aes256; - - string filename = Path.Combine(Program.SteamGuardPath, entry.Filename); - if (this.Encrypted) - { - MemoryStream ms = new MemoryStream(Convert.FromBase64String(File.ReadAllText(filename))); - byte[] key = GetEncryptionKey(passKey, entry.Salt); - - aes256 = new RijndaelManaged - { - IV = Convert.FromBase64String(entry.IV), - Key = key, - Padding = PaddingMode.PKCS7, - Mode = CipherMode.CBC - }; - - ICryptoTransform decryptor = aes256.CreateDecryptor(aes256.Key, aes256.IV); - stream = new CryptoStream(ms, decryptor, CryptoStreamMode.Read); - Utils.Verbose($"Decrypting {filename}..."); - } - else - { - FileStream fileStream = File.OpenRead(filename); - stream = fileStream; - } - - using (StreamReader reader = new StreamReader(stream)) - { - fileText = reader.ReadToEnd(); - } - stream.Close(); - - return JsonConvert.DeserializeObject(fileText); - } - - public bool VerifyPasskey(string passkey) - { - if (!this.Encrypted || this.Entries.Count == 0) return true; - - var accounts = this.GetAllAccounts(passkey, 1); - return accounts != null && accounts.Length == 1; - } - - public bool RemoveAccount(SteamGuardAccount account, bool deleteMaFile = true) - { - ManifestEntry entry = (from e in this.Entries where e.SteamID == account.Session.SteamID select e).FirstOrDefault(); - if (entry == null) return true; // If something never existed, did you do what they asked? - - string filename = Path.Combine(Program.SteamGuardPath, entry.Filename); - this.Entries.Remove(entry); - - if (this.Entries.Count == 0) - { - this.Encrypted = false; - } - - if (this.Save() && deleteMaFile) - { - try - { - File.Delete(filename); - return true; - } - catch (Exception) - { - return false; - } - } - - return false; - } - - public bool SaveAccount(SteamGuardAccount account, bool encrypt, string passKey = null, string salt = null, string iV = null) - { - if (encrypt && (String.IsNullOrEmpty(passKey) || String.IsNullOrEmpty(salt) || String.IsNullOrEmpty(iV))) return false; - - string jsonAccount = JsonConvert.SerializeObject(account); - - string filename = account.Session.SteamID.ToString() + ".maFile"; - Utils.Verbose($"Saving account {account.AccountName} to {filename}..."); - - ManifestEntry newEntry = new ManifestEntry() - { - SteamID = account.Session.SteamID, - IV = iV, - Salt = salt, - Filename = filename - }; - - bool foundExistingEntry = false; - for (int i = 0; i < this.Entries.Count; i++) - { - if (this.Entries[i].SteamID == account.Session.SteamID) - { - this.Entries[i] = newEntry; - foundExistingEntry = true; - break; - } - } - - if (!foundExistingEntry) - { - this.Entries.Add(newEntry); - } - - bool wasEncrypted = this.Encrypted; - this.Encrypted = encrypt; - - if (!this.Save()) - { - this.Encrypted = wasEncrypted; - return false; - } - - try - { - Stream stream = null; - MemoryStream ms = null; - RijndaelManaged aes256; - - if (encrypt) - { - ms = new MemoryStream(); - byte[] key = GetEncryptionKey(passKey, newEntry.Salt); - - aes256 = new RijndaelManaged - { - IV = Convert.FromBase64String(newEntry.IV), - Key = key, - Padding = PaddingMode.PKCS7, - Mode = CipherMode.CBC - }; - - ICryptoTransform encryptor = aes256.CreateEncryptor(aes256.Key, aes256.IV); - stream = new CryptoStream(ms, encryptor, CryptoStreamMode.Write); - } - else - { - // An unencrypted maFile is shorter than the encrypted version, - // so when an unencrypted maFile gets written this way, the file does not get wiped - // leaving encrypted text after the final } bracket. Deleting and recreating the file fixes this. - File.Delete(Path.Combine(Program.SteamGuardPath, newEntry.Filename)); - stream = File.OpenWrite(Path.Combine(Program.SteamGuardPath, newEntry.Filename)); // open or create - } - - using (StreamWriter writer = new StreamWriter(stream)) - { - writer.Write(jsonAccount); - } - - if (encrypt) - { - File.WriteAllText(Path.Combine(Program.SteamGuardPath, newEntry.Filename), Convert.ToBase64String(ms.ToArray())); - } - - stream.Close(); - return true; - } - catch (Exception ex) - { - Utils.Verbose("error: {0}", ex.ToString()); - return false; - } - } - - public bool Save() - { - string filename = Path.Combine(Program.SteamGuardPath, "manifest.json"); - if (!Directory.Exists(Program.SteamGuardPath)) - { - try - { - Utils.Verbose("Creating {0}", Program.SteamGuardPath); - Directory.CreateDirectory(Program.SteamGuardPath); - } - catch (Exception ex) - { - Utils.Verbose($"error: {ex.Message}"); - return false; - } - } - - try - { - string contents = JsonConvert.SerializeObject(this); - File.WriteAllText(filename, contents); - return true; - } - catch (Exception ex) - { - Utils.Verbose($"error: {ex.Message}"); - return false; - } - } - - private void RecomputeExistingEntries() - { - List newEntries = new List(); - - foreach (var entry in this.Entries) - { - string filename = Path.Combine(Program.SteamGuardPath, entry.Filename); - - if (File.Exists(filename)) - { - newEntries.Add(entry); - } - } - - this.Entries = newEntries; - - if (this.Entries.Count == 0) - { - this.Encrypted = false; - } - } - - public void MoveEntry(int from, int to) - { - if (from < 0 || to < 0 || from > Entries.Count || to > Entries.Count - 1) return; - ManifestEntry sel = Entries[from]; - Entries.RemoveAt(from); - Entries.Insert(to, sel); - Save(); - } - - public class ManifestEntry - { - [JsonProperty("encryption_iv")] - public string IV { get; set; } - - [JsonProperty("encryption_salt")] - public string Salt { get; set; } - - [JsonProperty("filename")] - public string Filename { get; set; } - - [JsonProperty("steamid")] - public ulong SteamID { get; set; } - } - - /* - Crypto Functions - */ - - /// - /// Returns an 8-byte cryptographically random salt in base64 encoding - /// - /// - public static string GetRandomSalt() - { - byte[] salt = new byte[SALT_LENGTH]; - using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider()) - { - rng.GetBytes(salt); - } - return Convert.ToBase64String(salt); - } - - /// - /// Returns a 16-byte cryptographically random initialization vector (IV) in base64 encoding - /// - /// - public static string GetInitializationVector() - { - byte[] IV = new byte[IV_LENGTH]; - using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider()) - { - rng.GetBytes(IV); - } - return Convert.ToBase64String(IV); - } - - /// - /// Generates an encryption key derived using a password, a random salt, and specified number of rounds of PBKDF2 - /// - /// - /// - /// - private static byte[] GetEncryptionKey(string password, string salt) - { - if (string.IsNullOrEmpty(password)) - { - throw new ArgumentException("Password is empty"); - } - if (string.IsNullOrEmpty(salt)) - { - throw new ArgumentException("Salt is empty"); - } - using (Rfc2898DeriveBytes pbkdf2 = new Rfc2898DeriveBytes(password, Convert.FromBase64String(salt), PBKDF2_ITERATIONS)) - { - return pbkdf2.GetBytes(KEY_SIZE_BYTES); - } - } - } -} diff --git a/Program.cs b/Program.cs deleted file mode 100644 index c4eab85..0000000 --- a/Program.cs +++ /dev/null @@ -1,795 +0,0 @@ -using Newtonsoft.Json; -using SteamAuth; -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Runtime.InteropServices; -using System.Text; -using System.Threading.Tasks; - -namespace SteamGuard -{ - public static class Program - { - public const string defaultSteamGuardPath = "~/maFiles"; - - public static string SteamGuardPath { get; set; } = defaultSteamGuardPath; - public static Manifest Manifest { get; set; } - public static SteamGuardAccount[] SteamGuardAccounts { get; set; } - public static bool Verbose { get; set; } = false; - - /// - /// The main entry point for the application - /// - [STAThread] - public static void Main(string[] args) - { - string action = ""; - string user = ""; - string passkey = ""; - - // Parse cli arguments - for (int i = 0; i < args.Length; i++) - { - if (args[i].StartsWith("-")) - { - // TODO: there's gotta be some framework or tool or something for this - if (args[i] == "-v" || args[i] == "--verbose") - { - Verbose = true; - } - else if (args[i] == "-m" || args[i] == "--mafiles-path") - { - i++; - if (i < args.Length) - { - SteamGuardPath = args[i]; - } - else - { - Console.WriteLine($"Expected path after {args[i-1]}"); - return; - } - } - else if (args[i] == "-p" || args[i] == "--passkey") - { - i++; - if (i < args.Length) - { - passkey = args[i]; - } - else - { - Console.WriteLine($"Expected encryption passkey after {args[i-1]}"); - return; - } - } - else if (args[i] == "--help" || args[i] == "-h") - { - ShowHelp(); - return; - } - } - else // Parse as action or username - { - if (string.IsNullOrEmpty(action)) - { - if (args[i] == "add" || args[i] == "setup") - { - action = "setup"; - } - else if (args[i] == "trade") - { - action = "trade"; - } - else if (args[i] == "encrypt") - { - action = "encrypt"; - } - else if (args[i] == "decrypt") - { - action = "decrypt"; - } - else if (args[i] == "remove") - { - action = "remove"; - } - else if (args[i] == "2fa" || args[i] == "code" || args[i] == "generate-code") - { - action = "generate-code"; - } - else if (args[i] == "accept-all") - { - action = "accept-all"; - } - else if (string.IsNullOrEmpty(user)) - { - user = args[i]; - } - } - else if (string.IsNullOrEmpty(user)) - { - user = args[i]; - } - } - } - - if (string.IsNullOrEmpty(action)) - { - action = "generate-code"; - } - - // Do some configuring - SteamGuardPath = SteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME")); - if (!Directory.Exists(SteamGuardPath)) - { - if (SteamGuardPath == defaultSteamGuardPath.Replace("~", Environment.GetEnvironmentVariable("HOME"))) - { - Utils.Verbose("warn: {0} does not exist, creating...", SteamGuardPath); - Directory.CreateDirectory(SteamGuardPath); - } - else - { - Console.WriteLine("error: {0} does not exist.", SteamGuardPath); - return; - } - } - - Utils.Verbose($"Action: {action}"); - if (user.Length > 0) - { - Utils.Verbose($"User: {user}"); - } - Utils.Verbose($"Passkey: {passkey.Length > 0 ? "[specified]" : "[not specified]" }"); - Utils.Verbose($"maFiles path: {SteamGuardPath}"); - - // Perform desired action - switch (action) - { - case "generate-code": - GenerateCode(user, passkey); - break; - case "encrypt": // Can also be used to change passkey - Console.WriteLine(Encrypt(passkey)); - break; - case "decrypt": - Console.WriteLine(Decrypt(passkey)); - break; - case "setup": - Setup(user, passkey); - break; - case "trade": - Trade(user, passkey); - break; - case "accept-all": - AcceptAllTrades(user, passkey); - break; - default: - Console.WriteLine("error: Unknown action: {0}", action); - return; - } - } - - static void ShowHelp() - { - var descPadding = 26; - var descWidth = Console.BufferWidth - descPadding; - if (descWidth < 20) - descWidth = 20; - - var flags = new Dictionary - { - { "-h, --help", "Display this help message." }, - { "-v, --verbose", "Display some extra information when the program is running." }, - { "-m, --mafiles-path", "Specify which folder your maFiles are in. Ex: ~/maFiles" }, - { "-p, --passkey", "Specify your encryption passkey." }, - }; - var actions = new Dictionary - { - { "code", "Generate a Steam Guard code for the specified user (if any) and exit. (default)" }, - { "encrypt", "Encrypt your maFiles or change your encryption passkey." }, - { "decrypt", "Remove encryption from your maFiles." }, - { "add", "Set up Steam Guard for 2 factor authentication." }, - { "trade", "Opens an interactive prompt to handle trade confirmations." }, - { "accept-all", "Accepts all trade confirmations." } - }; - - Console.WriteLine($"steamguard-cli - v{Assembly.GetExecutingAssembly().GetName().Version}"); - Console.WriteLine("usage: steamguard ACTION [STEAM USERNAME] [OPTIONS]..."); - Console.WriteLine(); - foreach (var flag in flags) - { - // word wrap the descriptions, if needed - var desc = flag.Value; - if (desc.Length > descWidth) - { - var sb = new StringBuilder(); - for (int i = 0; i < desc.Length; i += descWidth) - { - if (i > 0) - sb.Append("".PadLeft((flag.Key.StartsWith("--") ? 5 : 2) + descPadding)); - sb.AppendLine(desc.Substring(i, i + descWidth > desc.Length ? desc.Length - i : descWidth).Trim()); - } - desc = sb.ToString().TrimEnd('\n'); - } - Console.WriteLine($"{(flag.Key.StartsWith("--") ? " " : " " )}{flag.Key.PadRight(descPadding)}{desc}"); - } - Console.WriteLine(); - Console.WriteLine("Actions:"); - foreach (var action in actions) - { - // word wrap the descriptions, if needed - var desc = action.Value; - if (desc.Length > descWidth) - { - var sb = new StringBuilder(); - for (int i = 0; i < desc.Length; i += descWidth) - { - if (i > 0) - sb.Append("".PadLeft(descPadding + 2)); - sb.AppendLine(desc.Substring(i, i + descWidth > desc.Length ? desc.Length - i : descWidth).Trim()); - } - desc = sb.ToString().TrimEnd('\n'); - } - Console.WriteLine($" {action.Key.PadRight(descPadding)}{desc}"); - } - } - - static void GenerateCode(string user = "", string passkey = "") - { - Utils.Verbose("Aligning time..."); - TimeAligner.AlignTime(); - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - Utils.Verbose("Reading accounts from manifest..."); - if (Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - SteamGuardAccounts = Manifest.GetAllAccounts(passkey); - } - else - { - SteamGuardAccounts = Manifest.GetAllAccounts(); - } - if (SteamGuardAccounts.Length == 0) - { - Console.WriteLine("error: No accounts read."); - return; - } - Utils.Verbose("Selecting account..."); - string code = ""; - for (int i = 0; i < SteamGuardAccounts.Length; i++) - { - SteamGuardAccount account = SteamGuardAccounts[i]; - if (user != "") - { - if (account.AccountName.ToLower() == user.ToLower()) - { - Utils.Verbose("Generating code for {0}...", account.AccountName); - code = account.GenerateSteamGuardCode(); - break; - } - } - else - { - Utils.Verbose("Generating code for {0}...", account.AccountName); - code = account.GenerateSteamGuardCode(); - break; - } - } - if (code != "") - Console.WriteLine(code); - else - Console.WriteLine("error: No Steam accounts found in {0}", SteamGuardAccounts); - } - - static bool Encrypt(string passkey = "") - { - // NOTE: in this context, `passkey` refers to the old passkey, if there was one - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - Utils.Verbose("Reading accounts from manifest..."); - if (Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - SteamGuardAccounts = Manifest.GetAllAccounts(passkey); - } - else - { - SteamGuardAccounts = Manifest.GetAllAccounts(); - } - - string newPassKey = Manifest.PromptSetupPassKey(); - - for (int i = 0; i < SteamGuardAccounts.Length; i++) - { - var account = SteamGuardAccounts[i]; - var salt = Manifest.GetRandomSalt(); - var iv = Manifest.GetInitializationVector(); - bool success = Manifest.SaveAccount(account, true, newPassKey, salt, iv); - Utils.Verbose("Encrypted {0}: {1}", account.AccountName, success); - if (!success) return false; - } - return true; - } - - static bool Decrypt(string passkey = "") - { - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - Utils.Verbose("Reading accounts from manifest..."); - if (Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - SteamGuardAccounts = Manifest.GetAllAccounts(passkey); - } - else - { - Utils.Verbose("Decryption not required."); - return true; - } - - for (int i = 0; i < SteamGuardAccounts.Length; i++) - { - var account = SteamGuardAccounts[i]; - bool success = Manifest.SaveAccount(account, false); - Utils.Verbose("Decrypted {0}: {1}", account.AccountName, success); - if (!success) return false; - } - return true; - } - - static void Setup(string username = "", string passkey = "") - { - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - - if (string.IsNullOrWhiteSpace(username)) - { - Console.Write("Username: "); - username = Console.ReadLine(); - } - Console.Write("Password: "); - var password = Utils.ReadLineSecure(); - - UserLogin login = new UserLogin(username, password); - LoginResult loginResult; - do - { - Console.Write($"Logging in {username}... "); - loginResult = login.DoLogin(); - Console.WriteLine(loginResult); - switch (loginResult) - { - case LoginResult.NeedEmail: - Console.Write("Email code: "); - login.EmailCode = Console.ReadLine(); - break; - case LoginResult.Need2FA: - Console.Write("2FA code: "); - login.TwoFactorCode = Console.ReadLine(); - break; - case LoginResult.NeedCaptcha: - Console.WriteLine($"Please open: https://steamcommunity.com/public/captcha.php?gid={login.CaptchaGID}"); - Console.Write("Captcha text: "); - login.CaptchaText = Console.ReadLine(); - break; - case LoginResult.BadCredentials: - Console.WriteLine("error: Bad Credentials"); - return; - case LoginResult.TooManyFailedLogins: - Console.WriteLine("error: Too many failed logins. Wait a bit before trying again."); - return; - case LoginResult.LoginOkay: - break; - default: - Console.WriteLine($"Unknown login result: {loginResult}"); - break; - } - } while (loginResult != LoginResult.LoginOkay); - - AuthenticatorLinker linker = new AuthenticatorLinker(login.Session); - AuthenticatorLinker.LinkResult linkResult = AuthenticatorLinker.LinkResult.GeneralFailure; - - do - { - linkResult = linker.AddAuthenticator(); - Console.WriteLine($"Link result: {linkResult}"); - switch (linkResult) - { - case AuthenticatorLinker.LinkResult.MustProvidePhoneNumber: - var phonenumber = ""; - do - { - Console.WriteLine("Enter your mobile phone number in the following format: +{cC} phoneNumber. EG, +1 123-456-7890"); - phonenumber = Console.ReadLine(); - phonenumber = FilterPhoneNumber(phonenumber); - linker.PhoneNumber = phonenumber; - } while (!PhoneNumberOkay(phonenumber)); - break; - case AuthenticatorLinker.LinkResult.MustConfirmEmail: - Console.WriteLine("Check your email. Before continuing, click the link in the email to confirm your phone number. Press enter to continue..."); - Console.ReadLine(); - break; - case AuthenticatorLinker.LinkResult.MustRemovePhoneNumber: - linker.PhoneNumber = null; - break; - case AuthenticatorLinker.LinkResult.AwaitingFinalization: - break; - case AuthenticatorLinker.LinkResult.GeneralFailure: - Console.WriteLine("error: Unable to add your phone number. Steam returned GeneralFailure"); - return; - case AuthenticatorLinker.LinkResult.AuthenticatorPresent: - Console.WriteLine("An authenticator is already present."); - Console.WriteLine("If you have the revocation code (Rxxxxx), this program can remove it for you."); - Console.Write("Would you like to remove the current authenticator using your revocation code? (y/n) "); - var answer = Console.ReadLine(); - if (answer != "y") - continue; - Console.Write("Revocation code (Rxxxxx): "); - var revocationCode = Console.ReadLine(); - var account = new SteamGuardAccount(); - account.Session = login.Session; - account.RevocationCode = revocationCode; - if (account.DeactivateAuthenticator()) - Console.WriteLine("Successfully deactivated the current authenticator."); - else - Console.WriteLine("Deactivating the current authenticator was unsuccessful."); - continue; - default: - Console.WriteLine($"error: Unexpected linker result: {linkResult}"); - return; - } - } while (linkResult != AuthenticatorLinker.LinkResult.AwaitingFinalization); - - string passKey = null; - if (Manifest.Entries.Count == 0) - { - Console.WriteLine("Looks like we are setting up your first account."); - passKey = Manifest.PromptSetupPassKey(true); - } - else if (Manifest.Entries.Count > 0 && Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - } - - //Save the file immediately; losing this would be bad. - if (!Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey)) - { - Manifest.RemoveAccount(linker.LinkedAccount); - Console.WriteLine("Unable to save mobile authenticator file. The mobile authenticator has not been linked."); - return; - } - - Console.WriteLine( - $"The Mobile Authenticator has not yet been linked. Before finalizing the authenticator, please write down your revocation code: {linker.LinkedAccount.RevocationCode}"); - - AuthenticatorLinker.FinalizeResult finalizeResponse = AuthenticatorLinker.FinalizeResult.GeneralFailure; - do - { - Console.Write("Please input the SMS message sent to your phone number: "); - string smsCode = Console.ReadLine(); - - finalizeResponse = linker.FinalizeAddAuthenticator(smsCode); - Utils.Verbose(finalizeResponse); - - switch (finalizeResponse) - { - case AuthenticatorLinker.FinalizeResult.BadSMSCode: - continue; - - case AuthenticatorLinker.FinalizeResult.UnableToGenerateCorrectCodes: - Console.WriteLine( - "Unable to generate the proper codes to finalize this authenticator. The authenticator should not have been linked."); - Console.WriteLine( - $"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}"); - Manifest.RemoveAccount(linker.LinkedAccount); - return; - - case AuthenticatorLinker.FinalizeResult.GeneralFailure: - Console.WriteLine("Unable to finalize this authenticator. The authenticator should not have been linked."); - Console.WriteLine( - $"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}"); - Manifest.RemoveAccount(linker.LinkedAccount); - return; - } - } while (finalizeResponse != AuthenticatorLinker.FinalizeResult.Success); - - //Linked, finally. Re-save with FullyEnrolled property. - Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey); - Console.WriteLine( - $"Mobile authenticator successfully linked. Please actually write down your revocation code: {linker.LinkedAccount.RevocationCode}"); - } - - public static string FilterPhoneNumber(string phoneNumber) - => phoneNumber.Replace("-", "").Replace("(", "").Replace(")", ""); - - public static bool PhoneNumberOkay(string phoneNumber) - { - if (phoneNumber == null || phoneNumber.Length == 0) return false; - if (phoneNumber[0] != '+') return false; - return true; - } - - static void Trade(string user = "", string passkey = "") - { - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - Utils.Verbose("Reading accounts from manifest..."); - if (Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - SteamGuardAccounts = Manifest.GetAllAccounts(passkey); - } - else - { - SteamGuardAccounts = Manifest.GetAllAccounts(); - } - if (SteamGuardAccounts.Length == 0) - { - Console.WriteLine("error: No accounts read."); - return; - } - - foreach (var account in SteamGuardAccounts) - { - if (user != "") - if (!string.Equals(account.AccountName, user, StringComparison.CurrentCultureIgnoreCase)) - continue; - - processConfirmations(account); - } - } - - enum TradeAction - { - Accept = 1, - Deny = 0, - Ignore = -1 - } - - static bool promptRefreshSession(SteamGuardAccount account) - { - Console.WriteLine("Your Steam credentials have expired. For trade and market confirmations to work properly, please login again."); - string username = account.AccountName; - Console.WriteLine($"Username: {username}"); - Console.Write("Password: "); - var password = Console.ReadLine(); - - UserLogin login = new UserLogin(username, password); - Console.Write($"Logging in {username}... "); - LoginResult loginResult = login.DoLogin(); - if (loginResult == LoginResult.Need2FA && !string.IsNullOrEmpty(account.SharedSecret)) - { - // if we need a 2fa code, and we can generate it, generate a 2fa code and log in. - Utils.Verbose(loginResult); - TimeAligner.AlignTime(); - login.TwoFactorCode = account.GenerateSteamGuardCode(); - Utils.Verbose($"Logging in {username}... "); - loginResult = login.DoLogin(); - } - Console.WriteLine(loginResult); - if (loginResult == LoginResult.LoginOkay) - { - account.Session = login.Session; - } - - if (account.RefreshSession()) - { - Utils.Verbose("Session refreshed"); - Manifest.SaveAccount(account, Manifest.Encrypted); - return true; - } - else - { - return false; - } - } - - static void processConfirmations(SteamGuardAccount account) - { - Utils.Verbose("Refeshing Session..."); - if (account.RefreshSession()) - { - Utils.Verbose("Session refreshed"); - Manifest.SaveAccount(account, Manifest.Encrypted); - } - else - { - Utils.Verbose("Failed to refresh session, prompting user..."); - if (!promptRefreshSession(account)) - { - Console.WriteLine("Failed to refresh session, aborting..."); - } - } - Console.WriteLine("Retrieving trade confirmations..."); - var tradesTask = account.FetchConfirmationsAsync(); - tradesTask.Wait(); - var trades = tradesTask.Result; - var tradeActions = new TradeAction[trades.Length]; - for (var i = 0; i < tradeActions.Length; i++) - { - tradeActions[i] = TradeAction.Ignore; - } - if (trades.Length == 0) - { - Console.WriteLine($"No trade confirmations for {account.AccountName}."); - return; - } - var selected = 0; - var colorAccept = ConsoleColor.Green; - var colorDeny = ConsoleColor.Red; - var colorIgnore = ConsoleColor.Gray; - var colorSelected = ConsoleColor.Yellow; - var confirm = false; - - do - { - Console.Clear(); - if (selected >= trades.Length) - selected = trades.Length - 1; - else if (selected < 0) - selected = 0; - Console.ResetColor(); - Console.WriteLine($"Trade confirmations for {account.AccountName}..."); - Console.WriteLine("No action will be made without your confirmation."); - Console.WriteLine("[a]ccept [d]eny [i]gnore [enter] Confirm [q]uit"); // accept = 1, deny = 0, ignore = -1 - Console.WriteLine(); - - for (var t = 0; t < trades.Length; t++) - { - ConsoleColor itemColor; - switch (tradeActions[t]) - { - case TradeAction.Accept: - itemColor = colorAccept; - break; - case TradeAction.Deny: - itemColor = colorDeny; - break; - case TradeAction.Ignore: - itemColor = colorIgnore; - break; - default: - throw new ArgumentOutOfRangeException(); - } - - Console.ForegroundColor = t == selected ? colorSelected : itemColor; - - Console.WriteLine($" [{t}] [{tradeActions[t]}] {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}"); - } - var key = Console.ReadKey(); - switch (key.Key) - { - case ConsoleKey.UpArrow: - case ConsoleKey.W: - selected--; - break; - case ConsoleKey.DownArrow: - case ConsoleKey.S: - selected++; - break; - case ConsoleKey.A: - tradeActions[selected] = TradeAction.Accept; - break; - case ConsoleKey.D: - tradeActions[selected] = TradeAction.Deny; - break; - case ConsoleKey.I: - tradeActions[selected] = TradeAction.Ignore; - break; - case ConsoleKey.Enter: - confirm = true; - break; - case ConsoleKey.Escape: - case ConsoleKey.Q: - Console.ResetColor(); - Console.WriteLine("Quitting..."); - return; - default: - break; - } - } while (!confirm); - Console.ResetColor(); - Console.WriteLine(); - Console.WriteLine("Processing..."); - for (var t = 0; t < trades.Length; t++) - { - bool success = false; - switch (tradeActions[t]) - { - case TradeAction.Accept: - if (Verbose) Console.Write($"Accepting {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}..."); - success = account.AcceptConfirmation(trades[t]); - break; - case TradeAction.Deny: - if (Verbose) Console.Write($"Denying {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}..."); - success = account.DenyConfirmation(trades[t]); - break; - case TradeAction.Ignore: - if (Verbose) Console.Write($"Ignoring {trades[t].ConfType} {trades[t].Creator} {trades[t].Description}..."); - success = true; - break; - default: - throw new ArgumentOutOfRangeException(); - } - Utils.Verbose(success); - } - Console.WriteLine("Done."); - } - - static void AcceptAllTrades(string user = "", string passkey = "") - { - Utils.Verbose("Opening manifest..."); - Manifest = Manifest.GetManifest(true); - Utils.Verbose("Reading accounts from manifest..."); - if (Manifest.Encrypted) - { - if (string.IsNullOrEmpty(passkey)) - { - passkey = Manifest.PromptForPassKey(); - } - SteamGuardAccounts = Manifest.GetAllAccounts(passkey); - } - else - { - SteamGuardAccounts = Manifest.GetAllAccounts(); - } - if (SteamGuardAccounts.Length == 0) - { - Console.WriteLine("error: No accounts read."); - return; - } - - for (int i = 0; i < SteamGuardAccounts.Length; i++) - { - SteamGuardAccount account = SteamGuardAccounts[i]; - if ((user != "" && account.AccountName.ToLower() == user.ToLower()) || user == "") - { - Console.WriteLine($"Accepting Confirmations on {account.AccountName}"); - Utils.Verbose("Refeshing Session..."); - if (account.RefreshSession()) - { - Utils.Verbose("Session refreshed"); - Manifest.SaveAccount(account, Manifest.Encrypted); - } - else - { - Utils.Verbose("Failed to refresh session, prompting user..."); - if (!promptRefreshSession(account)) - { - Console.WriteLine("Failed to refresh session, aborting..."); - } - } - Utils.Verbose("Fetching Confirmations..."); - var tradesTask = account.FetchConfirmationsAsync(); - tradesTask.Wait(); - Confirmation[] confirmations = tradesTask.Result; - Utils.Verbose("Accepting Confirmations..."); - account.AcceptMultipleConfirmations(confirmations); - if (user != "") - { - break; - } - } - } - } - } -} diff --git a/SteamAuth b/SteamAuth deleted file mode 160000 index e061952..0000000 --- a/SteamAuth +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e0619528fbe8f4c6f74135283b3f991219e73cf4 diff --git a/Utils.cs b/Utils.cs deleted file mode 100644 index 3d00595..0000000 --- a/Utils.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using System.Diagnostics; - -namespace SteamGuard -{ - public static class Utils - { - public static string ReadLineSecure() - { - // Have bash handle the password input, because apparently it's impossible in C#, - // and we don't need to worry about windows compatibility. - string bash_cmd = @"read -s -p ""Password: "" password; echo $password"; - Process p = new Process(); - p.StartInfo.UseShellExecute = false; - p.StartInfo.FileName = "bash"; - p.StartInfo.Arguments = string.Format("-c '{0}'", bash_cmd); - p.StartInfo.RedirectStandardOutput = true; - p.Start(); - - p.WaitForExit(); - Console.WriteLine(); - return p.StandardOutput.ReadToEnd().Trim(); - } - - public static void Verbose(object obj) - { - Verbose(obj.ToString(), null); - } - - public static void Verbose(string format, params object[] arg) - { - if (Program.Verbose) - { - Console.WriteLine(format, arg); - } - } - } -} diff --git a/bash-tab-completion b/bash-tab-completion deleted file mode 100644 index 1bdaf9b..0000000 --- a/bash-tab-completion +++ /dev/null @@ -1,13 +0,0 @@ -_steamguard() -{ - local cur prev opts - COMPREPLY=() - cur="${COMP_WORDS[COMP_CWORD]}" - prev="${COMP_WORDS[COMP_CWORD-1]}" - opts="--help --verbose --maFiles-path --passkey" - - COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) ) - return 0 -} - -complete -F _steamguard steamguard diff --git a/makefile b/makefile deleted file mode 100644 index a993165..0000000 --- a/makefile +++ /dev/null @@ -1,27 +0,0 @@ -$(eval SHELL:=/bin/bash) - -all: Program.cs - mkdir -p build/ ;\ - nuget restore SteamAuth/SteamAuth/SteamAuth.sln ;\ - NEWTONSOFT_JSON_PATH=$$(find -name Newtonsoft.Json.dll | grep \/net45\/ | sort -t. -k 1,1n -k 2,2n -k 3,3n -k 4,4n | tail -n 1) ;\ - mcs -target:library -out:build/SteamAuth.dll -r:"$$NEWTONSOFT_JSON_PATH" SteamAuth/SteamAuth/APIEndpoints.cs SteamAuth/SteamAuth/AuthenticatorLinker.cs SteamAuth/SteamAuth/Confirmation.cs SteamAuth/SteamAuth/SessionData.cs SteamAuth/SteamAuth/SteamGuardAccount.cs SteamAuth/SteamAuth/SteamWeb.cs SteamAuth/SteamAuth/TimeAligner.cs SteamAuth/SteamAuth/UserLogin.cs SteamAuth/SteamAuth/Util.cs SteamAuth/SteamAuth/Properties/AssemblyInfo.cs ;\ - cp "$$NEWTONSOFT_JSON_PATH" build/ ;\ - mcs -out:build/steamguard -r:build/SteamAuth.dll -r:build/Newtonsoft.Json.dll -r:/usr/lib/mono/4.5/System.Security.dll Program.cs Manifest.cs AssemblyInfo.cs Utils.cs - -run: - build/steamguard -v - -clean: - rm -r build/ - -install: - cp build/steamguard /usr/local/bin/ - cp build/Newtonsoft.Json.dll /usr/local/bin/ - cp build/SteamAuth.dll /usr/local/bin/ - cp bash-tab-completion /etc/bash_completion.d/steamguard - -uninstall: - rm -f /usr/local/bin/steamguard - rm -f /usr/local/bin/Newtonsoft.Json.dll - rm -f /usr/local/bin/SteamAuth.dll - rm -f /etc/bash_completion.d/steamguard diff --git a/makefile.macos b/makefile.macos deleted file mode 100644 index e1b7bce..0000000 --- a/makefile.macos +++ /dev/null @@ -1,24 +0,0 @@ -all: Program.cs - mkdir -p build/ - nuget restore SteamAuth/SteamAuth/SteamAuth.sln - mcs -target:library -out:build/SteamAuth.dll -r:SteamAuth/SteamAuth/packages/Newtonsoft.Json.11.0.1/lib/net45/Newtonsoft.Json.dll SteamAuth/SteamAuth/APIEndpoints.cs SteamAuth/SteamAuth/AuthenticatorLinker.cs SteamAuth/SteamAuth/Confirmation.cs SteamAuth/SteamAuth/SessionData.cs SteamAuth/SteamAuth/SteamGuardAccount.cs SteamAuth/SteamAuth/SteamWeb.cs SteamAuth/SteamAuth/TimeAligner.cs SteamAuth/SteamAuth/UserLogin.cs SteamAuth/SteamAuth/Util.cs SteamAuth/SteamAuth/Properties/AssemblyInfo.cs - cp SteamAuth/SteamAuth/packages/Newtonsoft.Json.11.0.1/lib/net45/Newtonsoft.Json.dll build/ - mcs -out:build/steamguard -r:build/SteamAuth.dll -r:build/Newtonsoft.Json.dll -r:/usr/local/lib/mono/4.5/System.Security.dll Program.cs Manifest.cs AssemblyInfo.cs Utils.cs - -run: - mono build/steamguard -v - -clean: - rm -r build/ - -install: - cp build/steamguard /usr/local/bin/ - cp build/Newtonsoft.Json.dll /usr/local/bin/ - cp build/SteamAuth.dll /usr/local/bin/ - cp bash-tab-completion /etc/bash_completion.d/steamguard - -uninstall: - rm -f /usr/local/bin/steamguard - rm -f /usr/local/bin/Newtonsoft.Json.dll - rm -f /usr/local/bin/SteamAuth.dll - rm -f /etc/bash_completion.d/steamguard diff --git a/steamguard-cli.csproj b/steamguard-cli.csproj deleted file mode 100644 index bd94864..0000000 --- a/steamguard-cli.csproj +++ /dev/null @@ -1,67 +0,0 @@ - - - - - Debug - AnyCPU - 12E8E57D-A11A-4FDF-BAEC-AAFDE916E732 - Exe - Properties - steamguard_cli - steamguard-cli - v4.5 - 512 - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - - - - makefile - - - - - Manifest.cs - - - Program.cs - - - - - - .\build\Newtonsoft.Json.dll - - - .\build\SteamAuth.dll - - - ..\..\..\..\..\usr\lib\mono\4.5\System.dll - - - - - \ No newline at end of file diff --git a/steamguard-cli.sln b/steamguard-cli.sln deleted file mode 100644 index c0daf1b..0000000 --- a/steamguard-cli.sln +++ /dev/null @@ -1,22 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2013 -VisualStudioVersion = 12.0.0.0 -MinimumVisualStudioVersion = 10.0.0.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "steamguard_cli", "steamguard-cli.csproj", "{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.Build.0 = Debug|Any CPU - {12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.ActiveCfg = Release|Any CPU - {12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal