Merge branch 'dyc3-trade-confirmations'
This commit is contained in:
commit
bf593af8c0
2 changed files with 15 additions and 123 deletions
133
Program.cs
133
Program.cs
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -60,6 +61,10 @@ public static class Program
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{
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{
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action = "setup";
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action = "setup";
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}
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}
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else if (args[i] == "trade")
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{
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action = "trade";
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}
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else if (args[i] == "encrypt")
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else if (args[i] == "encrypt")
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{
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{
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action = "encrypt";
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action = "encrypt";
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@ -102,7 +107,6 @@ public static class Program
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return;
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return;
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}
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}
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}
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}
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if (Verbose) Console.WriteLine("maFiles path: {0}", SteamGuardPath);
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if (Verbose) Console.WriteLine($"Action: {action}");
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if (Verbose) Console.WriteLine($"Action: {action}");
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if (Verbose) Console.WriteLine($"User: {user}");
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if (Verbose) Console.WriteLine($"User: {user}");
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@ -123,6 +127,12 @@ public static class Program
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case "setup":
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case "setup":
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Setup(user);
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Setup(user);
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break;
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break;
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case "trade":
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Trade(user);
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break;
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case "accept-all":
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AcceptAllTrades(user);
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break;
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default:
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default:
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Console.WriteLine("error: Unknown action: {0}", action);
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Console.WriteLine("error: Unknown action: {0}", action);
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return;
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return;
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@ -298,125 +308,4 @@ public static class Program
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}
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}
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return true;
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return true;
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}
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}
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static void Setup(string username = "")
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{
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if (Verbose) Console.WriteLine("Opening manifest...");
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Manifest = Manifest.GetManifest(true);
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if (string.IsNullOrWhiteSpace(username))
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{
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Console.Write("Username: ");
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username = Console.ReadLine();
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}
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Console.Write("Password: ");
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var password = Console.ReadLine();
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UserLogin login = new UserLogin(username, password);
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Console.Write($"Logging in {username}... ");
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LoginResult loginResult = login.DoLogin();
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Console.WriteLine(loginResult);
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if (!login.LoggedIn) return;
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AuthenticatorLinker linker = new AuthenticatorLinker(login.Session);
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AuthenticatorLinker.LinkResult linkResult = AuthenticatorLinker.LinkResult.GeneralFailure;
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do
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{
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linkResult = linker.AddAuthenticator();
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Console.WriteLine($"Link result: {linkResult}");
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switch (linkResult)
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{
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case AuthenticatorLinker.LinkResult.MustProvidePhoneNumber:
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var phonenumber = "";
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do
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{
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Console.WriteLine("Enter your mobile phone number in the following format: +{cC} phoneNumber. EG, +1 123-456-7890");
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phonenumber = Console.ReadLine();
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phonenumber = FilterPhoneNumber(phonenumber);
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linker.PhoneNumber = phonenumber;
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} while (!PhoneNumberOkay(phonenumber));
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break;
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case AuthenticatorLinker.LinkResult.MustRemovePhoneNumber:
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linker.PhoneNumber = null;
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break;
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case AuthenticatorLinker.LinkResult.AwaitingFinalization:
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break;
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case AuthenticatorLinker.LinkResult.GeneralFailure:
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Console.WriteLine("error: Unable to add your phone number. Steam returned GeneralFailure");
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return;
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case AuthenticatorLinker.LinkResult.AuthenticatorPresent:
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Console.WriteLine("error: Can't link authenticator, remove the previous authenticator.");
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return;
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default:
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Console.WriteLine($"error: Unexpected linker result: {linkResult}");
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return;
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}
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} while (linkResult != AuthenticatorLinker.LinkResult.AwaitingFinalization);
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string passKey = null;
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if (Manifest.Entries.Count == 0)
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{
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Console.WriteLine("Looks like we are setting up your first account.");
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passKey = Manifest.PromptSetupPassKey();
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}
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else if (Manifest.Entries.Count > 0 && Manifest.Encrypted)
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{
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passKey = Manifest.PromptForPassKey();
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}
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//Save the file immediately; losing this would be bad.
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if (!Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey))
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{
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Manifest.RemoveAccount(linker.LinkedAccount);
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Console.WriteLine("Unable to save mobile authenticator file. The mobile authenticator has not been linked.");
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return;
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}
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Console.WriteLine($"The Mobile Authenticator has not yet been linked. Before finalizing the authenticator, please write down your revocation code: {linker.LinkedAccount.RevocationCode}");
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AuthenticatorLinker.FinalizeResult finalizeResponse = AuthenticatorLinker.FinalizeResult.GeneralFailure;
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do
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{
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Console.Write("Please input the SMS message sent to your phone number: ");
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string smsCode = Console.ReadLine();
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finalizeResponse = linker.FinalizeAddAuthenticator(smsCode);
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if (Verbose) Console.WriteLine(finalizeResponse);
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switch (finalizeResponse)
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{
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case AuthenticatorLinker.FinalizeResult.BadSMSCode:
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continue;
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case AuthenticatorLinker.FinalizeResult.UnableToGenerateCorrectCodes:
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Console.WriteLine(
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"Unable to generate the proper codes to finalize this authenticator. The authenticator should not have been linked.");
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Console.WriteLine(
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$"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}");
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Manifest.RemoveAccount(linker.LinkedAccount);
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return;
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case AuthenticatorLinker.FinalizeResult.GeneralFailure:
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Console.WriteLine("Unable to finalize this authenticator. The authenticator should not have been linked.");
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Console.WriteLine(
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$"In the off-chance it was, please write down your revocation code, as this is the last chance to see it: {linker.LinkedAccount.RevocationCode}");
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Manifest.RemoveAccount(linker.LinkedAccount);
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return;
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}
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} while (finalizeResponse != AuthenticatorLinker.FinalizeResult.Success);
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//Linked, finally. Re-save with FullyEnrolled property.
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Manifest.SaveAccount(linker.LinkedAccount, passKey != null, passKey);
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Console.WriteLine($"Mobile authenticator successfully linked. Please actually write down your revocation code: {linker.LinkedAccount.RevocationCode}");
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}
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public static string FilterPhoneNumber(string phoneNumber) => phoneNumber.Replace("-", "").Replace("(", "").Replace(")", "");
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public static bool PhoneNumberOkay(string phoneNumber)
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{
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if (phoneNumber == null || phoneNumber.Length == 0) return false;
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if (phoneNumber[0] != '+') return false;
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return true;
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}
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}
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}
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@ -52,6 +52,9 @@
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<Reference Include="SteamAuth, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="SteamAuth, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>.\build\SteamAuth.dll</HintPath>
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<HintPath>.\build\SteamAuth.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<HintPath>..\..\..\..\..\usr\lib\mono\4.5\System.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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