implement phone_validate
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1 changed files with 26 additions and 4 deletions
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@ -442,14 +442,26 @@ impl SteamApiClient {
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/// Provides lots of juicy information, like if the number is a VOIP number.
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/// Provides lots of juicy information, like if the number is a VOIP number.
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/// Host: store.steampowered.com
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/// Host: store.steampowered.com
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/// Endpoint: POST /phone/validate
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/// Endpoint: POST /phone/validate
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/// Body format: form data
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/// Example:
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/// ```
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/// sessionID=FOO&phoneNumber=%2B1+1234567890
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/// ```
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/// Found on page: https://store.steampowered.com/phone/add
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/// Found on page: https://store.steampowered.com/phone/add
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pub fn phone_validate(&self, phone_number: String) -> anyhow::Result<bool> {
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pub fn phone_validate(&self, phone_number: &String) -> anyhow::Result<PhoneValidateResponse> {
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let params = hashmap! {
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let params = hashmap! {
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"sessionID" => "",
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"sessionID" => self.session.as_ref().unwrap().expose_secret().session_id.as_str(),
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"phoneNumber" => "",
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"phoneNumber" => phone_number.as_str(),
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};
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};
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todo!();
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let resp = self
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.client
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.post("https://store.steampowered.com/phone/validate")
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.form(¶ms)
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.send()?
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.json::<PhoneValidateResponse>()?;
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return Ok(resp);
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}
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}
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/// Starts the authenticator linking process.
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/// Starts the authenticator linking process.
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@ -678,6 +690,16 @@ pub struct FinalizeAddAuthenticatorResponse {
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pub success: bool,
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pub success: bool,
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}
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}
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#[derive(Debug, Clone, Deserialize)]
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#[allow(dead_code)]
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pub struct PhoneValidateResponse {
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success: bool,
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number: String,
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is_valid: bool,
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is_voip: bool,
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is_fixed: bool,
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}
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#[derive(Debug, Clone, Deserialize)]
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#[derive(Debug, Clone, Deserialize)]
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pub struct RemoveAuthenticatorResponse {
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pub struct RemoveAuthenticatorResponse {
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pub success: bool,
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pub success: bool,
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