added .csproj and .sln files

This commit is contained in:
Carson McManus 2016-08-23 11:36:49 -04:00
parent c7937c769b
commit e7acfcdd91
2 changed files with 85 additions and 0 deletions

63
steamguard-cli.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>12E8E57D-A11A-4FDF-BAEC-AAFDE916E732</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>steamguard_cli_new</RootNamespace>
<AssemblyName>steamguard_cli_new</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Content Include=".\makefile">
<Link>makefile</Link>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Include=".\Manifest.cs">
<Link>Manifest.cs</Link>
</Compile>
<Compile Include=".\Program.cs">
<Link>Program.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>.\build\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SteamAuth, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>.\build\SteamAuth.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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steamguard-cli.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.0.0
MinimumVisualStudioVersion = 10.0.0.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "steamguard_cli", "steamguard-cli.csproj", "{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12E8E57D-A11A-4FDF-BAEC-AAFDE916E732}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal