import "steammessages_base.proto"; import "steammessages_unified_base.steamclient.proto"; import "enums.proto"; import "steammessages_auth.steamclient.proto"; option cc_generic_services = true; message CAuthentication_BeginAuthSessionViaCredentials_Request_BinaryGuardData { optional string device_friendly_name = 1; optional string account_name = 2; optional string encrypted_password = 3 [(description) = "password, RSA encrypted client side"]; optional uint64 encryption_timestamp = 4 [(description) = "timestamp to map to a key - STime"]; optional bool remember_login = 5 [(description) = "deprecated"]; optional .EAuthTokenPlatformType platform_type = 6 [default = k_EAuthTokenPlatformType_Unknown]; optional .ESessionPersistence persistence = 7 [default = k_ESessionPersistence_Persistent, (description) = "whether we are requesting a persistent or an ephemeral session"]; optional string website_id = 8 [default = "Unknown", (description) = "(EMachineAuthWebDomain) identifier of client requesting auth"]; optional .CAuthentication_DeviceDetails device_details = 9 [(description) = "User-supplied details about the device attempting to sign in"]; optional bytes guard_data = 10 [(description) = "steam guard data for client login"]; optional uint32 language = 11; optional int32 qos_level = 12 [default = 2, (description) = "[ENetQOSLevel] client-specified priority for this auth attempt"]; }