import "steammessages_base.proto"; import "steammessages_unified_base.steamclient.proto"; import "enums.proto"; option cc_generic_services = true; enum EAuthTokenPlatformType { k_EAuthTokenPlatformType_Unknown = 0; k_EAuthTokenPlatformType_SteamClient = 1; k_EAuthTokenPlatformType_WebBrowser = 2; k_EAuthTokenPlatformType_MobileApp = 3; } enum EAuthSessionGuardType { k_EAuthSessionGuardType_Unknown = 0; k_EAuthSessionGuardType_None = 1; k_EAuthSessionGuardType_EmailCode = 2; k_EAuthSessionGuardType_DeviceCode = 3; k_EAuthSessionGuardType_DeviceConfirmation = 4; k_EAuthSessionGuardType_EmailConfirmation = 5; k_EAuthSessionGuardType_MachineToken = 6; k_EAuthSessionGuardType_LegacyMachineAuth = 7; } enum EAuthSessionSecurityHistory { k_EAuthSessionSecurityHistory_Invalid = 0; k_EAuthSessionSecurityHistory_UsedPreviously = 1; k_EAuthSessionSecurityHistory_NoPriorHistory = 2; } enum EAuthTokenRevokeAction { k_EAuthTokenRevokeLogout = 0; k_EAuthTokenRevokePermanent = 1; k_EAuthTokenRevokeReplaced = 2; k_EAuthTokenRevokeSupport = 3; k_EAuthTokenRevokeConsume = 4; } enum EAuthTokenState { k_EAuthTokenState_Invalid = 0; k_EAuthTokenState_New = 1; k_EAuthTokenState_Confirmed = 2; k_EAuthTokenState_Issued = 3; k_EAuthTokenState_Denied = 4; k_EAuthTokenState_LoggedOut = 5; k_EAuthTokenState_Consumed = 6; k_EAuthTokenState_Revoked = 99; } message CAuthentication_GetPasswordRSAPublicKey_Request { optional string account_name = 1 [(description) = "user-provided account name to get an RSA key for"]; } message CAuthentication_GetPasswordRSAPublicKey_Response { optional string publickey_mod = 1 [(description) = "the public key modulus"]; optional string publickey_exp = 2 [(description) = "the public key exponent"]; optional uint64 timestamp = 3 [(description) = "the timestamp the key was generated"]; } message CAuthentication_DeviceDetails { optional string device_friendly_name = 1 [(description) = "User-supplied, or client-supplied, friendly name of device"]; optional .EAuthTokenPlatformType platform_type = 2 [default = k_EAuthTokenPlatformType_Unknown, (description) = "EAuthTokenPlatformType, claimed, of device"]; optional int32 os_type = 3 [(description) = "EOSType, claimed, of authorized device"]; optional uint32 gaming_device_type = 4 [(description) = "EGamingDeviceType, claimed, of authorized device for steam client-type devices"]; } message CAuthentication_BeginAuthSessionViaQR_Request { optional string device_friendly_name = 1; optional .EAuthTokenPlatformType platform_type = 2 [default = k_EAuthTokenPlatformType_Unknown]; optional .CAuthentication_DeviceDetails device_details = 3 [(description) = "User-supplied details about the device attempting to sign in"]; optional string website_id = 4 [default = "Unknown", (description) = "(EMachineAuthWebDomain) identifier of client requesting auth"]; } message CAuthentication_AllowedConfirmation { optional .EAuthSessionGuardType confirmation_type = 1 [default = k_EAuthSessionGuardType_Unknown, (description) = "authentication can proceed with this confirmation type"]; optional string associated_message = 2 [(description) = "message to be interpreted depending on the confirmation type. for email confirmation, this might be the redacted email address to which email was sent."]; } message CAuthentication_BeginAuthSessionViaQR_Response { optional uint64 client_id = 1 [(description) = "unique identifier of requestor, also used for routing, portion of QR code"]; optional string challenge_url = 2 [(description) = "URL based on client ID, which will be rendered as QR code"]; optional bytes request_id = 3 [(description) = "unique request ID to be presented by requestor at poll time - must not be rendered in QR"]; optional float interval = 4 [(description) = "refresh interval with which requestor should call PollAuthSessionStatus"]; repeated .CAuthentication_AllowedConfirmation allowed_confirmations = 5 [(description) = "the confirmation types that will be able to confirm the request"]; optional int32 version = 6 [(description) = "version of the QR data"]; } message CAuthentication_BeginAuthSessionViaCredentials_Request { optional string device_friendly_name = 1; optional string account_name = 2; optional string encrypted_password = 3 [(description) = "password, RSA encrypted client side"]; optional uint64 encryption_timestamp = 4 [(description) = "timestamp to map to a key - STime"]; optional bool remember_login = 5 [(description) = "deprecated"]; optional .EAuthTokenPlatformType platform_type = 6 [default = k_EAuthTokenPlatformType_Unknown]; optional .ESessionPersistence persistence = 7 [default = k_ESessionPersistence_Persistent, (description) = "whether we are requesting a persistent or an ephemeral session"]; optional string website_id = 8 [default = "Unknown", (description) = "(EMachineAuthWebDomain) identifier of client requesting auth"]; optional .CAuthentication_DeviceDetails device_details = 9 [(description) = "User-supplied details about the device attempting to sign in"]; optional string guard_data = 10 [(description) = "steam guard data for client login"]; optional uint32 language = 11; optional int32 qos_level = 12 [default = 2, (description) = "[ENetQOSLevel] client-specified priority for this auth attempt"]; } message CAuthentication_BeginAuthSessionViaCredentials_Response { optional uint64 client_id = 1 [(description) = "unique identifier of requestor, also used for routing"]; optional bytes request_id = 2 [(description) = "unique request ID to be presented by requestor at poll time - must not be transferred or displayed"]; optional float interval = 3 [(description) = "refresh interval with which requestor should call PollAuthSessionStatus"]; repeated .CAuthentication_AllowedConfirmation allowed_confirmations = 4 [(description) = "the confirmation types that will be able to confirm the request"]; optional uint64 steamid = 5 [(description) = "steamid of the account logging in - will only be included if the credentials were correct"]; optional string weak_token = 6 [(description) = "partial-authentication token - limited lifetime and scope, included only if credentials were valid"]; optional string agreement_session_url = 7 [(description) = "agreement the user needs to agree to"]; optional string extended_error_message = 8 [(description) = "error string to display if supported by the client"]; } message CAuthentication_PollAuthSessionStatus_Request { optional uint64 client_id = 1; optional bytes request_id = 2; optional fixed64 token_to_revoke = 3 [(description) = "If this is set to a token owned by this user, that token will be retired"]; } message CAuthentication_PollAuthSessionStatus_Response { optional uint64 new_client_id = 1 [(description) = "if challenge is old, this is the new client id"]; optional string new_challenge_url = 2 [(description) = "if challenge is old, this is the new challenge ID to re-render for mobile confirmation"]; optional string refresh_token = 3 [(description) = "if login has been confirmed, this is the requestor's new refresh token"]; optional string access_token = 4 [(description) = "if login has been confirmed, this is a new token subordinate to refresh_token"]; optional bool had_remote_interaction = 5 [(description) = "whether or not the auth session appears to have had remote interaction from a potential confirmer"]; optional string account_name = 6 [(description) = "account name of authenticating account, for use by UI layer"]; optional string new_guard_data = 7 [(description) = "if login has been confirmed, may contain remembered machine ID for future login"]; optional string agreement_session_url = 8 [(description) = "agreement the user needs to agree to"]; } message CAuthentication_GetAuthSessionInfo_Request { optional uint64 client_id = 1 [(description) = "client ID from scanned QR Code, used for routing"]; } message CAuthentication_GetAuthSessionInfo_Response { optional string ip = 1 [(description) = "IP address of requestor"]; optional string geoloc = 2 [(description) = "geoloc info of requestor"]; optional string city = 3 [(description) = "city of requestor"]; optional string state = 4 [(description) = "state of requestor"]; optional string country = 5 [(description) = "country of requestor"]; optional .EAuthTokenPlatformType platform_type = 6 [default = k_EAuthTokenPlatformType_Unknown, (description) = "platform type of requestor"]; optional string device_friendly_name = 7 [(description) = "name of requestor device"]; optional int32 version = 8 [(description) = "version field"]; optional .EAuthSessionSecurityHistory login_history = 9 [default = k_EAuthSessionSecurityHistory_Invalid, (description) = "whether the ip has previuously been used on the account successfully"]; optional bool requestor_location_mismatch = 10 [(description) = "whether the requestor location matches this requests location"]; optional bool high_usage_login = 11 [(description) = "whether this login has seen high usage recently"]; optional .ESessionPersistence requested_persistence = 12 [default = k_ESessionPersistence_Invalid, (description) = "session persistence requestor has indicated they want"]; } message CAuthentication_UpdateAuthSessionWithMobileConfirmation_Request { optional int32 version = 1 [(description) = "version field"]; optional uint64 client_id = 2 [(description) = "pending client ID, from scanned QR Code"]; optional fixed64 steamid = 3 [(description) = "user who wants to login"]; optional bytes signature = 4 [(description) = "HMAC digest over {version,client_id,steamid} via user's private key"]; optional bool confirm = 5 [default = false, (description) = "Whether to confirm the login (true) or deny the login (false)"]; optional .ESessionPersistence persistence = 6 [default = k_ESessionPersistence_Persistent, (description) = "whether we are requesting a persistent or an ephemeral session"]; } message CAuthentication_UpdateAuthSessionWithMobileConfirmation_Response { } message CAuthentication_UpdateAuthSessionWithSteamGuardCode_Request { optional uint64 client_id = 1 [(description) = "pending client ID, from initialized session"]; optional fixed64 steamid = 2 [(description) = "user who wants to login"]; optional string code = 3 [(description) = "confirmation code"]; optional .EAuthSessionGuardType code_type = 4 [default = k_EAuthSessionGuardType_Unknown, (description) = "type of confirmation code"]; } message CAuthentication_UpdateAuthSessionWithSteamGuardCode_Response { optional string agreement_session_url = 7 [(description) = "agreement the user needs to agree to"]; } message CAuthentication_AccessToken_GenerateForApp_Request { optional string refresh_token = 1; optional fixed64 steamid = 2; } message CAuthentication_AccessToken_GenerateForApp_Response { optional string access_token = 1; } message CAuthentication_RefreshToken_Enumerate_Request { } message CAuthentication_RefreshToken_Enumerate_Response { message TokenUsageEvent { optional uint32 time = 1 [(description) = "Approximate time of history event (may be deliberately fuzzed or omitted)"]; optional .CMsgIPAddress ip = 2 [(description) = "IP at which event was observed"]; optional string locale = 3; optional string country = 4 [(description) = "Location (country code) of event, as inferred from IP"]; optional string state = 5 [(description) = "Location (state code) of event, as inferred from IP"]; optional string city = 6 [(description) = "Location (city) of event, as inferred from IP"]; } message RefreshTokenDescription { optional fixed64 token_id = 1 [(description) = "Persistent token/device identifier"]; optional string token_description = 2 [(description) = "client-supplied friendly name for the device"]; optional uint32 time_updated = 3; optional .EAuthTokenPlatformType platform_type = 4 [default = k_EAuthTokenPlatformType_Unknown, (description) = "gross platform type (mobile/client/browser)"]; optional bool logged_in = 5 [(description) = "If true, this token is currently valid. False indicates it is a machine token - ok for steamguard if you know the credential"]; optional uint32 os_platform = 6 [(description) = "EPlatformType - rough classification of device OS, if known"]; optional uint32 auth_type = 7 [(description) = "EAuthTokenGuardType - device authorization mechanism, if known"]; optional uint32 gaming_device_type = 8 [(description) = "EGamingDeviceType - classify console/PC/SteamDeck, if known; applies only for Steam Client devices"]; optional .CAuthentication_RefreshToken_Enumerate_Response.TokenUsageEvent first_seen = 9 [(description) = "Information about original authorization event"]; optional .CAuthentication_RefreshToken_Enumerate_Response.TokenUsageEvent last_seen = 10 [(description) = "Information about most-recently seen, if known for this device"]; optional int32 os_type = 11 [(description) = "EOSType - specific device OS, if known"]; } repeated .CAuthentication_RefreshToken_Enumerate_Response.RefreshTokenDescription refresh_tokens = 1; optional fixed64 requesting_token = 2; } message CAuthentication_GetAuthSessionsForAccount_Request { } message CAuthentication_GetAuthSessionsForAccount_Response { repeated uint64 client_ids = 1 [(description) = "unique identifier of requestor, also used for routing"]; } message CAuthentication_MigrateMobileSession_Request { optional fixed64 steamid = 1 [(description) = "Steam ID of the user to migrate"]; optional string token = 2 [(description) = "WG Token to migrate"]; optional string signature = 3 [(description) = "Signature over the wg token using the user's 2FA token"]; } message CAuthentication_MigrateMobileSession_Response { optional string refresh_token = 1; optional string access_token = 2; } message CAuthentication_RefreshToken_Revoke_Request { optional fixed64 token_id = 1; optional fixed64 steamid = 2 [(description) = "Token holder if an admin action on behalf of another user"]; optional .EAuthTokenRevokeAction revoke_action = 3 [default = k_EAuthTokenRevokePermanent, (description) = "Select between logout and logout-and-forget-machine"]; optional bytes signature = 4 [(description) = "required signature over token_id"]; } message CAuthentication_RefreshToken_Revoke_Response { } message CAuthenticationSupport_QueryRefreshTokensByAccount_Request { optional fixed64 steamid = 1 [(description) = "SteamID of the account to query (required)"]; optional bool include_revoked_tokens = 2 [(description) = "Includes tokens that are revoked or expired in the query"]; } message CSupportRefreshTokenDescription { message TokenUsageEvent { optional uint32 time = 1 [(description) = "Approximate time of history event (may be deliberately fuzzed or omitted)"]; optional .CMsgIPAddress ip = 2 [(description) = "IP at which event was observed"]; optional string country = 3 [(description) = "Location (country code) of event, as inferred from IP"]; optional string state = 4 [(description) = "Location (state code) of event, as inferred from IP"]; optional string city = 5 [(description) = "Location (city) of event, as inferred from IP"]; } optional fixed64 token_id = 1; optional string token_description = 2; optional uint32 time_updated = 3; optional .EAuthTokenPlatformType platform_type = 4 [default = k_EAuthTokenPlatformType_Unknown]; optional .EAuthTokenState token_state = 5 [default = k_EAuthTokenState_Invalid]; optional fixed64 owner_steamid = 6; optional uint32 os_platform = 7 [(description) = "EPlatformType - rough classification of device OS, if known"]; optional int32 os_type = 8 [(description) = "EOSType - specific device OS, if known"]; optional uint32 auth_type = 9 [(description) = "EAuthTokenGuardType - device authorization mechanism, if known"]; optional uint32 gaming_device_type = 10 [(description) = "EGamingDeviceType - classify console/PC/SteamDeck, if known; applies only for Steam Client devices"]; optional .CSupportRefreshTokenDescription.TokenUsageEvent first_seen = 11 [(description) = "Information about original authorization event"]; optional .CSupportRefreshTokenDescription.TokenUsageEvent last_seen = 12 [(description) = "Information about most-recently seen, if known for this device"]; } message CAuthenticationSupport_QueryRefreshTokensByAccount_Response { repeated .CSupportRefreshTokenDescription refresh_tokens = 1; optional int32 last_token_reset = 2; } message CAuthenticationSupport_QueryRefreshTokenByID_Request { optional fixed64 token_id = 1 [(description) = "Token ID of the token to look up (required)"]; } message CAuthenticationSupport_QueryRefreshTokenByID_Response { repeated .CSupportRefreshTokenDescription refresh_tokens = 1; } message CAuthenticationSupport_RevokeToken_Request { optional fixed64 token_id = 1 [(description) = "Token ID of the token to revoke (required)"]; optional fixed64 steamid = 2 [(description) = "Steam ID of the owner of that token (required)"]; } message CAuthenticationSupport_RevokeToken_Response { } message CAuthenticationSupport_GetTokenHistory_Request { optional fixed64 token_id = 1 [(description) = "Token ID of the token to get history for (required)"]; } message CSupportRefreshTokenAudit { optional int32 action = 1; optional uint32 time = 2; optional .CMsgIPAddress ip = 3; optional fixed64 actor = 4; } message CAuthenticationSupport_GetTokenHistory_Response { repeated .CSupportRefreshTokenAudit history = 1; } message CCloudGaming_CreateNonce_Request { optional string platform = 1; optional uint32 appid = 2; } message CCloudGaming_CreateNonce_Response { optional string nonce = 1; optional uint32 expiry = 2; } message CCloudGaming_GetTimeRemaining_Request { optional string platform = 1; repeated uint32 appid_list = 2; } message CCloudGaming_TimeRemaining { optional uint32 appid = 1; optional uint32 minutes_remaining = 2; } message CCloudGaming_GetTimeRemaining_Response { repeated .CCloudGaming_TimeRemaining entries = 2; } service Authentication { option (service_description) = "Authentication Service"; rpc GetPasswordRSAPublicKey (.CAuthentication_GetPasswordRSAPublicKey_Request) returns (.CAuthentication_GetPasswordRSAPublicKey_Response) { option (method_description) = "Fetches RSA public key to use to encrypt passwords for a given account name"; } rpc BeginAuthSessionViaQR (.CAuthentication_BeginAuthSessionViaQR_Request) returns (.CAuthentication_BeginAuthSessionViaQR_Response) { option (method_description) = "start authentication process"; } rpc BeginAuthSessionViaCredentials (.CAuthentication_BeginAuthSessionViaCredentials_Request) returns (.CAuthentication_BeginAuthSessionViaCredentials_Response) { option (method_description) = "start authentication process"; } rpc PollAuthSessionStatus (.CAuthentication_PollAuthSessionStatus_Request) returns (.CAuthentication_PollAuthSessionStatus_Response) { option (method_description) = "poll during authentication process"; } rpc GetAuthSessionInfo (.CAuthentication_GetAuthSessionInfo_Request) returns (.CAuthentication_GetAuthSessionInfo_Response) { option (method_description) = "get metadata of specific auth session, this will also implicitly bind the calling account"; } rpc UpdateAuthSessionWithMobileConfirmation (.CAuthentication_UpdateAuthSessionWithMobileConfirmation_Request) returns (.CAuthentication_UpdateAuthSessionWithMobileConfirmation_Response) { option (method_description) = "approve an authentication session via mobile 2fa"; } rpc UpdateAuthSessionWithSteamGuardCode (.CAuthentication_UpdateAuthSessionWithSteamGuardCode_Request) returns (.CAuthentication_UpdateAuthSessionWithSteamGuardCode_Response) { option (method_description) = "approve an authentication session via steam guard code"; } rpc GenerateAccessTokenForApp (.CAuthentication_AccessToken_GenerateForApp_Request) returns (.CAuthentication_AccessToken_GenerateForApp_Response) { option (method_description) = "Given a refresh token for a client app audience (e.g. desktop client / mobile client), generate an access token"; } rpc EnumerateTokens (.CAuthentication_RefreshToken_Enumerate_Request) returns (.CAuthentication_RefreshToken_Enumerate_Response) { option (method_description) = "Enumerate durable (refresh) tokens for the given subject account"; } rpc GetAuthSessionsForAccount (.CAuthentication_GetAuthSessionsForAccount_Request) returns (.CAuthentication_GetAuthSessionsForAccount_Response) { option (method_description) = "Gets all active auth sessions for an account for reference by the mobile app"; } rpc MigrateMobileSession (.CAuthentication_MigrateMobileSession_Request) returns (.CAuthentication_MigrateMobileSession_Response) { option (method_description) = "Migrates a WG token to an access and refresh token using a signature generated with the user's 2FA secret"; } rpc RevokeRefreshToken (.CAuthentication_RefreshToken_Revoke_Request) returns (.CAuthentication_RefreshToken_Revoke_Response) { option (method_description) = "Mark the given refresh token as revoked"; } } service AuthenticationSupport { option (service_description) = "Authentication Support Service"; rpc QueryRefreshTokensByAccount (.CAuthenticationSupport_QueryRefreshTokensByAccount_Request) returns (.CAuthenticationSupport_QueryRefreshTokensByAccount_Response) { option (method_description) = "Asks the server for a list of refresh tokens associated with an account"; } rpc QueryRefreshTokenByID (.CAuthenticationSupport_QueryRefreshTokenByID_Request) returns (.CAuthenticationSupport_QueryRefreshTokenByID_Response) { option (method_description) = "Asks the server for a list of refresh tokens associated with an account"; } rpc RevokeToken (.CAuthenticationSupport_RevokeToken_Request) returns (.CAuthenticationSupport_RevokeToken_Response) { option (method_description) = "Revokes a user's auth token"; } rpc GetTokenHistory (.CAuthenticationSupport_GetTokenHistory_Request) returns (.CAuthenticationSupport_GetTokenHistory_Response) { option (method_description) = "Gets the audit history for a user's auth token"; } } service CloudGaming { option (service_description) = "Methods for Steam cloud gaming operations"; rpc CreateNonce (.CCloudGaming_CreateNonce_Request) returns (.CCloudGaming_CreateNonce_Response) { option (method_description) = "Create a nonce for a cloud gaming service session"; } rpc GetTimeRemaining (.CCloudGaming_GetTimeRemaining_Request) returns (.CCloudGaming_GetTimeRemaining_Response) { option (method_description) = "Get the amount of streaming time remaining for a set of apps"; } }