149 lines
4.3 KiB
Rust
149 lines
4.3 KiB
Rust
use crate::{
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steamapi::{
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AddAuthenticatorResponse, FinalizeAddAuthenticatorResponse, Session, SteamApiClient,
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},
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SteamGuardAccount,
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};
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use log::*;
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use thiserror::Error;
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#[derive(Debug)]
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pub struct AccountLinker {
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device_id: String,
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pub phone_number: String,
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pub account: Option<SteamGuardAccount>,
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pub finalized: bool,
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sent_confirmation_email: bool,
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session: Session,
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client: SteamApiClient,
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}
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impl AccountLinker {
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pub fn new(session: Session) -> AccountLinker {
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return AccountLinker {
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device_id: generate_device_id(),
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phone_number: "".into(),
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account: None,
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finalized: false,
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sent_confirmation_email: false,
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session: session.clone(),
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client: SteamApiClient::new(Some(session)),
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};
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}
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pub fn link(&mut self) -> anyhow::Result<SteamGuardAccount, AccountLinkError> {
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// let has_phone = self.client.has_phone()?;
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// if has_phone && !self.phone_number.is_empty() {
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// return Err(AccountLinkError::MustRemovePhoneNumber);
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// }
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// if !has_phone && self.phone_number.is_empty() {
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// return Err(AccountLinkError::MustProvidePhoneNumber);
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// }
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// if !has_phone {
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// if self.sent_confirmation_email {
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// if !self.client.check_email_confirmation()? {
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// return Err(anyhow!("Failed email confirmation check"))?;
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// }
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// } else if !self.client.add_phone_number(self.phone_number.clone())? {
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// return Err(anyhow!("Failed to add phone number"))?;
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// } else {
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// self.sent_confirmation_email = true;
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// return Err(AccountLinkError::MustConfirmEmail);
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// }
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// }
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let resp: AddAuthenticatorResponse =
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self.client.add_authenticator(self.device_id.clone())?;
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match resp.status {
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29 => {
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return Err(AccountLinkError::AuthenticatorPresent);
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}
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2 => {
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return Err(AccountLinkError::GenericFailure);
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}
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1 => {
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let mut account = resp.to_steam_guard_account();
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account.device_id = self.device_id.clone();
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account.session = self.client.session.clone();
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return Ok(account);
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}
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status => {
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return Err(anyhow!("Unknown add authenticator status code: {}", status))?;
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}
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}
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}
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/// You may have to call this multiple times. If you have to call it a bunch of times, then you can assume that you are unable to generate correct 2fa codes.
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pub fn finalize(
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&mut self,
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account: &mut SteamGuardAccount,
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sms_code: String,
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) -> anyhow::Result<(), FinalizeLinkError> {
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let time = crate::steamapi::get_server_time();
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let code = account.generate_code(time);
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let resp: FinalizeAddAuthenticatorResponse =
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self.client
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.finalize_authenticator(sms_code.clone(), code, time)?;
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info!("finalize response status: {}", resp.status);
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match resp.status {
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89 => {
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return Err(FinalizeLinkError::BadSmsCode);
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}
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_ => {}
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}
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if !resp.success {
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return Err(FinalizeLinkError::Failure {
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status: resp.status,
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})?;
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}
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if resp.want_more {
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return Err(FinalizeLinkError::WantMore);
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}
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self.finalized = true;
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account.fully_enrolled = true;
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return Ok(());
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}
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}
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fn generate_device_id() -> String {
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return format!("android:{}", uuid::Uuid::new_v4().to_string());
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}
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#[derive(Error, Debug)]
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pub enum AccountLinkError {
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/// No phone number on the account
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#[error("A phone number is needed, but not already present on the account.")]
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MustProvidePhoneNumber,
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/// A phone number is already on the account
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#[error("A phone number was provided, but one is already present on the account.")]
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MustRemovePhoneNumber,
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/// User need to click link from confirmation email
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#[error("An email has been sent to the user's email, click the link in that email.")]
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MustConfirmEmail,
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#[error("Authenticator is already present.")]
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AuthenticatorPresent,
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#[error("Steam was unable to link the authenticator to the account. No additional information about this error is available. This is a Steam error, not a steamguard-cli error. Try adding a phone number to your Steam account, or try again later.")]
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GenericFailure,
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#[error(transparent)]
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Unknown(#[from] anyhow::Error),
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}
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#[derive(Error, Debug)]
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pub enum FinalizeLinkError {
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#[error("Provided SMS code was incorrect.")]
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BadSmsCode,
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/// Steam wants more 2fa codes to verify that we can generate valid codes. Call finalize again.
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#[error("Steam wants more 2fa codes for verification.")]
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WantMore,
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#[error("Finalization was not successful. Status code {status:?}")]
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Failure { status: i32 },
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#[error(transparent)]
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Unknown(#[from] anyhow::Error),
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}
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