steamguard-cli/steamguard/src/accountlinker.rs

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Rust
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use crate::{
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api_responses::{AddAuthenticatorResponse, FinalizeAddAuthenticatorResponse},
steamapi::{Session, SteamApiClient},
SteamGuardAccount,
};
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use log::*;
use thiserror::Error;
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#[derive(Debug)]
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pub struct AccountLinker {
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device_id: String,
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pub phone_number: String,
pub account: Option<SteamGuardAccount>,
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pub finalized: bool,
sent_confirmation_email: bool,
session: Session,
client: SteamApiClient,
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}
impl AccountLinker {
pub fn new(session: Session) -> AccountLinker {
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return AccountLinker {
device_id: generate_device_id(),
phone_number: "".into(),
account: None,
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finalized: false,
sent_confirmation_email: false,
session: session.clone(),
client: SteamApiClient::new(Some(secrecy::Secret::new(session))),
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};
}
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pub fn link(&mut self) -> anyhow::Result<SteamGuardAccount, AccountLinkError> {
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// let has_phone = self.client.has_phone()?;
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// if has_phone && !self.phone_number.is_empty() {
// return Err(AccountLinkError::MustRemovePhoneNumber);
// }
// if !has_phone && self.phone_number.is_empty() {
// return Err(AccountLinkError::MustProvidePhoneNumber);
// }
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// if !has_phone {
// if self.sent_confirmation_email {
// if !self.client.check_email_confirmation()? {
// return Err(anyhow!("Failed email confirmation check"))?;
// }
// } else if !self.client.add_phone_number(self.phone_number.clone())? {
// return Err(anyhow!("Failed to add phone number"))?;
// } else {
// self.sent_confirmation_email = true;
// return Err(AccountLinkError::MustConfirmEmail);
// }
// }
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let resp: AddAuthenticatorResponse =
self.client.add_authenticator(self.device_id.clone())?;
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match resp.status {
29 => {
return Err(AccountLinkError::AuthenticatorPresent);
}
2 => {
// If the user has no phone number on their account, it will always return this status code.
// However, this does not mean that this status just means "no phone number". It can also
// be literally anything else, so that's why we return GenericFailure here.
return Err(AccountLinkError::GenericFailure);
}
1 => {
let mut account = resp.to_steam_guard_account();
account.device_id = self.device_id.clone();
account.session = self.client.session.clone();
return Ok(account);
}
status => {
return Err(anyhow!("Unknown add authenticator status code: {}", status))?;
}
}
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}
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/// You may have to call this multiple times. If you have to call it a bunch of times, then you can assume that you are unable to generate correct 2fa codes.
pub fn finalize(
&mut self,
account: &mut SteamGuardAccount,
sms_code: String,
) -> anyhow::Result<(), FinalizeLinkError> {
let time = crate::steamapi::get_server_time()?.server_time;
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let code = account.generate_code(time);
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let resp: FinalizeAddAuthenticatorResponse =
self.client
.finalize_authenticator(sms_code.clone(), code, time)?;
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info!("finalize response status: {}", resp.status);
match resp.status {
89 => {
return Err(FinalizeLinkError::BadSmsCode);
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}
_ => {}
}
if !resp.success {
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return Err(FinalizeLinkError::Failure {
status: resp.status,
})?;
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}
if resp.want_more {
return Err(FinalizeLinkError::WantMore);
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}
self.finalized = true;
account.fully_enrolled = true;
return Ok(());
}
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}
fn generate_device_id() -> String {
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return format!("android:{}", uuid::Uuid::new_v4().to_string());
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}
#[derive(Error, Debug)]
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pub enum AccountLinkError {
/// No phone number on the account
#[error("A phone number is needed, but not already present on the account.")]
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MustProvidePhoneNumber,
/// A phone number is already on the account
#[error("A phone number was provided, but one is already present on the account.")]
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MustRemovePhoneNumber,
/// User need to click link from confirmation email
#[error("An email has been sent to the user's email, click the link in that email.")]
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MustConfirmEmail,
#[error("Authenticator is already present.")]
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AuthenticatorPresent,
#[error("Steam was unable to link the authenticator to the account. No additional information about this error is available. This is a Steam error, not a steamguard-cli error. Try adding a phone number to your Steam account (which you can do here: https://store.steampowered.com/phone/add), or try again later.")]
GenericFailure,
#[error(transparent)]
Unknown(#[from] anyhow::Error),
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}
#[derive(Error, Debug)]
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pub enum FinalizeLinkError {
#[error("Provided SMS code was incorrect.")]
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BadSmsCode,
/// Steam wants more 2fa codes to verify that we can generate valid codes. Call finalize again.
#[error("Steam wants more 2fa codes for verification.")]
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WantMore,
#[error("Finalization was not successful. Status code {status:?}")]
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Failure { status: i32 },
#[error(transparent)]
Unknown(#[from] anyhow::Error),
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}